Difference between revisions of "In the Grim Darkness of the 41st Millennium/Idrian"

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Fellowship 22
 
Fellowship 22
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Influence 25
  
 
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Revision as of 09:56, 29 November 2016

Idrian

Idrian is a withered and hunched individual of completely indeterminate gender. Dressed in tatty robes, collar, bald head with implants, no shoes etc. Basically the 'classic' image of a 40k psyker.

Idrian originally came from a peaceful imperial world and was from a reasonably well-off family. Her early years were full of love and happiness. But after manifesting psychic powers at an unusually young age (around 6 or 7), Idrian was taken away by the Inquisition to the Black Ship. After that, she grew up in an environment of pain, torture and fear, and was expected to break and submit. Yet Idrian had a defiant streak that was never completely suppressed. Eventually ranked as being of high potential power, Idrian was sanctioned and sent into service with the Imperial Guard.

If she thought that life would improve for her, she was thoroughly mistaken. Now at the mercy of of a brutal commissar warden who took offense at Idrian's rebellious side, she was repeatedly flogged and disciplined, but she still never broke.

When the famed saint and inquisitor, Lord Grendel, visited the Imperial Guard camp, the commissar put Idrian in chains and gave her strict orders to behave and to keep her eyes down. Absolutely terrified of Grendel, Idrian didn't misbehave, but when the inquisitor looked at her, she looked directly back with a piercing gaze - hardly the compliant broken psyker.

Grendel saw the strength of will in Idrian and requisitioned her from the Commissariat for his own purposes. Unsure of what to make of this, Idrian has a faint hope that at last she has the chance to prove that she is more than just a weapon, and show the Imperium what she is truly capable of.

Home World: Voidborn (+30 to moving in Zero G)

Background: Adeptus Astra Telepathica (Increase or decrease Perils of the Warp roll by WP Bonus)

Role: Mystic (Gain Psyker elite advance)

Divination: If a job is worth doing, it is worth dying for. (+3 WP, -3 Fel)

Wounds: 12/12

Fatigue: 0

Fate Points: 3/3

Insanity: 1

Corruption: 0


Characteristics

Weapon Skill 30

Ballistic Skill 30

Strength 25

Toughness 30

Agility 35

Intelligence 35

Perception 45

Willpower 48

Fellowship 22

Influence 25


Aptitudes

Defense

Intelligence

Knowledge

Perception

Psyker

Toughness

Willpower


Skills

Awareness

Common Lore (Adeptus Astra Telepathica)

Forbidden Lore (Psykers, Warp)

Interrogation

Psyniscience

Scrutiny


Traits and Talents

Psy Rating 2

Resistance (Psychic Powers)

Sanctioned

Strong-Minded

Weapons Training (Las, Low-tech)


Psychic Powers

Assail

Invigorate

Smite

Telekinetic Control


Gear and Equipment

Laspistol

  • Pistol, 30m, S/2/-, 1d10+2 E, Pen 0, Clip 30, Rld Half Action
  • Reliable (Only jams on a 100)

Scholastica Psykana Mercy Blade

  • Knife, Melee/Thrown, 5m, 1d5 R, Pen 0
  • Good Quality (+5 to WS)
  • Armaplas (Twice as much damage to destroy from heat and energy weapons)
  • Sanctified Inscriptions (+5 bonus to Characteristic Tests that are based on matters of Faith)
  • Misericorde (+10 bonus to Called Shots with this weapon)
  • Obtenebrate Motion (Counts as Psy Focus, brings forth shadows from the Immaterium)
  • Lathe Forged (+10 to WS)

Flak Vest

  • Body, AP 3

Experience Point Log

Perception +5 - 100

Willpower +5 - 100

Forbidden Lore (Psykers) - 100

Scrutiny - 100

Assail - 200

Telekinetic Control - 100

Invigorate - 100

Smite - 200