Difference between revisions of "Hunters: C3"

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m (Attributes 32px|d4 24px)
m (Relationships 32px|d424px)
 
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[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
  
=Character Name=
+
=Dair Mac Gealach=
 
[[File:AutumnGuyad.png|250px]]
 
[[File:AutumnGuyad.png|250px]]
 
==''Character Quote''==
 
==''Character Quote''==
  
 
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==
 
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==
*'''COMPOSURE''' [[file:d6a.png|24px|d6]]
+
:'''COMPOSURE''' [[file:d6a.png|24px|d6]]
*'''GUILE''' [[file:d6a.png|24px|d6]]
+
:'''GUILE''' [[file:d6a.png|24px|d6]]
*'''PRESENCE''' [[file:d8a.png|24px|d8]]
+
:'''PRESENCE''' [[file:d8a.png|24px|d8]]
*'''RAPPORT''' [[file:d4a.png|24px|d4]]  
+
:'''RAPPORT''' [[file:d4a.png|24px|d4]]  
*'''WILL''' [[file:d10a.png|24px|d10]]
+
:'''WILL''' [[file:d10a.png|24px|d10]]
  
 
----
 
----
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==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d8a.png|24px|d8]] '''| REACT''' [[file:d6a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]
+
:'''INITIATE''' [[file:d6a.png|24px|d6]]
 +
:'''MAINTAIN''' [[file:d8a.png|24px|d8]]  
 +
:'''REACT''' [[file:d6a.png|24px|d6]]  
 +
:'''UNMAKE''' [[file:d10a.png|24px|d10]]
  
 
----
 
----
Line 27: Line 30:
  
 
==Distinctions [[file:d8a.png|32px|d8]]==
 
==Distinctions [[file:d8a.png|32px|d8]]==
'''Birthright Distinction -''' ''Description''
+
'''Fae Warden of Oak -''' ''Description''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
  
:'''Lineage:'''  
+
:'''Lineage:''' Half-fae
:'''Affinity:'''
+
:'''Affinity:''' Earth
  
 
----
 
----
'''Cliquebait Distinction -''' ''Description''
+
'''Moody Man of Mystery -''' ''Although Dair is as moody as the moon and as social as a cat, some find his very distance compelling.''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Custom SFX:'''
+
:[[File:Check002.png|24px]] '''Animal Magnetism:''' When you are trying to connect with another person in a way that makes them feel seen, roll Presence instead of Rapport for the action. Afterwards, step back Presence for the remainder of the scene.
  
 
----
 
----
'''Secret Distinction -''' ''Description''
+
'''Blood of the Pooka -''' ''The blood of shapeshifters runs in his veins, letting him shift his skin as easily as changing his clothes.''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Custom SFX:'''
+
:[[File:Check002.png|24px]] '''Slip-Shaped:''' When you shapeshift where others can see or in an effort to achieve something important and something goes wrong (player determined), take (or step up) the '''Wrong Shape''' [d8] complication and earn 1 pp.​
 
----
 
----
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
  
 
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==
:'''ABJURATION''' [[file:d10a.png|24px|d10]]  
+
:'''ABJURATION''' [[file:d8a.png|24px|d8]]  
  
:'''CONJURATION''' [[file:d8a.png|24px|d8]]  
+
:'''CONJURATION''' [[file:d6a.png|24px|d6]]  
  
 
:'''DIVINATION''' [[file:d6a.png|24px|d6]]  
 
:'''DIVINATION''' [[file:d6a.png|24px|d6]]  
Line 54: Line 57:
 
:'''EVOCATION''' [[file:d6a.png|24px|d6]]  
 
:'''EVOCATION''' [[file:d6a.png|24px|d6]]  
  
:'''ILLUSION''' [[file:d6a.png|24px|d6]]  
+
:'''ILLUSION''' [[file:d4a.png|24px|d4]]  
  
:'''TRANSMUTATION''' [[file:d4a.png|24px|d4]]  
+
:'''TRANSMUTATION''' [[file:d10a.png|24px|d10]]  
  
 
----
 
----
Line 64: Line 67:
  
 
==Talisman==
 
==Talisman==
'''Type of Talisman''' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]
+
'''Acorn of Grandfather Oak''' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]
  
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
  
 
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==
 
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==
:'''Master:''' [[file:d6a.png|24px|d6]]
+
:'''Master:''' Moss Green, Master of Divination [[file:d6a.png|24px|d6]] - ''We share a bond, as half-fae with a connection to trees''
  
:'''Journeyman:''' [[file:d8a.png|24px|d8]]
+
:'''Journeyman:''' Tam Lorn [[file:d8a.png|24px|d8]] - ''A little full of himself, but a good guy.''
  
:'''Apprentice:''' [[file:d10a.png|24px|d10]]
+
:'''Apprentice:''' Misty Andermor[[file:d10a.png|24px|d10]] - ''She's like the little sister I never had.''
  
