In the Halls of Undermountain: Shaylee

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Shaylee is a player character in In The Halls of Undermountain, played by ShadowWhispers Nice website Heather, looks very peansalt and professional. I did toy with the notion of providing my own website but could not be bothered with all the hassle. Your picture of of a railway trespass banner reminds me of a railway platform sign someone sent me Don't stand too close to the edge, or you will get sucked off! Never happened to me yet Ray

Character Sheet

Shaylee, level 1
Medium Fey Striker (Psionic)
Alignment: Good


Class: Monk

  • Monastic Training: Desert Wind
    • Desert Wind Flurry of Blows: No action, melee 1, one creature, once/her own turn when she hits with an attack. 2 + Cha mod (2) fire damage (+1 if wielding a longsword 2-handed). If the target wasn't targeted by the triggering attack, it takes a -2 penalty to attack rolls for any attack including Shaylee. Shaylee can then shift 1 square.
    • Mental Crucible: Resist 5 fire
  • Unarmored Defense: +2 AC while in Cloth or no armor.
  • Unarmed Combatant: Unarmed strike is a +3 proficiency, 1d8 damage weapon with the off-hand weapon property. Must have a hand free to use.


Race: Eladrin

  • +2 Int, +2 Dex
  • Speed: 6
  • Low-light vision
  • Languages: Common, Elven
  • Eladrin Education: gain training in one extra skill (Nature elected)
  • Eladrin Weapon Proficiency: Proficient with the longsword.
  • Eladrin Will: +1 racial bonus to Will, +5 to saving throws vs. charm effects
  • Fey Step: Racial Encounter Utility (Teleportation). Move Action: Teleport 5 squares.
  • Trance: Rather than sleep, Shaylee trances. She needs to spend 4 hours doing so to take a short rest, but is fully aware of her surroundings.
  • Subrace: Llewyrr Elf
    • Historical Insight: +2 racial bonus to History and Insight.


Background: Sarifal

  • Benefit: Gain one kind of Terrain Walk. Shaylee has Earth Walk: she ignores difficult terrain that is rubble, uneven stone, or an earthen construction

Theme: Sarifal Feywarden

  • Level 1 feature: Sarifal's Blessing, Encounter Utility (Arcane, Aura, Primal). Minor Action: choose cold, fire, lightning, necrotic, or thunder. Aura 2 until end of next turn: allies gain resist 5 to the chosen type, and enemies are vulnerable 5 to Shaylee's attacks that deal the chosen damage type.


Ability Scores:
Str 10, Con 10, Dex 20, Int 13, Wis 8, Cha 14


Maximum Hit Points: 22, bloodied value 11, surge value 5. Surges/day: 7
AC 19, Fort 11, Ref 16, Will 14, Init +5


Trained Skills:
Athletics +5, Acrobatics +10, Nature +4, Perception +4, Stealth +10

Untrained Skills:
Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering -1, Endurance +0, Heal -1, History +3, Insight +1, Intimidate +2, Religion +1, Streetwise +2, Thievery +5


Powers:
Basic calculations: Dex attack, Implement: +5 (Dex) + 1 (Dancing Thorn Style) + 1 (Expertise) +1 (Enhancement) = +8 attack. Damage bonus, Dex: +5 (Dex) + 1 (Enhancement) = +6 damage
Melee Basic Attack: +5 vs. AC. Hit: 1d8+1 damage.

At-Will

  • Blistering Flourish (Elemental, Fire, Full Discipline, Implement, Psionic)
    • Attack Standard, melee touch, one creature. +8 vs. Ref. Hit: 1d8+6, and melee attacks deal Cha mod (+2) extra fire damage until end of next turn.
    • Movement: Move. Shaylee moves her speed, and any enemy that hits her with opportunity attacks provoked by this movement takes 2 + Cha mod (+2) fire damage.
  • Fallen Needle (Full Discipline, Implement, Psionic)
    • Attack: Standard, melee touch, one creature. +8 vs. Ref. Hit: 1d10+6 damage, and a -2 to target's attacks vs. Shaylee until end of next turn.
    • Movement: Minor. Shaylee shifts 1 square or moves 3 squares.

Encounter

  • Light the Fire (Aura, Elemental, Fire, Full Discipline, Implement, Psionic)
    • Attack: Standard, melee touch, one creature. +8 vs. Ref. Hit: 2d8+6 fire damage. Effect: Aura 1 until end of next turn; any enemy that starts its turn in the aura takes 2+Cha mod (+2) fire damage.
    • Movement: Move. Shaylee shifts 2 squares.

Daily

  • Risen Sun (Aura, Elemental, Fire, Implement, Psionic)
    • Standard, close blast 3, enemies in blast. +8 vs. Ref. Hit: 2d6+6 damage and ongoing 5 fire damage (save ends); can slide suffering targets 1 on a failed save. Effect: Aura 1 until end of next turn: any enemy that enters the aura or ends its turn there takes Dex mod (+5) fire damage; an enemy can only take the damage once per turn.


Feats:

  • Level 1: Dancing Thorn Style: +1 bonus to attack rolls using monk implement attack powers while wielding a longsword, +1 to Flurry of Blows damage while using it two-handed.
  • (Bonus) Heavy Blade Expertise: +1 feat bonus to attacks with longswords, +2 to AC vs. Opportunity Attacks.
  • (Bonus) Unarmored Agility: +2 feat bonus to AC while wearing cloth or no armor.


Equipment: Longsword (Heavy Blade, +3 prof, 1d8 damage, Versatile), Adventurer's Kit, Fine Clothing

Magic Items

  • Gift of the Morning Dawn, Firewind Blade Longsword +1 (Level 4)
    • Weapon: Heavy Blade
    • Enhancement: +1 attack rolls and damage rolls
    • Critical: +1d6 fire damage, and slide the target 1 square
    • Property: On hit with a fire power using this weapon, a target adjacent to Shaylee takes 1 + enhancement bonus (+1) fire damage.
    • Utility Power: (Fire) * Daily (Free Action). Trigger: Shaylee uses her second wind on her turn. Effect: melee attacks with this weapon deal +1 fire damage until the end of her next turn.

Cash: 40 gp


Character Songs

General Themes:

Battle Themes:

  • Agni Kai, The Track Team (from the Avatar: The Last Airbender soundtrack)