Difference between revisions of "Hunters: C3"
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+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | =Dair Mac Gealach= | ||
+ | [[File:AutumnGuyad.png|250px]] | ||
+ | ==''Character Quote''== | ||
+ | |||
+ | ==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]== | ||
+ | :'''COMPOSURE''' [[file:d6a.png|24px|d6]] | ||
+ | :'''GUILE''' [[file:d6a.png|24px|d6]] | ||
+ | :'''PRESENCE''' [[file:d8a.png|24px|d8]] | ||
+ | :'''RAPPORT''' [[file:d4a.png|24px|d4]] | ||
+ | :'''WILL''' [[file:d10a.png|24px|d10]] | ||
+ | |||
+ | ---- | ||
+ | [[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]] | ||
+ | ---- | ||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
+ | :'''INITIATE''' [[file:d6a.png|24px|d6]] | ||
+ | :'''MAINTAIN''' [[file:d8a.png|24px|d8]] | ||
+ | :'''REACT''' [[file:d6a.png|24px|d6]] | ||
+ | :'''UNMAKE''' [[file:d10a.png|24px|d10]] | ||
+ | |||
+ | ---- | ||
+ | [[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]] | ||
+ | ---- | ||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Distinctions [[file:d8a.png|32px|d8]]== | ||
+ | '''Fae Warden of Oak -''' ''Description'' | ||
+ | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
+ | |||
+ | :'''Lineage:''' Half-fae | ||
+ | :'''Affinity:''' Earth | ||
+ | |||
+ | ---- | ||
+ | '''Moody Man of Mystery -''' ''Although Dair is as moody as the moon and as social as a cat, some find his very distance compelling.'' | ||
+ | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
+ | :[[File:Check002.png|24px]] '''Animal Magnetism:''' When you are trying to connect with another person in a way that makes them feel seen, roll Presence instead of Rapport for the action. Afterwards, step back Presence for the remainder of the scene. | ||
+ | |||
+ | ---- | ||
+ | '''Blood of the Pooka -''' ''The blood of shapeshifters runs in his veins, letting him shift his skin as easily as changing his clothes.'' | ||
+ | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
+ | :[[File:Check002.png|24px]] '''Slip-Shaped:''' When you shapeshift where others can see or in an effort to achieve something important and something goes wrong (player determined), take (or step up) the '''Wrong Shape''' [d8] complication and earn 1 pp. | ||
+ | ---- | ||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
+ | :'''ABJURATION''' [[file:d8a.png|24px|d8]] | ||
+ | |||
+ | :'''CONJURATION''' [[file:d6a.png|24px|d6]] | ||
+ | |||
+ | :'''DIVINATION''' [[file:d6a.png|24px|d6]] | ||
+ | |||
+ | :'''EVOCATION''' [[file:d6a.png|24px|d6]] | ||
+ | |||
+ | :'''ILLUSION''' [[file:d4a.png|24px|d4]] | ||
+ | |||
+ | :'''TRANSMUTATION''' [[file:d10a.png|24px|d10]] | ||
+ | |||
+ | ---- | ||
+ | [[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]] | ||
+ | ---- | ||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Talisman== | ||
+ | '''Acorn of Grandfather Oak''' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] | ||
+ | |||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]== | ||
+ | :'''Master:''' Moss Green, Master of Divination [[file:d6a.png|24px|d6]] - ''We share a bond, as half-fae with a connection to trees'' | ||
+ | |||
+ | :'''Journeyman:''' Tam Lorn [[file:d8a.png|24px|d8]] - ''A little full of himself, but a good guy.'' | ||
+ | |||
+ | :'''Apprentice:''' Misty Andermor[[file:d10a.png|24px|d10]] - ''She's like the little sister I never had.'' | ||
+ | |||
+ | :'''Coterie:''' [[file:d8a.png|24px|d8]] | ||
+ | |||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Strange Magics== | ||
+ | '''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |''' | ||
+ | |||
+ | ---- | ||
+ | Step up 1 stress track to activate a strange magic for the scene. | ||
+ | ---- | ||
+ | |||
+ | ==Backstory/Bio== | ||
+ | |||
+ | '''Background''' | ||
+ | |||
+ | Dair Mac Gealach is a foundling who was left at the Hunters’ Guild as a small child. His half-fae nature was evident even at a young age, for his skin was a woodsy brown and his eyes an intense orange, like autumn leaves. The note that was left with him said only that he was the son of “Eileen” and a human hunter. He grew up surrounded by humans, half-fae and half-fel, curious about his own heritage yet also wary of learning too much. Once he grew old enough and demonstrated a talent for magic, the Masters decided to teach him - a frustrating exercise, as while he showed an uncanny aptitude form some magics, he proved woefully inept with others. | ||
