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'''2-A.  Charts And Graphs'''
 
'''2-A.  Charts And Graphs'''
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Make a copy of the map.  This is very important to keep in mind when dealing with sweeping political or geographic campaigns.  Not only are the players' characters going to want to rename the cities they conquer, they are going to want to rename the streets.  They also will want to build their own city-nations and name them.  In this kind of campaign, keeping things straight through notes is important, but so is that drawing of the enemy's battle line.  Depending on who your players are and their tastes, it might be prudent to have a way to draw ( and re-draw ) the invisible borders that your players' armies will shape.
 
Make a copy of the map.  This is very important to keep in mind when dealing with sweeping political or geographic campaigns.  Not only are the players' characters going to want to rename the cities they conquer, they are going to want to rename the streets.  They also will want to build their own city-nations and name them.  In this kind of campaign, keeping things straight through notes is important, but so is that drawing of the enemy's battle line.  Depending on who your players are and their tastes, it might be prudent to have a way to draw ( and re-draw ) the invisible borders that your players' armies will shape.
  
 
'''2-B. Quick Reference Sheets'''
 
'''2-B. Quick Reference Sheets'''
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I keep a short-cut sheet in front of me for non-player character to non-player character interactions.  I keep mine in short-hand, but you will want to ask your players if it is okay to use First Edition rules on that sheet for game mechanics.  Frankly, Social and Physical Combat are chores to calculate when they do not involve the players' characters.  I call my sheets Stint Action Cards, or STACs.  They're handy to have around for when the stint actually wants to calculate a sub-plot inside the campaign.
 
I keep a short-cut sheet in front of me for non-player character to non-player character interactions.  I keep mine in short-hand, but you will want to ask your players if it is okay to use First Edition rules on that sheet for game mechanics.  Frankly, Social and Physical Combat are chores to calculate when they do not involve the players' characters.  I call my sheets Stint Action Cards, or STACs.  They're handy to have around for when the stint actually wants to calculate a sub-plot inside the campaign.
  

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