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*'''Resources''': Nobody is allowed to take Resources in their skill pyramid at character creation.
 
*'''Resources''': Nobody is allowed to take Resources in their skill pyramid at character creation.
 
*'''Workplace''': Once settled in the Keep, all PCs will have one free Workplace pertaining to their role in the community.
 
*'''Workplace''': Once settled in the Keep, all PCs will have one free Workplace pertaining to their role in the community.
*'''Rolls''': Our "official" dice-roller is [http://www.metstuebchen.de/cgi-bin/DIESERVER/roll.pl here].  Use the code Exilium so that others can see your rolls.
 
  
 
=PCs=
 
=PCs=
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=Major Personalities=
 
=Major Personalities=
==The Exiles==
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The Exiles are a fractious band cobbled together from different tribes and racial groups. As a culture, they possess the following Aspects:
 
* Children of the Revolution: newly fired with revolutionary fervour, even the meekest Exile is well aware that he is part of a movement that has never been seen in history - a community that has defied and escaped the clutches of the Takers. This makes him more inclined to act rather than submit when confronted with opposition, especially in the form of oppression.
 
* A House Divided: most among the Exiles still keep to their original social cliques, whether restricted by historical origin or status or wealth or former occupation; while internally these communities tend to be strong and resilient, inter-communal conflicts can turn ugly quickly.
 
  
 
=Locations=
 
=Locations=

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