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- Main Page; [[The Liberation of Husbaleve]]
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- Main Page; [[Keep On The Borderlands]][[The Lost City]]
  
'''Description:'''  Sorcerers have studied the arts of magic and can cast spells. A sorcerer begins play having mastered a single spell, but with experience can master more spells. 
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==Magic User==
  
'''Restrictions:'''  Sorcerers have access to any weapons and armor, but due to lack of training they never do more than 1d4 damage with weaponsHowever, encumbrance affects their ability to work magic.
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'''Description:'''  Magic users are humans who have studied the arts of magic and can cast spells. Spells are stored in a magic user's personal spell book.  Spells are too complicated to cast without referencing the spell book, so magic users cast directly from the spell book when they can.  However, in the typical adventure, things happen too fast to depend on that.  As such, magic users perform most of the rituals associated with a spell while in a safe place, only preserving the final lines and gestures to complete the spellThis is difficult, so magic users can only have on spell prepared at a time.  As they gain experience they can prepare additional spells, and more complicated spells. [[Lost City Cantrips]]
  
'''Prime Requiste:'''  Their prime requisite ability is Intelligence.  Sorcerers with an 13-15 Intelligence gain one additional 1st level spell at first level.  Sorcerers with an 16-17 Intelligence gain one additional 2nd level spell at 3rd level.  Sorcerers with an 18 Intelligence gain one additional 3rd level spell at 5th level.
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'''Restrictions:'''  Magic users cannot use any sort of armor or shield and are limited to using only daggers or staffs in combat.
  
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'''Prime Requiste:'''  Their prime requisite ability is Intelligence.  Magic users with an 13-15 Intelligence gain a +5% bonus to earned experience.  Magic users with an 16-18 Intelligence gain a +10% bonus to earned experience.  Likewise, Magic users with an 6-8 Intelligence suffer a -10% penalty to earned experience, and Magic Users with an 3-5 Intelligence suffer a -20% penalty to earned experience.
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'''Spell Book:'''  Special consideration should be given to carrying a spell book on adventures with the magic user.  Spells cannot be prepared without the book, so it is tempting to take the book on the adventure.  At the same time, a spell book that is lost or destroyed leaves the magic user without the ability to prepare new spells without replacing the entire book, which is a considerable undertaking.  With sufficient funds, additional books may be purchased.  <<placeholder for details on magic book costs>> 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="150"| Title
 
!width="150"| Title
 
!width="150"|Experience Points
 
!width="150"|Experience Points
!width="50"| Hit Points
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!width="50"| Hit Dice
!width="50"| Casting Bonus
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!width="200"|Spells
!width="50"| Combat Bonus
 
!width="200"|Spells Known
 
 
|-
 
|-
|'''1''' || '''Medium''' || '''0''' || '''3''' || '''+1''' || '''+1''' || 1 - - - - -
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|'''1''' || '''Medium''' || '''0''' || '''1d4''' || 1 - - - - -
 
|-
 
|-
|'''2''' || '''Seer''' || '''2500''' || '''6''' || '''+1''' || '''+1''' || 2 - - - - -
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|'''2''' || '''Seer''' || '''2500''' || '''2d4''' || 2 - - - - -
 
|-
 
|-
|'''3''' || '''Conjurer''' || '''5000''' || '''9''' || '''+1''' || '''+1''' ||  2 1 - - - -
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|'''3''' || '''Conjurer''' || '''5000''' || '''3d4''' || 2 1 - - - -
 
|-
 
|-
|'''4''' || '''Magician''' || '''10000''' || '''12''' || '''+2''' || '''+1''' || 2 2 - - - -  
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|'''4''' || '''Magician''' || '''10000''' || '''4d4''' || 2 2 - - - -  
 
|-
 
|-
|'''5''' || '''Enchanter''' || '''20000''' || '''15''' || '''+2''' || '''+1''' || 2 2 1 - - -
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|'''5''' || '''Enchanter''' || '''20000''' || '''5d4''' || 2 2 1 - - -
 
|-
 
|-
|'''6''' || '''Warlock''' || '''40000''' || '''18''' || '''+2''' || '''+3''' || 2 2 2 - - -
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|'''6''' || '''Warlock''' || '''40000''' || '''6d4''' || 2 2 2 - - -
 
|-
 
|-
|'''7''' || '''Sorcerer''' || '''80000''' || '''21''' || '''+3''' || '''+3''' || 3 2 2 1 - -
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|'''7''' || '''Sorcerer''' || '''80000''' || '''7d4''' || 3 2 2 1 - -
 
|-
 
|-
|'''8''' || '''Necromancer''' || '''150000''' || '''24''' || '''+3''' || '''+3''' || 3 3 2 2 - -
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|'''8''' || '''Necromancer''' || '''150000''' || '''8d4''' || 3 3 2 2 - -
 
|-
 
|-
|'''9''' || '''Wizard''' || '''300000''' || '''27''' || '''+3''' || '''+3''' || 3 3 3 2 1 -
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|'''9''' || '''Wizard''' || '''300000''' || '''9d4''' || 3 3 3 2 1 -
 
