Difference between revisions of "Human Torch"

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'''Str''' 12 (+1), '''Dex''' 16 (+3), '''Con''' 14 (+2), '''Int''' 12 (+1), '''Wis''' 11 (+0), '''Cha''' 15 (+2)
 
'''Str''' 12 (+1), '''Dex''' 16 (+3), '''Con''' 14 (+2), '''Int''' 12 (+1), '''Wis''' 11 (+0), '''Cha''' 15 (+2)
  
'''Skills:''' Bluff 4 (+6), Concentrate 5 (+6), Craft (mechanical) 8 (+9), Drive 6 (+9), Intimidate 6 (+8), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 2 (+5), Sense Motive 3 (+4)
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'''Skills:''' Bluff 4 (+6), Concentrate 5 (+6), Craft (mechanical) 8 (+9), Drive 6 (+9), Intimidate 6 (+8), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 2 (+5), Profession (race car driver) 6 (+7), Sense Motive 3 (+4)
  
 
'''Feats:''' Accurate Attack, Attack Specialization (fire blasts) 2, Attractive, Benefit (FF member), Benefit (wealth) 2, Defensive Attack, Defensive Roll 2, Dodge Focus 2, Favored Environment (air) 2, Improved Initiative, Move-By Action, Power Attack, Taunt, Teamwork
 
'''Feats:''' Accurate Attack, Attack Specialization (fire blasts) 2, Attractive, Benefit (FF member), Benefit (wealth) 2, Defensive Attack, Defensive Roll 2, Dodge Focus 2, Favored Environment (air) 2, Improved Initiative, Move-By Action, Power Attack, Taunt, Teamwork
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*'''Note:''' Johnny's "nova flame" should be simulated through the use of Extraordinary Effort, as seen in the Masterminds Manual
 
*'''Note:''' Johnny's "nova flame" should be simulated through the use of Extraordinary Effort, as seen in the Masterminds Manual
  
'''Combat:''' Attack +5 (+9 fire blasts), Grapple +6, Damage +15 (blast), Defense +8 (+3 flat-footed), Knockback -6, Initiative +7
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'''Combat:''' Attack +5 (+9 fire blasts), Grapple +6, Damage +15 (blast), Defense +10 (+3 flat-footed), Knockback -6, Initiative +7
  
 
'''Saves:''' Toughness +10 (+4 with no Force Field), Fortitude +5, Reflex +8, Will +5
 
'''Saves:''' Toughness +10 (+4 with no Force Field), Fortitude +5, Reflex +8, Will +5
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'''Drawbacks:''' Power Loss (Fire-Negating Substances, -2)
 
'''Drawbacks:''' Power Loss (Fire-Negating Substances, -2)
  
'''Abilities 20 + Skills 11 (42 ranks) + Feats 19 + Powers 92 + Combat 22 + Saves 13 - Drawbacks 2 = Total 175'''
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'''Abilities 20 + Skills 12 (48 ranks) + Feats 19 + Powers 92 + Combat 26 + Saves 13 - Drawbacks 2 = Total 180'''

Revision as of 12:31, 11 April 2006

The Human Torch, PL 12

Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 11 (+0), Cha 15 (+2)

Skills: Bluff 4 (+6), Concentrate 5 (+6), Craft (mechanical) 8 (+9), Drive 6 (+9), Intimidate 6 (+8), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 2 (+5), Profession (race car driver) 6 (+7), Sense Motive 3 (+4)

Feats: Accurate Attack, Attack Specialization (fire blasts) 2, Attractive, Benefit (FF member), Benefit (wealth) 2, Defensive Attack, Defensive Roll 2, Dodge Focus 2, Favored Environment (air) 2, Improved Initiative, Move-By Action, Power Attack, Taunt, Teamwork

Powers:

  • Energy Form 9 (Flame Sheath, Flight 5, Force Field 6, Immunity 10 [Bullets and Meltable Melee Weapons, Flaw: Sustained Duration], Strike 9 [Extra: Aura, Power Feat: Precise])
  • Fire Control 15 (Power Feats: Precise [Applies to Whole Array], Alternate Powers: Blast 15, Blast 10 [Extra: Autofire], Blast 10 [Extra: Line Area], Blast 6 [Extras: Shapeable Area, Sustained Duration], Environmental Control 7 [Extreme Heat], Nullify Fire Powers 15)
  • Immunity 10 (Fire Effects)
  • Note: Johnny's "nova flame" should be simulated through the use of Extraordinary Effort, as seen in the Masterminds Manual

Combat: Attack +5 (+9 fire blasts), Grapple +6, Damage +15 (blast), Defense +10 (+3 flat-footed), Knockback -6, Initiative +7

Saves: Toughness +10 (+4 with no Force Field), Fortitude +5, Reflex +8, Will +5

Drawbacks: Power Loss (Fire-Negating Substances, -2)

Abilities 20 + Skills 12 (48 ranks) + Feats 19 + Powers 92 + Combat 26 + Saves 13 - Drawbacks 2 = Total 180