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*Name: Ifemelu Nkoyo Okoye
 
*Name: Ifemelu Nkoyo Okoye
*Level: 4
+
*Level: 1
 
*Class: Psychic
 
*Class: Psychic
*XP: 12,039
+
*XP: 0
 
*Age: 30
 
*Age: 30
*Languages: English, Hausa
+
*Languages: English, Hausa (from Hesione)
 
*Background & Description:  
 
*Background & Description:  
  
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*Charisma 10
 
*Charisma 10
  
==Skills (3 points)==
+
==Skills==
 
*Artist/Dance 0
 
*Artist/Dance 0
*Combat/Ghost Walker Style 2
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*Combat/Ghost Walker Style 1
 
*Combat/Mindwall Style 1
 
*Combat/Mindwall Style 1
 
*Culture/Hesione 1
 
*Culture/Hesione 1
*Culture/Iamassa 0
+
*Culture/Anchises 0
*Instructor 1
 
 
*Persuasion 1
 
*Persuasion 1
 
*Religion 0
 
*Religion 0
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==Psychic Powers==
 
==Psychic Powers==
*Precognition 4 (primary)
+
*Precognition 1 (primary)
 
**Omen
 
**Omen
**Terminal Reflection
+
*Telekinesis 1
**Alternate Outcomes
 
**Destiny's Shield
 
*Telekinesis 2
 
 
**Remote Manipulation
 
**Remote Manipulation
**Telekinetic Press
 
*Telepathy 2
 
**Empathy
 
**Metalinguistics
 
  
 
==Martial Arts==
 
==Martial Arts==
*Ghost Walker Style 2 (unarmed)
+
*Ghost Walker Style 1
 
**Novice: Unarmed strikes do 1d6+1 damage.
 
**Novice: Unarmed strikes do 1d6+1 damage.
 
**Intermediate: Move freely in melee when in this style, no need for fighting withdrawal. Roll this skill in place of Athletics for acrobatics, climbing, or jumping checks.
 
**Intermediate: Move freely in melee when in this style, no need for fighting withdrawal. Roll this skill in place of Athletics for acrobatics, climbing, or jumping checks.
**Master: Unarmed strikes do 1d10 damage. Add this skill to Evasion saves at all times, even when not in this style.
+
*Mindwall Style 1
*Mindwall Style 1 (staves, swords)
+
**Novice: Enter a defensive stance for 1 power point per round, during which energy and projectile attacks suffer -3 to hit me.
**Novice: Enter a defensive stance for 1 psi point per round, during which energy and projectile attacks suffer -3 to hit me.
+
**Intermediate: While in the stance, reflect 1 missed range attack per round back to attacker. Roll Con+Mindwall to hit, deals original attack's base, unmodified damage.
**Intermediate: While in the stance, reflect 1 missed range attack per round back to attacker. Roll Con+Mindwall to hit, deal original attack's base, unmodified damage.
 
  
 
==Other Stats==
 
==Other Stats==
 
*Movement Rate: 20 (Unencumbered)
 
*Movement Rate: 20 (Unencumbered)
*HP: 20
+
*HP: 7
*Psi Points:  20
+
*Psi Points:  2
 
*System Strain: 0
 
*System Strain: 0
*AC: 4
+
*AC: 7
**Psitech Combat Suit: May take incoming damage to psi points instead of HP, then Tech Save or lose psionic disciplines until after end of next turn.
 
 
*Attacks (Attack Bonus 0 +)
 
*Attacks (Attack Bonus 0 +)
**Unarmed (Combat/Ghost Walker Style) (Str 0 + Skill 2 to hit) (1d10 + Skill 2 damage)
+
**Unarmed (Combat/Ghost Walker Style) (Str 0 + Skill 1) (1d6+1 + Skill 1 damage)
**Bo Staff (Combat/Mindwall Style) (Con 1 + Skill 1 to hit, -2 if Telekinetic) (1d8+1 + Skill 1 damage)
+
**Bo Staff (Combat/Mindwall Style) (Con 1 + Skill 1) (1d8+1 + Skill 1 damage) (-2 to hit if Telekinetic)
 
*Saves
 
*Saves
 
**Physical 13
 
**Physical 13
 
**Mental 12
 
**Mental 12
**Evasion 13
+
**Evasion 15
 
**Tech 16
 
**Tech 16
 
**Luck 14
 
**Luck 14
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== Equipment ==
 
== Equipment ==
  
*'''Readied (2/6)'''
+
*'''Readied'''
**Bo Staff (TL4)
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**Bo Staff
 +
**Secure Clothing
 
**Lazarus Patch
 
**Lazarus Patch
**Telescoping Pole (Enc 0)
 
 
**Backpack (TL4) (Enc 0)
 
**Backpack (TL4) (Enc 0)
**Compad (Enc 0)
+
 
**Glowbug x5 (Enc 0) (common)
+
*'''Stowed'''
 
**Psitech Combat Suit (Enc 0)
 
**Psitech Combat Suit (Enc 0)
 
+
**Telescoping Pole (Enc 0)
*'''Stowed (6/12)'''
 
 
**Survival Kit
 
**Survival Kit
 
**Rope (TL4, 40m)
 
**Rope (TL4, 40m)
 
**Climbing Harness
 
**Climbing Harness
 +
**Binoculars
 
**Atmofilter
 
**Atmofilter
**Binoculars
 
**Lazarus Patch x2
 
 
*'''On Comstock'''
 
 
**Telekinetic Generator (Enc 2)
 
**Telekinetic Generator (Enc 2)
 
**Vacc Suit (Enc 2)
 
**Vacc Suit (Enc 2)
**Vacc Fresher
+
**Power Cell A x3
**Power Cell A x10 (dead - waiting to be recharged)
+
**Power Cell A x3
 +
**Lazarus Patch x2
  
*'''Money'''
 
**150 credits
 
  
 
==Plot Thing==
 
==Plot Thing==
 
-Main Page: [[Delta Drop]] [[No Sharper Spur]]
 
-Main Page: [[Delta Drop]] [[No Sharper Spur]]

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