|-
 
|-
|'''10''' || '''Wizard''' || '''450000''' || '''28''' || '''+4''' || '''+3''' || 3 3 3 3 2 -
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|'''10''' || '''Wizard''' || '''450000''' || '''9d4+1''' || 3 3 3 3 2 -
 
|-
 
|-
|'''11''' || '''Wizard''' || '''600000''' || '''29''' || '''+4''' || '''+6''' || 4 3 3 3 2 1
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|'''11''' || '''Wizard''' || '''600000''' || '''9d4+2''' || 4 3 3 3 2 1
 
|-
 
|-
|'''12''' || '''Wizard''' || '''750000''' || '''30''' || '''+4''' || '''+6''' || 4 4 3 3 3 2
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|'''12''' || '''Wizard''' || '''750000''' || '''9d4+3''' || 4 4 3 3 3 2
 
|-
 
|-
|'''13''' || '''Wizard''' || '''900000''' || '''31''' || '''+5''' || '''+6''' || 4 4 4 3 3 3
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|'''13''' || '''Wizard''' || '''900000''' || '''9d4+4''' || 4 4 4 3 3 3
 
|-
 
|-
|'''14''' || '''Wizard''' || '''1050000''' || '''32''' || '''+5''' || '''+6''' || 4 4 4 4 3 3
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|'''14''' || '''Wizard''' || '''1050000''' || '''9d4+5''' || 4 4 4 4 3 3
 
|-
 
|-
|'''15''' || '''Wizard''' || '''1200000''' || '''33''' || '''+5''' || '''+6''' || 4 4 4 4 4 3
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|'''15''' || '''Wizard''' || '''1200000''' || '''9d4+6''' || 4 4 4 4 4 3
 
|-
 
|-
 
|}
 
|}
  
  
'''Starting Spells:''' Select one first level spell. If the Sorcerer has an Intelligence of 13+, select another first level spell.
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'''Attribute adjustments:'''  Magic users may lower Strength and/or Wisdom by 2 points to raise Intelligence by 1 pointThis process may be repeated, though Strength and Wisdom may not be lowered below 9, and Intelligence cannot rise above 18These adjustments may only be done at character creation.
 
 
'''Spell Casting Procedure:''' Roll 2d6 + <spell casting bonus> - <encumbrance> - <fatigue>Compare to the following table.
 
 
 
{| border="1" cellpadding="2"
 
!width="50"|Adjusted Roll
 
!width="150"| Result
 
!width="250"|Explanation
 
  
|-
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'''Starting Spells:''' All magic users are taught [[Read Magic]] and [[Detect Magic]] as prerequisites to learning other magicStarting magic users have also acquired a number of additional spells equal to their Intelligence bonusThese additional spells are determined randomly.
|'''2 or lower''' || '''Fumble''' || '''Spell Fails, possibly in a spectacular mannerSorcerer takes 1d6 fatigue.'''
 
|-
 
|'''3-5''' || '''Failure''' || '''Spell Fizzles.  Sorcerer takes fatigue.'''
 
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|'''6-8''' || '''Delayed''' || '''Spell takes another Round/Turn of uninterrupted concentration to complete.  Sorcerer takes fatigue'''
 
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|'''9-11''' || '''Success''' || '''Spell goes off immediately.  Sorcerer takes fatigue.'''
 
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|'''12 or more''' || '''Critical''' || '''Spell goes off immediatelySorcerer does not take fatigue.'''
 
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|}
 
  
'''Fatigue:''' Fatigue is fully recovered from a full, uninterrupted rest.  It only accumulates through spell castingThis is not related to physic Fatigue.
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'''Additional Spells:''' New spells may be learned by finding an instructor to teach the magic user a new spell.  It takes 1 week/level of spell and costs 1000 gp/level of spell, if the instructor agrees to teach a spell.  It generally requires a positive reaction for this to happen.  A neutral reaction may require addition expenses or a task.  A negative reaction will result in the spell not being taught, while a very negative reaction may result in attack from the potential instructor.  A magic user who finds another magic user's book may learn from it with a Read Magic, but it requires rollA magic user may learn from another magic user of similar experience, but this also requires a roll for the process to be successful.
  
  
= Spells =
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= Magic User Spells =
  
 
     1st Level:
 
     1st Level:
             [[Husbaleve: Charm Person|Charm Person]]
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             [[Charm Person]]  
 
             [[Detect Magic]]  
 
             [[Detect Magic]]  
 
             [[Floating Disc]]  
 
             [[Floating Disc]]  
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             [[Protection from Evil]]
 
             [[Protection from Evil]]
 
             [[Read Languages]]
 
             [[Read Languages]]
             [[Husbaleve: Read Magic|Read Magic]]
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             [[Read Magic]]
 
             [[Shield]]  
 
             [[Shield]]  
             [[Husbaleve: Sleep|Sleep]]
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             [[Sleep]]
 
             [[Ventriloquism]]
 
             [[Ventriloquism]]
 
              
 
              
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             [[Stone to Flesh]]
 
             [[Stone to Flesh]]
  
- Main Page; [[The Liberation of Husbaleve]]
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- Main Page; [[Keep On The Borderlands]]

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