+ | |||
+ | '''Appearance''' | ||
+ | |||
+ | Dair is a tall and fairly handsome lad with angular ears and dark brown skin. At a glance he looks like a brown-skinned human, but upon closer inspection his skin resembles wood (although it feels no different from any other human’s skin) and his eyes are strange - like those of an animal, the sclera is barely visible, and the iris resembles the concentric growth rings of a tree, fading from brown to orange around the pupil. His hair is shaggy and walnut-brown, and he has a perpetually unshaven, scruffy look. | ||
+ | |||
+ | '''Personality''' | ||
+ | |||
+ | Dair is moody and quiet, one moment smiling and cheerful, the next scowling and grim. He is a hard worker who prefers animals to people, as they are straightforward and honest; he worries that others are gossiping about him behind their smiles. This gives him a standoffish air, but something about him compels attention all the same. He rarely initiates conversations, being a person of few words, but he is intensely loyal to those who prove themselves his friends. | ||
+ | |||
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] |
Latest revision as of 10:48, 24 January 2024
Dair Mac Gealach[edit]
Character Quote[edit]
Attributes [edit]
Maneuvers [edit]
Distinctions [edit]
Fae Warden of Oak - Description
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Lineage: Half-fae
- Affinity: Earth
Moody Man of Mystery - Although Dair is as moody as the moon and as social as a cat, some find his very distance compelling.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Animal Magnetism: When you are trying to connect with another person in a way that makes them feel seen, roll Presence instead of Rapport for the action. Afterwards, step back Presence for the remainder of the scene.
Blood of the Pooka - The blood of shapeshifters runs in his veins, letting him shift his skin as easily as changing his clothes.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Slip-Shaped: When you shapeshift where others can see or in an effort to achieve something important and something goes wrong (player determined), take (or step up) the Wrong Shape [d8] complication and earn 1 pp.
Forms [edit]
Talisman[edit]
Relationships [edit]
Strange Magics[edit]
| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |
Step up 1 stress track to activate a strange magic for the scene.
Backstory/Bio[edit]
Background
Dair Mac Gealach is a foundling who was left at the Hunters’ Guild as a small child. His half-fae nature was evident even at a young age, for his skin was a woodsy brown and his eyes an intense orange, like autumn leaves. The note that was left with him said only that he was the son of “Eileen” and a human hunter. He grew up surrounded by humans, half-fae and half-fel, curious about his own heritage yet also wary of learning too much. Once he grew old enough and demonstrated a talent for magic, the Masters decided to teach him - a frustrating exercise, as while he showed an uncanny aptitude form some magics, he proved woefully inept with others.
Appearance
Dair is a tall and fairly handsome lad with angular ears and dark brown skin. At a glance he looks like a brown-skinned human, but upon closer inspection his skin resembles wood (although it feels no different from any other human’s skin) and his eyes are strange - like those of an animal, the sclera is barely visible, and the iris resembles the concentric growth rings of a tree, fading from brown to orange around the pupil. His hair is shaggy and walnut-brown, and he has a perpetually unshaven, scruffy look.
Personality
Dair is moody and quiet, one moment smiling and cheerful, the next scowling and grim. He is a hard worker who prefers animals to people, as they are straightforward and honest; he worries that others are gossiping about him behind their smiles. This gives him a standoffish air, but something about him compels attention all the same. He rarely initiates conversations, being a person of few words, but he is intensely loyal to those who prove themselves his friends.