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| ===Out Of Character Threads=== | | ===Out Of Character Threads=== |
− | http://forum.rpg.net/showthread.php?576823-FATE-In-Exilium
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| ===In Character Threads=== | | ===In Character Threads=== |
− | http://forum.rpg.net/showthread.php?576821-FATE-In-Exilium
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| =Campaign House Rules= | | =Campaign House Rules= |
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| *'''Resources''': Nobody is allowed to take Resources in their skill pyramid at character creation. | | *'''Resources''': Nobody is allowed to take Resources in their skill pyramid at character creation. |
| *'''Workplace''': Once settled in the Keep, all PCs will have one free Workplace pertaining to their role in the community. | | *'''Workplace''': Once settled in the Keep, all PCs will have one free Workplace pertaining to their role in the community. |
− | *'''Rolls''': Our "official" dice-roller is [http://www.metstuebchen.de/cgi-bin/DIESERVER/roll.pl here]. Use the code Exilium so that others can see your rolls.
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| =PCs= | | =PCs= |
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| ===Skills=== | | ===Skills=== |
− | * Great (+4): Aesthetics
| + | Great (+4): Aesthetics |
− | * Good (+3): Knowledge, Deceit
| + | Good (+3): Knowledge, Deceit |
− | * Fair (+2): Empathy, Connections, Rapport
| + | Fair (+2): Empathy, Connections, Rapport |
− | * Average (+1): Leadership, Intimidation, Stealth, Lore
| + | Average (+1): Leadership, Intimidation, Stealth, Lore |
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| ===Stunts=== | | ===Stunts=== |
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| [http://forum.rpg.net/showthread.php?574402-Interest-Recruitment-FATE-In-Exilium&p=13901022#post13901022 Relationship with Maas] | | [http://forum.rpg.net/showthread.php?574402-Interest-Recruitment-FATE-In-Exilium&p=13901022#post13901022 Relationship with Maas] |
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− | ==Jinna Redhands== | + | =Major Personalities= |
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− | '''Player:''' Efindel
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− | '''Refresh Rate:''' 3
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− | ===Default Aspects===
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− | * (Name) Redhands for my skill in surgery
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− | * (Culture) All Things We Share
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− | * (Purpose-Bred) Motherly Instincts
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− | * (Something I Love) My Mother's Sacred Stone
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− | ===Other Aspects===
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− | * Sorcerer
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− | ===Skills===
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− | * +4 Empathy
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− | * +3 Rapport, Lore
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− | * +2 Sorcery, Survival, Connections
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− | * +1 Leadership, Alertness, Engineering, Knowledge
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− | ===Stunts===
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− | * Occult Initiate: can use Sorcery
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− | * Healer: +1 to Lore checks to heal injuries
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− | * Headquarters: Secondary Facility (Arcane Workshop)
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− | * Battle Surgeon: as "Medic"
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− | * Sensitive: as "Psychic"
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− | * Exorcist: +1 to Sorcery for exorcising spirits or keeping them out
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− | ===Equipment===
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− | * Infirmary (-3)
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− | * Sacred Stone (from "My Mother's Sacred Stone" aspect)
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− | ===Background===
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− | Even as uncaring as the Takers were, they recognized that, in some cases, healthy workers were more efficient workers. Thus, while they did not assist the Taken in caring for themselves, they did not prevent it either.
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− | Jinna Redhands is a healer, doing her best to take care of the other Taken with her knowledge of herbs, bandaging, splints, suturing, and so forth. She has studied Sorcery as well, concentrating in exorcisms, protective charms, and the like. In the Wastelands, her knowledge was tested to its limits, and she had to learn new things as well, about where to find water and good food, about persuading people to help the sick and injured to continue the journey, and getting the Exiles to work together.
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− | Having learned her skills from her mother as she grew up, Jinna is young for her position, but she is well-trusted among the Exiles.
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− | =Major Personalities=
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− | ==The Exiles==
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− | The Exiles are a fractious band cobbled together from different tribes and racial groups. As a culture, they possess the following Aspects:
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− | * Children of the Revolution: newly fired with revolutionary fervour, even the meekest Exile is well aware that he is part of a movement that has never been seen in history - a community that has defied and escaped the clutches of the Takers. This makes him more inclined to act rather than submit when confronted with opposition, especially in the form of oppression.
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− | * A House Divided: most among the Exiles still keep to their original social cliques, whether restricted by historical origin or status or wealth or former occupation; while internally these communities tend to be strong and resilient, inter-communal conflicts can turn ugly quickly.
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| =Locations= | | =Locations= |