Editing Ifemelu
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*Name: Ifemelu Nkoyo Okoye | *Name: Ifemelu Nkoyo Okoye | ||
− | *Level: | + | *Level: 2 |
*Class: Psychic | *Class: Psychic | ||
− | *XP: | + | *XP: 2,102 (2 skill points) |
*Age: 30 | *Age: 30 | ||
*Languages: English, Hausa | *Languages: English, Hausa | ||
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*Charisma 10 | *Charisma 10 | ||
− | ==Skills | + | ==Skills== |
*Artist/Dance 0 | *Artist/Dance 0 | ||
− | *Combat/Ghost Walker Style | + | *Combat/Ghost Walker Style 1 |
*Combat/Mindwall Style 1 | *Combat/Mindwall Style 1 | ||
*Culture/Hesione 1 | *Culture/Hesione 1 | ||
*Culture/Iamassa 0 | *Culture/Iamassa 0 | ||
− | *Instructor | + | *Instructor 0 |
*Persuasion 1 | *Persuasion 1 | ||
*Religion 0 | *Religion 0 | ||
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==Psychic Powers== | ==Psychic Powers== | ||
− | *Precognition | + | *Precognition 2 (primary) |
**Omen | **Omen | ||
**Terminal Reflection | **Terminal Reflection | ||
− | |||
− | |||
*Telekinesis 2 | *Telekinesis 2 | ||
**Remote Manipulation | **Remote Manipulation | ||
**Telekinetic Press | **Telekinetic Press | ||
− | |||
− | |||
− | |||
==Martial Arts== | ==Martial Arts== | ||
− | *Ghost Walker Style | + | *Ghost Walker Style 1 (unarmed) |
**Novice: Unarmed strikes do 1d6+1 damage. | **Novice: Unarmed strikes do 1d6+1 damage. | ||
**Intermediate: Move freely in melee when in this style, no need for fighting withdrawal. Roll this skill in place of Athletics for acrobatics, climbing, or jumping checks. | **Intermediate: Move freely in melee when in this style, no need for fighting withdrawal. Roll this skill in place of Athletics for acrobatics, climbing, or jumping checks. | ||
− | |||
*Mindwall Style 1 (staves, swords) | *Mindwall Style 1 (staves, swords) | ||
**Novice: Enter a defensive stance for 1 psi point per round, during which energy and projectile attacks suffer -3 to hit me. | **Novice: Enter a defensive stance for 1 psi point per round, during which energy and projectile attacks suffer -3 to hit me. | ||
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==Other Stats== | ==Other Stats== | ||
*Movement Rate: 20 (Unencumbered) | *Movement Rate: 20 (Unencumbered) | ||
− | *HP: | + | *HP: 11 |
− | *Psi Points: | + | *Psi Points: 6 |
*System Strain: 0 | *System Strain: 0 | ||
*AC: 4 | *AC: 4 | ||
**Psitech Combat Suit: May take incoming damage to psi points instead of HP, then Tech Save or lose psionic disciplines until after end of next turn. | **Psitech Combat Suit: May take incoming damage to psi points instead of HP, then Tech Save or lose psionic disciplines until after end of next turn. | ||
*Attacks (Attack Bonus 0 +) | *Attacks (Attack Bonus 0 +) | ||
− | **Unarmed (Combat/Ghost Walker Style) (Str 0 + Skill | + | **Unarmed (Combat/Ghost Walker Style) (Str 0 + Skill 1 to hit) (1d6+1 + Skill 1 damage) |
**Bo Staff (Combat/Mindwall Style) (Con 1 + Skill 1 to hit, -2 if Telekinetic) (1d8+1 + Skill 1 damage) | **Bo Staff (Combat/Mindwall Style) (Con 1 + Skill 1 to hit, -2 if Telekinetic) (1d8+1 + Skill 1 damage) | ||
*Saves | *Saves | ||
**Physical 13 | **Physical 13 | ||
**Mental 12 | **Mental 12 | ||
− | **Evasion | + | **Evasion 15 |
**Tech 16 | **Tech 16 | ||
**Luck 14 | **Luck 14 | ||
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== Equipment == | == Equipment == | ||
− | *'''Readied ( | + | *'''Readied (3/6)''' |
**Bo Staff (TL4) | **Bo Staff (TL4) | ||
**Lazarus Patch | **Lazarus Patch | ||
+ | **Lazarus Patch x2 | ||
**Telescoping Pole (Enc 0) | **Telescoping Pole (Enc 0) | ||
**Backpack (TL4) (Enc 0) | **Backpack (TL4) (Enc 0) | ||
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**Psitech Combat Suit (Enc 0) | **Psitech Combat Suit (Enc 0) | ||
− | *'''Stowed ( | + | *'''Stowed (5/12)''' |
**Survival Kit | **Survival Kit | ||
**Rope (TL4, 40m) | **Rope (TL4, 40m) | ||
**Climbing Harness | **Climbing Harness | ||
+ | **Binoculars | ||
**Atmofilter | **Atmofilter | ||
− | |||
− | |||
− | *'''On | + | *'''On Antares''' |
**Telekinetic Generator (Enc 2) | **Telekinetic Generator (Enc 2) | ||
**Vacc Suit (Enc 2) | **Vacc Suit (Enc 2) |