Difference between revisions of "ISS Tenalphi Sunrise"

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*Cargo: 2 tons internal, normally used to store 20 sand barrels, and 10 missiles
 
*Cargo: 2 tons internal, normally used to store 20 sand barrels, and 10 missiles
 
*Accommodations: 4 double cabins (smallish cramped stateroom, configured with 2-tier bunk-bed, 1 chair, dropdown table, fresher, and 2 footlockers...think World War 2 style warship junior officer quarters)
 
*Accommodations: 4 double cabins (smallish cramped stateroom, configured with 2-tier bunk-bed, 1 chair, dropdown table, fresher, and 2 footlockers...think World War 2 style warship junior officer quarters)
*Extras: 50-ton Modular Bay, 4 Advanced Probe Drones, Fuel Scoops, 1 ton Fuel Processor (20 tons/day), Air Raft
+
*Extras: 50-ton Modular Bay, 4 Advanced Probe Drones, Repair Drones, Fuel Scoops, 1 ton Fuel Processor (20 tons/day), Air Raft
 
*Software: Jump Control/2, Maneuver/0, Fire Control/2, Evade/2, Library/1, Intellect
 
*Software: Jump Control/2, Maneuver/0, Fire Control/2, Evade/2, Library/1, Intellect
 
*Crew Requirement (Minimum): Pilot, Engineer, Gunner
 
*Crew Requirement (Minimum): Pilot, Engineer, Gunner
 
*Crew Requirement (Average): 3 Pilots, Navigator, Engineer, Gunner
 
*Crew Requirement (Average): 3 Pilots, Navigator, Engineer, Gunner
 
*Currently fitted with Modular Cargo Bay, which adds: Airlock, 46 tons Cargo. The Cargo Module is also fitted with 2 points of Titanium armor.
 
*Currently fitted with Modular Cargo Bay, which adds: Airlock, 46 tons Cargo. The Cargo Module is also fitted with 2 points of Titanium armor.

Revision as of 21:12, 22 March 2013

  • Class: Type SX Frontiersman
  • Hull: 150 ton Streamlined Hull 3, Structure 3
  • Performance: Jump-2, 2-Gs Acceleration, (Capable of Jump-4 with drop tanks, no module attached, and appropriate software. 4-G Acceleration without module)
  • Bridge: Compact Bridge (-1 to tasks due to cramped conditions), Holographic Controls (+2 Initiative)
  • Computer: Model 4, Model 1bis as backup
  • Electronics: Advanced Sensors (+1 DM)
  • Weapons: 1 triple turret (Sandcaster, Beam Laser(Accurate +1 DM), Missile Launcher)
  • Fuel: 38 tons, allows 1 Jump-2 and 28 days normal operation
  • Cargo: 2 tons internal, normally used to store 20 sand barrels, and 10 missiles
  • Accommodations: 4 double cabins (smallish cramped stateroom, configured with 2-tier bunk-bed, 1 chair, dropdown table, fresher, and 2 footlockers...think World War 2 style warship junior officer quarters)
  • Extras: 50-ton Modular Bay, 4 Advanced Probe Drones, Repair Drones, Fuel Scoops, 1 ton Fuel Processor (20 tons/day), Air Raft
  • Software: Jump Control/2, Maneuver/0, Fire Control/2, Evade/2, Library/1, Intellect
  • Crew Requirement (Minimum): Pilot, Engineer, Gunner
  • Crew Requirement (Average): 3 Pilots, Navigator, Engineer, Gunner
  • Currently fitted with Modular Cargo Bay, which adds: Airlock, 46 tons Cargo. The Cargo Module is also fitted with 2 points of Titanium armor.