 
:'''Coterie:''' [[file:d8a.png|24px|d8]]
 
:'''Coterie:''' [[file:d8a.png|24px|d8]]
Line 87: Line 90:
  
 
==Backstory/Bio==
 
==Backstory/Bio==
Describe your character here
+
 
 +
'''Background'''
 +
 
 +
Dair Mac Gealach is a foundling who was left at the Hunters’ Guild as a small child. His half-fae nature was evident even at a young age, for his skin was a woodsy brown and his eyes an intense orange, like autumn leaves. The note that was left with him said only that he was the son of “Eileen” and a human hunter. He grew up surrounded by humans, half-fae and half-fel, curious about his own heritage yet also wary of learning too much. Once he grew old enough and demonstrated a talent for magic, the Masters decided to teach him - a frustrating exercise, as while he showed an uncanny aptitude form some magics, he proved woefully inept with others.
 +
 
 +
'''Appearance'''
 +
 
 +
Dair is a tall and fairly handsome lad with angular ears and dark brown skin. At a glance he looks like a brown-skinned human, but upon closer inspection his skin resembles wood (although it feels no different from any other human’s skin) and his eyes are strange - like those of an animal, the sclera is barely visible, and the iris resembles the concentric growth rings of a tree, fading from brown to orange around the pupil. His hair is shaggy and walnut-brown, and he has a perpetually unshaven, scruffy look.
 +
 
 +
'''Personality'''
 +
 
 +
Dair is moody and quiet, one moment smiling and cheerful, the next scowling and grim. He is a hard worker who prefers animals to people, as they are straightforward and honest; he worries that others are gossiping about him behind their smiles. This gives him a standoffish air, but something about him compels attention all the same. He rarely initiates conversations, being a person of few words, but he is intensely loyal to those who prove themselves his friends.
  
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]

Latest revision as of 10:48, 24 January 2024

< < < Back to Main Page

Dair Mac Gealach[edit]

AutumnGuyad.png

Character Quote[edit]

Attributes d4 Arrow03.png[edit]

COMPOSURE d6
GUILE d6
PRESENCE d8
RAPPORT d4
WILL d10

d4 d6 d8 d10 d12


< < < Back to Main Page

Maneuvers d6Arrow03.png[edit]

INITIATE d6
MAINTAIN d8
REACT d6
UNMAKE d10

d4 d6 d8 d10 d12


< < < Back to Main Page

Distinctions d8[edit]

Fae Warden of Oak - Description

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Lineage: Half-fae
Affinity: Earth

Moody Man of Mystery - Although Dair is as moody as the moon and as social as a cat, some find his very distance compelling.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Animal Magnetism: When you are trying to connect with another person in a way that makes them feel seen, roll Presence instead of Rapport for the action. Afterwards, step back Presence for the remainder of the scene.

Blood of the Pooka - The blood of shapeshifters runs in his veins, letting him shift his skin as easily as changing his clothes.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Slip-Shaped: When you shapeshift where others can see or in an effort to achieve something important and something goes wrong (player determined), take (or step up) the Wrong Shape [d8] complication and earn 1 pp.​

< < < Back to Main Page

Forms d6Arrow03.png[edit]

ABJURATION d8
CONJURATION d6
DIVINATION d6
EVOCATION d6
ILLUSION d4
TRANSMUTATION d10

d4 d6 d8 d10 d12


< < < Back to Main Page

Talisman[edit]

Acorn of Grandfather Oak d6 d6 d6

< < < Back to Main Page

Relationships d4Arrow03.png[edit]

Master: Moss Green, Master of Divination d6 - We share a bond, as half-fae with a connection to trees
Journeyman: Tam Lorn d8 - A little full of himself, but a good guy.
Apprentice: Misty Andermord10 - She's like the little sister I never had.
Coterie: d8

< < < Back to Main Page

Strange Magics[edit]

| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |


Step up 1 stress track to activate a strange magic for the scene.


Backstory/Bio[edit]

Background

Dair Mac Gealach is a foundling who was left at the Hunters’ Guild as a small child. His half-fae nature was evident even at a young age, for his skin was a woodsy brown and his eyes an intense orange, like autumn leaves. The note that was left with him said only that he was the son of “Eileen” and a human hunter. He grew up surrounded by humans, half-fae and half-fel, curious about his own heritage yet also wary of learning too much. Once he grew old enough and demonstrated a talent for magic, the Masters decided to teach him - a frustrating exercise, as while he showed an uncanny aptitude form some magics, he proved woefully inept with others.

Appearance

Dair is a tall and fairly handsome lad with angular ears and dark brown skin. At a glance he looks like a brown-skinned human, but upon closer inspection his skin resembles wood (although it feels no different from any other human’s skin) and his eyes are strange - like those of an animal, the sclera is barely visible, and the iris resembles the concentric growth rings of a tree, fading from brown to orange around the pupil. His hair is shaggy and walnut-brown, and he has a perpetually unshaven, scruffy look.

Personality

Dair is moody and quiet, one moment smiling and cheerful, the next scowling and grim. He is a hard worker who prefers animals to people, as they are straightforward and honest; he worries that others are gossiping about him behind their smiles. This gives him a standoffish air, but something about him compels attention all the same. He rarely initiates conversations, being a person of few words, but he is intensely loyal to those who prove themselves his friends.

< < < Back to Main Page