Difference between revisions of "Illusionism"
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! Second Level | ! Second Level | ||
|- | |- | ||
− | Area Itching 5 1-4 Turns 12 3 × 3 × 1 | + | |Area Itching 5 1-4 Turns 12 3 × 3 × 1 |
− | Area Area Numbness 4 1-6 Turns 12 3 × 3 × 1 | + | |Area Area Numbness 4 1-6 Turns 12 3 × 3 × 1 |
− | Area Blinding Light 2 + 1/turn Maintained (1-6 T) 0 (1) 24” Radius | + | |Area Blinding Light 2 + 1/turn Maintained (1-6 T) 0 (1) 24” Radius |
− | Blindness 3 1-6 Turns 12 Individual | + | |Blindness 3 1-6 Turns 12 Individual |
− | Change Self 5 Dispel 0 | + | |Change Self 5 Dispel 0 |
− | Conceal Tracks 5 Dispel 0 6 or 12 Circle * | + | |Conceal Tracks 5 Dispel 0 6 or 12 Circle * |
− | Continual Light 4 Dispel 12 12” Circle | + | |- |
− | Create Flavor 3 3 Turns 6 Individual | + | |Continual Light 4 Dispel 12 12” Circle |
− | Create Scent 3 3 Turns 6 Individual | + | |Create Flavor 3 3 Turns 6 Individual |
− | Create Sound 3 1 Turn 6 Individual | + | |Create Scent 3 3 Turns 6 Individual |
− | Detect Magic 2 1 Magic phase 1 Individual | + | |Create Sound 3 1 Turn 6 Individual |
− | Disguise Others 4 Dispel, broken 3 Individual | + | |Detect Magic 2 1 Magic phase 1 Individual |
− | Displacement 2 + 1/turn Maintained 1 Self | + | |Disguise Others 4 Dispel, broken 3 Individual |
− | Distant Weather 3 + 1/turn Maintained 24 Any area within 24” | + | |- |
− | Flash 3 1 Phase (1 Turn) * 6 (24) Point | + | |Displacement 2 + 1/turn Maintained 1 Self |
− | Fog 3 3 Turns 0 3” Circle Hallucination 3 1 Turn 12 | + | |Distant Weather 3 + 1/turn Maintained 24 Any area within 24” |
− | Individual Hypnotic Pattern 4 * 12 max 6 × 6 × 2 Area | + | |Flash 3 1 Phase (1 Turn) * 6 (24) Point |
− | Invisibility 3 Dispel, broken 24 Individual | + | |Fog 3 3 Turns 0 3” Circle Hallucination 3 1 Turn 12 |
− | Lightwall 3 + 1/turn Maintained 6 ½ × 6 × 2 Wall | + | |Individual Hypnotic Pattern 4 * 12 max 6 × 6 × 2 Area |
− | Misdetection 3 3 Turns 0 Self | + | |Invisibility 3 Dispel, broken 24 Individual |
− | Phantasm 3 Until touched 24 Sight | + | |- |
− | Pyrotechnics 3 1 Turn 24 Sight | + | |Lightwall 3 + 1/turn Maintained 6 ½ × 6 × 2 Wall |
− | Shadow Missile 3 + 1/missile 1 Dex count/missile 15 Individual | + | |Misdetection 3 3 Turns 0 Self |
− | Shapechange 4 Dispel 12 Individual | + | |Phantasm 3 Until touched 24 Sight |
− | Silence, 3” Radius 3 6 Turns 12 3” Circle | + | |Pyrotechnics 3 1 Turn 24 Sight |
− | Smoke Cloud 4 3 Turns 0 3” Circle Stench 2 + 1/turn Maintained * * | + | |Shadow Missile 3 + 1/missile 1 Dex count/missile 15 Individual |
− | True Sight 3 3 Turns 0 (24) Self White Noise 2 + 1/turn Maintained * * | + | |Shapechange 4 Dispel 12 Individual |
− | + | |- | |
+ | |Silence, 3” Radius 3 6 Turns 12 3” Circle | ||
