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|Sustained Phantasm 6 + 3/phase Maintained 24 Sight Vertigo 5 2-12 Turns 24 Individual  
 
|Sustained Phantasm 6 + 3/phase Maintained 24 Sight Vertigo 5 2-12 Turns 24 Individual  
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Fifth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Befuddlement 9 + 3/turn Maintained 0 (3) 3” Radius Broadfield Hallucination 12 Dispel 24 max 24” Radius Chaos 8 + 2/turn Maintained 24 1” Cube / L Combine Illusions 6 Up to 3 turns * * Detection Jamming 5/type 6 Turns 0 Self Dreamland 8 3 Turns 24 3” Cube Extend Illusion 4 + 1/level x 2 * * Feeblemind 8 Dispel 24 Individual Hypnotic Image 10 * 12 6 × 6 × 2 Area Illusionary Prison 8 + 2/turn Maintained 18 2” Radius Light of Truth 7 1 Magic phase 0 (6) 6” Radius Mass Suggestion 10 Dispel 12 6 × 6 × 2 Area Maze 12 6 Turns 12 6 × 6 × 2 Area Phantasm + 20% 8 1 Dex count 24 Sight Programmed Illusion 7 + 3/turn Maintained 24 3” Cube, moveable Projected Image 7 + 1/turn Maintained 24 1 Image Shadow Missile + 20% 5 + 3/missile 1 Magic phase 15 Individual Super-Invisibility 9 Dispel, broken 12 Individual Sustained Phantasm + 10% 7 + 3/phase Maintained 24 Sight Ultra-Invisibility 9 Dispel, broken 12 Individual  Illusionist Spells Revised 6/22/2000 6:13:00 PM 5-4  Illusionist Spells and Descriptions
  
{| class="wikitable"
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Sixth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Amnesia 10 Dispel 3 Individual Anti-Illusion Shell 8 12 0 Self Five Sense Illusion 12 + 2/turn Maintained 24 Sight Five-Sense Weather 9 + 3/turn Maintained 24 Sight Indetectability 10 3 0 Self Micro-Feeblemind 11 Dispel 24 Individual Micro-Phantasm + 20% 10 1 Dex count 24 Individual Micro-Shadow Missile + 20% 6 + 5/missile 1 Magic phase 15 Individual Mirrorwall 9 + 2/turn Maintained 12 0 × 6 × 2 Wall Prismatic Illusion Spray 12 1 Dex count 12 Sight Prismatic Illusion Wall 15 + 5/turn Maintained 12 0 × 6 × 2 Wall Reflect Detect By Implements 10 1 Day 3 Individual Reflect Illusion 12 3 Turns 0 Self Simulacrum 10 + 4/turn Maintained 24 1 Image Terror 15 * 0 12 × 12 Cone *
! Fifth Level
 
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|Befuddlement 9 + 3/turn Maintained 0 (3) 3” Radius
 
|Broadfield Hallucination 12 Dispel 24 max 24” Radius Chaos 8 + 2/turn Maintained 24 1” Cube / L
 
|Combine Illusions 6 Up to 3 turns * *
 
|Detection Jamming 5/type 6 Turns 0 Self Dreamland 8 3 Turns 24 3” Cube
 
|Extend Illusion 4 + 1/level x 2 * *
 
|Feeblemind 8 Dispel 24 Individual
 
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|Hypnotic Image 10 * 12 6 × 6 × 2 Area
 
|Illusionary Prison 8 + 2/turn Maintained 18 2” Radius
 
|Light of Truth 7 1 Magic phase 0 (6) 6” Radius
 
|Mass Suggestion 10 Dispel 12 6 × 6 × 2 Area Maze 12 6 Turns 12 6 × 6 × 2 Area
 
|Phantasm + 20% 8 1 Dex count 24 Sight
 
|Programmed Illusion 7 + 3/turn Maintained 24 3” Cube, moveable
 
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|Projected Image 7 + 1/turn Maintained 24 1 Image
 
|Shadow Missile + 20% 5 + 3/missile 1 Magic phase 15 Individual
 
|Super-Invisibility 9 Dispel, broken 12 Individual
 
|Sustained Phantasm + 10% 7 + 3/phase Maintained 24 Sight
 
|Ultra-Invisibility 9 Dispel, broken 12 Individual
 
|-
 
 
 
 
 
{| class="wikitable"
 
! Sixth Level
 
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|Amnesia 10 Dispel 3 Individual Anti-Illusion Shell 8 12 0 Self  
 
|Five Sense Illusion 12 + 2/turn Maintained 24 Sight  
 
|Five-Sense Weather 9 + 3/turn Maintained 24 Sight  
 
|Indetectability 10 3 0 Self  
 
|Micro-Feeblemind 11 Dispel 24 Individual  
 
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|Micro-Phantasm + 20% 10 1 Dex count 24 Individual  
 
|Micro-Shadow Missile + 20% 6 + 5/missile 1 Magic phase 15 Individual  
 
|Mirrorwall 9 + 2/turn Maintained 12 0 × 6 × 2 Wall  
 
|Prismatic Illusion Spray 12 1 Dex count 12 Sight  
 
|Prismatic Illusion Wall 15 + 5/turn Maintained 12 0 × 6 × 2 Wall  
 
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|Reflect Detect By Implements 10 1 Day 3 Individual  
 
|Reflect Illusion 12 3 Turns 0 Self  
 
|Simulacrum 10 + 4/turn Maintained 24 1 Image Terror 15 * 0 12 × 12 Cone *
 
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