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===Who is Judge Fetigurn the Returned?===
 
===Who is Judge Fetigurn the Returned?===
 
[[File:Fetigurn.png|right]]
 
[[File:Fetigurn.png|right]]
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Judge Fetigurn "The Returned"
 +
 
A generation ago, Fetigurn was one of the Sovereign's Finest, travelling far and wide, independent of the local authorities to promote justice throughout the kingdom.  Unfortunately, something occurred that is know as "The Village of Ash Incident."  Details of the case are hard to come by, though fantastic rumours are easily available.  A few things are agreed upon in all versions of the story: Fetigurn and his companions entered a small village, where they found a shadow cult and a dark fiend.  Within a few days, the village was burned to the ground, many had died (including most of his companions), and Fetigurn stank of corruption.  Fetigurn does not willingly talk about what happened, and he knows whispers about him will follow him through the rest of his days
 
A generation ago, Fetigurn was one of the Sovereign's Finest, travelling far and wide, independent of the local authorities to promote justice throughout the kingdom.  Unfortunately, something occurred that is know as "The Village of Ash Incident."  Details of the case are hard to come by, though fantastic rumours are easily available.  A few things are agreed upon in all versions of the story: Fetigurn and his companions entered a small village, where they found a shadow cult and a dark fiend.  Within a few days, the village was burned to the ground, many had died (including most of his companions), and Fetigurn stank of corruption.  Fetigurn does not willingly talk about what happened, and he knows whispers about him will follow him through the rest of his days
  
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The City Watch is designed to keep the peace and arrest criminals, but Fetigurn has long been of the opinion it lacks the training or the structure to investigate something like The Silence.  Thus, after months of wearing them down, the City Council agreed to let him hire an investigative team on the premise that they would uncover evidence that would help contextualize known criminal activity.  When it became obvious that the resolution would pass, the Lord Mayor encouraged a unanimous vote in favour of it.  The advantage of this was that it created a symbolic act of solidarity and support for the Judge.  The disadvantage is that it is not entirely clear who truly supports his efforts and who does not.
 
The City Watch is designed to keep the peace and arrest criminals, but Fetigurn has long been of the opinion it lacks the training or the structure to investigate something like The Silence.  Thus, after months of wearing them down, the City Council agreed to let him hire an investigative team on the premise that they would uncover evidence that would help contextualize known criminal activity.  When it became obvious that the resolution would pass, the Lord Mayor encouraged a unanimous vote in favour of it.  The advantage of this was that it created a symbolic act of solidarity and support for the Judge.  The disadvantage is that it is not entirely clear who truly supports his efforts and who does not.
=House Rules=
 
 
* '''Stunt Die'''.  When rolls are made, the final 3rd die is the stunt die.
 
* '''Multiple rolls'''.  If multiple rolls are made...
 
** the 1st 3d6 is always for a PC.
 
 
  
 
=The Player Characters=
 
=The Player Characters=
  
* [[Enhydrina|Enhydrina (Rina)]] Played by ajdynon
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* Played by ajdynon
* [[Mathis Virriniel|Mathis Virinniel]] by Muskrat
 
 
* [[Shidi|Shidi]], played by DaradZhall
 
* [[Shidi|Shidi]], played by DaradZhall
 +
* Played by Muskrat
 
* [[Spinner (BR)|Spinner]], played by Silvercat Moonpaw
 
* [[Spinner (BR)|Spinner]], played by Silvercat Moonpaw
* [[Vesani|Vesani]], played by Squidheadjax
+
* [[Andreanne|Andreanne]], played by Stormraven
 
 
* [[Andreanne|Andreanne]], played by Stormraven (Retired)
 
 
* [[Blue_Rose_Blank_Sheet|Blank Character Sheet]]
 
* [[Blue_Rose_Blank_Sheet|Blank Character Sheet]]
  
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*** ''Fate'': Page of Chalices- Deceptive
 
*** ''Fate'': Page of Chalices- Deceptive
 
*** General Knightwave made a name for herself hunting bandits near the borders of Kern and Reza.  She views being stationed in sunny, warm Elsport as an unwanted semi-retirement.
 
*** General Knightwave made a name for herself hunting bandits near the borders of Kern and Reza.  She views being stationed in sunny, warm Elsport as an unwanted semi-retirement.
** Elspeth Virinniel, The Chief of the City Watch
+
** The Chief of the City Watch
*** Human Female Caria.  Commander
 
*** ''Calling'': Temporal Power
 
*** ''Destiny'': Dedicated
 
*** ''Fate'': Stubborn
 
*** Chief Virinniel has had an admirable career, and is one of the mothers to Mathis Virriniel (Muskrat's PC).
 
 
** Goncal, The Admiral of the Aldin Navy
 
** Goncal, The Admiral of the Aldin Navy
 
*** Human Male Cepia. Commander
 
*** Human Male Cepia. Commander
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Additionally, six Travelling Nobles regularly come to Elsport for supplies and news:
 
Additionally, six Travelling Nobles regularly come to Elsport for supplies and news:
 