+ | |Smoke Cloud 4 3 Turns 0 3” Circle Stench 2 + 1/turn Maintained * * | ||
+ | |True Sight 3 3 Turns 0 (24) Self White Noise 2 + 1/turn Maintained * * | ||
+ | |- | ||
Third Level Illusionist Spells | Third Level Illusionist Spells | ||
Revision as of 12:13, 29 August 2020
Illusionist Spells
First Level | |||||
---|---|---|---|---|---|
Alter Scent 3 Dispel 3 Individual | Alter Taste 3 Dispel 3 Individual | Alter Touch 3 Dispel 3 Individual | Blending In Place 3 1 Turn/L 0 Self | Create Noise 2 + 1/turn Maintained 6 Individual | Create Smell 2 + 1/turn Maintained 6 Individual |
Create Taste 2 + 1/turn Maintained 6 Individual | Darkness 3 + 1/turn Maintained 0 3” Circle | Detect Illusion 1 1 Magic phase 1 per L, max. 24 Individual | Disguise Object 3 Dispel, broken 3 1 Object | Disguise Self 3 | Dispel, broken 0 Self |
Foxfire 2 6 Turns 1 1/36” ball | Hide Object 2 1 Phase/L 1 1” Cube | Hypnotism 3 Dispel, broken 9 (24) Individual | Illusion 4 + 1/turn Maintained 24 L/2” Ball | Individual Silence 2 Dispel, broken 3 | Individual Itch 2 1-4 Phases 12 |
Individual Light 2 + 1/turn Maintained 0 3” Circle | Magic Aura 2 Dispel 3 Individual | Minor Change 2 Dispel 3 Individual | Mirror 2 1 Turn 6 1/6” Square | Numbness 2 1-6 Turns 12 Individual | Read Illusionist Magic 1 1 Reading ½ Individual |
Read Languages 1 1 Reading 1 Individual | Silence, 1” Radius 2 6 Turns 12 1” Circle | Sleight of Hand 3 1 Turn 0 Self | Ventriloquism 2 1 Turn 0 (6) Self | Wall of Fog 3 3 Turns 12 ½ × 6 × 2 Wall |
Second Level | |||||
---|---|---|---|---|---|
Area Itching 5 1-4 Turns 12 3 × 3 × 1 | Area Area Numbness 4 1-6 Turns 12 3 × 3 × 1 | Area Blinding Light 2 + 1/turn Maintained (1-6 T) 0 (1) 24” Radius | Blindness 3 1-6 Turns 12 Individual | Change Self 5 Dispel 0 | Conceal Tracks 5 Dispel 0 6 or 12 Circle * |
Continual Light 4 Dispel 12 12” Circle | Create Flavor 3 3 Turns 6 Individual | Create Scent 3 3 Turns 6 Individual | Create Sound 3 1 Turn 6 Individual | Detect Magic 2 1 Magic phase 1 Individual | Disguise Others 4 Dispel, broken 3 Individual |
Displacement 2 + 1/turn Maintained 1 Self | Distant Weather 3 + 1/turn Maintained 24 Any area within 24” | Flash 3 1 Phase (1 Turn) * 6 (24) Point | Fog 3 3 Turns 0 3” Circle Hallucination 3 1 Turn 12 | Individual Hypnotic Pattern 4 * 12 max 6 × 6 × 2 Area | Invisibility 3 Dispel, broken 24 Individual |
Lightwall 3 + 1/turn Maintained 6 ½ × 6 × 2 Wall | Misdetection 3 3 Turns 0 Self | Phantasm 3 Until touched 24 Sight | Pyrotechnics 3 1 Turn 24 Sight | Shadow Missile 3 + 1/missile 1 Dex count/missile 15 Individual | Shapechange 4 Dispel 12 Individual |
Silence, 3” Radius 3 6 Turns 12 3” Circle | Smoke Cloud 4 3 Turns 0 3” Circle Stench 2 + 1/turn Maintained * * | True Sight 3 3 Turns 0 (24) Self White Noise 2 + 1/turn Maintained * * |