Editing HtCB The Bleeding Heart:Main Page: Ezekiel Cain

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==Core Abilities==
 
==Core Abilities==
 
'''Death Follows Close'''
 
'''Death Follows Close'''
The first time each session you suffer Major Blood, Mind or Fortune fallout, your death manifests to protect you and inflicts D8 stress on
+
You never knew anyone could love you as much as your
 +
own death. You are followed around by a manifestation
 +
of your death that is invisible and intangible
 +
to everyone but you – although when you
 +
are on the verge of dying, or in places that resonate
 +
heavily with death and sorrow, it might be
 +
visible to others. The exact appearance of it is up
 +
to you. The first time each session you suffer
 +
Major Blood, Mind or Fortune fallout, your death
 +
manifests to protect you and inflicts D8 stress on
 
whatever caused the fallout.
 
whatever caused the fallout.
  
 
'''Enter the Grey'''
 
'''Enter the Grey'''
Roll Delve+Religion to enact this ritual. It takes around ten minutes of preparation.(For more information on travelling and surviving the Grey, see p. 169.) Exiting the Grey is a simple enough task for a Deadwalker and those they ferry across; it’s a Delve+Religion roll for anyone else.
+
You know the trick of stepping sideways into the Grey:
 +
the space between the worlds of the living and the
 +
worlds of the dead. Roll Delve+Religion to enact
 +
this ritual. It takes around ten minutes of preparation.(For
 +
more information on travelling and surviving
 +
the Grey, see p. 169.) Exiting the Grey is a simple
 +
enough task for a Deadwalker and those they
 +
ferry across; it’s a Delve+Religion roll for
 +
anyone else.
  
 
==Major Abilities==
 
==Major Abilities==
 
'''Echoes'''
 
'''Echoes'''
Roll Discern + Domain to witness ghostly recreations of the past in your current location.
 
  
 
==Minor Abilities==
 
==Minor Abilities==
 
'''Tattered Soul'''
 
'''Tattered Soul'''
Gain the Cursed domain and +1 Echo protection.
 
  
 
'''Absorbed Memories'''
 
'''Absorbed Memories'''
Once per session, when you’re in a location with a domain that you do not possess, activate this power. You have access to that domain until the
 
end of the session.
 
  
 
'''Grim Reaper'''
 
'''Grim Reaper'''
Gain the Kill skill. Your death’s attentions now function as the following weapon: (Kill D8, Ranged, One-Shot).
 
 
 
Advances
 
'''Shadow'''
 
Gain the Sneak skill.
 
By blowing out a lit candle and focusing, you can extinguish all light sources nearby. Sources that cannot be easily extinguished (magelights, glowworms, etc) are temporarily muted instead.
 
 
'''Marked for Death'''
 
Gain the Hunt skill.
 
Spend 10 minutes observing a creature to mark it for death. Gain mastery on rolls to hunt it as prey.
 
  
 
=Calling=
 
=Calling=
 
Enlightenment
 
Enlightenment
Gain the Discern skill. Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.
 
  
 
=Active Beats=
 
=Active Beats=
Succeed at a Task someone else has recently failed to achieve (Minor)
+
Take Minor Mind Fallout
  
 
Flee from combat or other dangerous situation or hide until it blows over.
 
Flee from combat or other dangerous situation or hide until it blows over.
  
 
==Fulfilled Beats==
 
==Fulfilled Beats==
Take Minor MInd Fallout
 
  
 
=Traits=
 
=Traits=
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Kill
 
Kill
 
Discern
 
 
Sneak
 
 
Hunt
 
  
 
==Domains==
 
==Domains==

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