* The Travelling Noble of the Barren Islands
 
* The Travelling Noble of the Barren Islands
** Sea Folk Male Cepia. Sacred Warrior
 
** Calling: The Hanged Man- Inner peace
 
** Destinty: Nine of Pentacles- Appreciative
 
** Fate: King of Pentacles- Sneaky
 
 
 
* The Travelling Noble of the Southern Start and Ambar Island
 
* The Travelling Noble of the Southern Start and Ambar Island
** Night Person Female Cepia. Swashbuckler
 
** Calling: Justice
 
** Destinty: Queen of Rods- Curious
 
** Fate: Queen of Swords- Petty
 
 
 
* The Travelling Noble of the Road to Garnet
 
* The Travelling Noble of the Road to Garnet
** Human Laevvel . Berserker
 
** Calling: The Priestess- Oneness of Spirit
 
** Destinty: Queen of Swords- Exacting
 
** Fate: Ace of Rods- Overzealous
 
 
 
* The Travelling Noble of the Feypeak Highlands
 
* The Travelling Noble of the Feypeak Highlands
** Vata-an Female Caria. Sharpshooter
 
** Calling: Strength- Physical perfection
 
** Destinty: Ten of Chalices- Joyful
 
** Fate: Page of Chalices- Deceptive
 
 
 
* The Travelling Noble of the Near Steep Coast
 
* The Travelling Noble of the Near Steep Coast
** Human Male Caria. Bard
 
** Calling: The Empress- Protection of nature
 
** Destinty: Ace of Swords- Courageous
 
** Fate: Two of Pentacles- Narrow-minded
 
 
 
* The Travelling Noble of the Far Steep Coast
 
* The Travelling Noble of the Far Steep Coast
** Human Male Cepia. Outrider
 
** Calling: The Wheel- Wealth
 
** Destiny: King of Pentacles- Resourceful
 
** Fate: Eight of Pentacles- Mercenary
 
  
 
===Guilders of Elsport===
 
===Guilders of Elsport===
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===Additional Notables of Elsport===
 
===Additional Notables of Elsport===
====Carson Sturm and Borbála Ryskamp====
 
* Members of the Finest
 
* Raised Spinner
 
* Know of and do not trust Fetigurn
 
====Coretha====
 
* Romantic partner of Andreanne in Elsport.
 
* She's a Carpenter.
 
* She likes strong drink.
 
* She knows someone high up in Elsport (though Andreanne has no idea who)
 
====Duran Cordoba====
 
* A High ranking member of the Apothecary Guild.
 
* Colleague of Shidi
 
* Committed to public health
 
====Gregoras the Scribe====
 
* A young scribe and personal assistant to Judge Fetigurn.
 
* He is inexperienced and not especially good at his job, but the Judge will hear no complaints about him.
 
====Jannik====
 
* Husband of Naya
 
* He moved to Elsport from Garnet to marry Naya.
 
* He is a self-made man and resents people like Mathis, who were born wealthy and seem to have no appreciation for the benefits that brings them or the responsibility to others that comes with such status.
 
* Jannick is a skilled duelist and sailor, as well as a talented merchant.
 
====Naya====
 
* Merchant heiress, friend, and former casual lover of Mathis
 
====Zinia Virinniel====
 
* Wife of Chief Elsbeth and mother to Mathis
 
* Hard-working head of a successful merchant house
 
* Involved in numerous charitable activities.
 
====Others====
 
 
* The Jarzoni Ambassador
 
* The Jarzoni Ambassador
 
* The Lar'Tyan ambassador
 
* The Lar'Tyan ambassador
* A Night Person street preacher and religious pamphleteer
 
* A Sea Person from the Barren Islands, and informal head of the culturally conservative Sea Folk faction, the Dolphinian Society
 
* Gang leaders
 
* Shadow Cultists
 
* An angry Rhy-Pigeon with long standing bad-blood against Recarred Mosseater
 
  
 
=Other Regions=
 
=Other Regions=
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* It is true that there are active shadow cults and Delsha Artanis' lost tomb, but a defining element of the city is struggling with the question of 'how can we move on from horrible things?' History is not guaranteed to repeat itself.
 
* It is true that there are active shadow cults and Delsha Artanis' lost tomb, but a defining element of the city is struggling with the question of 'how can we move on from horrible things?' History is not guaranteed to repeat itself.
 
* It is true that there are a disturbing number of unliving rising in Elsport.  However, there is no "zombie apocalypse" occurring. Instead, the unliving represent a flaw that can be corrected.  'As the natural order of the world is strengthened in Elsport, the unliving will decrease.'
 
* It is true that there are a disturbing number of unliving rising in Elsport.  However, there is no "zombie apocalypse" occurring. Instead, the unliving represent a flaw that can be corrected.  'As the natural order of the world is strengthened in Elsport, the unliving will decrease.'
 
=External Links=
 
[https://forum.rpg.net/index.php?threads/in-the-shadow-of-elsport.847353/ IC Thread]
 
 
[https://forum.rpg.net/index.php?threads/in-the-shadow-of-elsport.847364/ OOC Thread]
 
 
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-for-blue-rose-game.846638/ Recruitment Thread]
 

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