Human Torch

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The Human Torch, PL 13

Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 11 (+0), Cha 15 (+2)

Skills: Bluff 4 (+6), Concentrate 5 (+6), Craft (mechanical) 8 (+9), Drive 6 (+9), Intimidate 6 (+8), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 2 (+5), Profession (race car driver) 8 (+8), Sense Motive 3 (+4)

Feats: Accurate Attack, Attack Specialization (fire blasts) 3, Attractive, Benefit (FF member), Benefit (wealth) 2, Defensive Attack, Defensive Roll 2, Dodge Focus 2, Favored Environment (air) 2, Improved Initiative, Move-By Action, Power Attack, Taunt, Teamwork

Powers:

  • Energy Form 9 (Flame Sheath, Flight 5, Force Field 6, Immunity 10 [Bullets and Meltable Melee Weapons, Flaw: Sustained Duration], Strike 9 [Extra: Aura, Power Feat: Precise])
  • Fire Control 15 (Power Feats: Precise [Applies to Whole Array], Alternate Powers: Blast 15, Blast 10 [Extra: Autofire], Blast 10 [Extra: Line Area], Blast 6 [Extras: Shapeable Area, Sustained Duration], Environmental Control 7 [Extreme Heat], Nullify Fire Powers 15)
  • Immunity 10 (Fire Effects)
  • Note: Johnny's "nova flame" should be simulated through the use of Extraordinary Effort, as seen in the Masterminds Manual

Combat: Attack +5 (+11 fire blasts), Grapple +6, Damage +15 (blast), Defense +10 (+3 flat-footed), Knockback -6, Initiative +7

Saves: Toughness +10 (+4 with no Force Field), Fortitude +5, Reflex +8, Will +5

Drawbacks: Power Loss (Fire-Negating Substances, -2)

Abilities 20 + Skills 13 (50 ranks) + Feats 20 + Powers 92 + Combat 26 + Saves 13 - Drawbacks 2 = Total 182