Editing Hunters: Chargen

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Only one type of strange magic can be initiated by a character at one time.
 
Only one type of strange magic can be initiated by a character at one time.
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[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
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==Relationships==
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Each character begins play with three relationships within the guild outside their coterie (the other PCs). You may use a relationship in any roll to which it might apply. Alternately, you can also ask a relationship for a favor, but if they grant it, that relationship die is stepped back by one until the GM declares a ''Story Break'' and it resets. Once stepped below [[file:d6a.png|24px|d6]] that relationship, though it still exists in the fiction, can no longer be used in action rolls or for further favors until the reset occurs..
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Only one (1) relationship die can be applied to a given action.
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:'''Master:''' You have a [[file:d6a.png|24px|d6]] relationship with one of the masters of the guild. Select a master from the list of GMCs <u>[[Hunter:_Notable_GMCs|'''HERE''']]</u>
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:'''Journeyman:''' You have a [[file:d8a.png|24px|d8]] relationship with one of the journeymen of the guild. Name the journeyman and the master they directly serve.
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:'''Apprentice:''' You have a [[file:d10a.png|24px|d10]] relationship with another apprentice. Name the apprentice and how you know them. Do not name another PC.
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:'''Coterie:''' You have a [[file:d8a.png|24px|d8]] relationship with your coterie (the other PCs). This relationship is not stepped back if another PC opts to grant yours a favor.
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'''Relationships and Social Confrontations:'''
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