Difference between revisions of "Incandescent Sunset Character Dharin"

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*'''Caste Abilities:''' Awareness, Archery, Melee, Resistance*, War
 
*'''Caste Abilities:''' Awareness, Archery, Melee, Resistance*, War
 
*'''Favoured Abilities:''' Bureaucracy, Lore, Presence, Athletics, Survival
 
*'''Favoured Abilities:''' Bureaucracy, Lore, Presence, Athletics, Survival
 +
 +
=====
  
 
*'''Attributes:'''
 
*'''Attributes:'''
Line 16: Line 18:
 
*Int: 4
 
*Int: 4
 
*Wit: 3
 
*Wit: 3
 +
 +
=====
  
 
'''Abilities:'''
 
'''Abilities:'''
Line 44: Line 48:
 
*Thrown 0
 
*Thrown 0
 
*War 1
 
*War 1
 +
 +
=====
  
 
'''Merits:'''
 
'''Merits:'''
Ally 1: Delzahn Tribe Chieftain
+
*Ally 1: Delzahn Tribe Chieftain
Contacts 1: Delzahn Nomads
+
*Contacts 1: Delzahn Nomads
Boundless Endurance 2
+
*Boundless Endurance 2
Familiar 2: Horse (Enshahar)
+
*Familiar 2: Horse (Enshahar)
Language 1: Delzahn
+
*Language 1: Delzahn
Resources 1
+
*Resources 1
Pain Tolerance 4 (2bp)
+
*Pain Tolerance 4 (2bp)
 +
 
 +
=====
  
 
'''Excellencies:'''
 
'''Excellencies:'''
 
War, Survival, Resistance, Presence, Melee, Lore, Bureaucracy, Awareness, Athletics, Archery, {Brawl, Integrity}
 
War, Survival, Resistance, Presence, Melee, Lore, Bureaucracy, Awareness, Athletics, Archery, {Brawl, Integrity}
 +
 +
=====
  
 
'''Charms:'''
 
'''Charms:'''
Graceful Crane Stance (Ath1, Es1) (stand on anything even if it can't support your weight, balance on threads)
+
*Graceful Crane Stance (Ath1, Es1) (stand on anything even if it can't support your weight, balance on threads)
Fists of Iron Technique (Bra1, Es1) (something something damage, able to block lethal damage with bare hands)
+
*Fists of Iron Technique (Bra1, Es1) (something something damage, able to block lethal damage with bare hands)
Deft Officials Way (Bur1, Es1) (know how to navigate bureaucracies)
+
*Deft Officials Way (Bur1, Es1) (know how to navigate bureaucracies)
Enduring Mental Toughness (Int1, Es1) (ignore wound penalties to Resolve/Guile - i.e.: be resistant to torture)
+
*Enduring Mental Toughness (Int1, Es1) (ignore wound penalties to Resolve/Guile - i.e.: be resistant to torture)
Excellent Strike (Mel1, Es1) (pre-req, buffs attacks)
+
*Excellent Strike (Mel1, Es1) (pre-req, buffs attacks)
Fire and Stones Strike (Mel3, Es1) (buff damage on attacks)
+
*Fire and Stones Strike (Mel3, Es1) (buff damage on attacks)
Master Horseman's Technique (Ride1, Es1) - Speed Sustaining Technique, Spirit Steadying Assurances, Blood Rider's Toughness
+
*Master Horseman's Technique (Ride1, Es1) - Speed Sustaining Technique, Spirit Steadying Assurances, Blood Rider's Toughness
2 * Ox-Body Technique (Res1, Es1) (more health boxes) = +2 -0, +2 -1, +2 -2
+
*2 x Ox-Body Technique (Res1, Es1) (more health boxes) = +2 -0, +2 -1, +2 -2
Durability of Oak meditation (Res2, Es1) (Reduce raw damage, pre-req)
+
*Durability of Oak meditation (Res2, Es1) (Reduce raw damage, pre-req)
Spirit Strengthens the Skin (Res2, Es1) (increase soak after the fact)
+
*Spirit Strengthens the Skin (Res2, Es1) (increase soak after the fact)
Iron Skin Concentration (Res3, Es1) (create new health boxes in response to damage, some fiddly stuff to heal from it)
+
*Iron Skin Concentration (Res3, Es1) (create new health boxes in response to damage, some fiddly stuff to heal from it)
Body Mending Meditation (Res2, Es1) (reduce healing times, need at least 1hr rest to kick in)
+
*Body Mending Meditation (Res2, Es1) (reduce healing times, need at least 1hr rest to kick in)
Front Line Warrior's Stamina (Res3, Es1) (gain momentum by rolling half health levels)
+
*Front Line Warrior's Stamina (Res3, Es1) (gain momentum by rolling half health levels)
Diamond Body Prana (Res4, Es2) (gain soak/hardness, does not stack with armour)
+
*Diamond Body Prana (Res4, Es2) (gain soak/hardness, does not stack with armour)
 +
 
 +
=====
  
 
'''Intimacies:'''
 
'''Intimacies:'''
Defining: tear down those who treat human life as disposable (negative)
+
*Defining: tear down those who treat human life as disposable (negative)
Major: find or build a new political system that brings happiness to all (positive)
+
*Major: find or build a new political system that brings happiness to all (positive)
Minor: gratitude to the Delzahn who took me in and sheltered me
+
*Minor: gratitude to the Delzahn who took me in and sheltered me
Minor: show respect and hospitality to those who seek it, even my enemies
+
*Minor: show respect and hospitality to those who seek it, even my enemies
Minor: [someone in the party]
+
*Minor: [someone in the party]
Major: Respect and Care towards Enshahar
+
*Major: Respect and Care towards Enshahar
Major: Despairing towards my home Satrapy
+
*Major: Despairing towards my home Satrapy
 +
 
 +
=====
  
 
'''Limit Trigger:'''  
 
'''Limit Trigger:'''  
 
Seeing someone abuse or misuse the law to bring undue suffering on others
 
Seeing someone abuse or misuse the law to bring undue suffering on others
 +
 +
=====
  
 
'''Equipment:''' (basically a horse mounted desert warrior)
 
'''Equipment:''' (basically a horse mounted desert warrior)
Horse (familiar Enshahar)
+
*Horse (familiar Enshahar)
Slashing sword
+
*Slashing sword
Spear
+
*Spear
Bow
+
*Bow
Heavy Armour
+
*Heavy Armour
Suitable clothes and equipment to survive in a desert
+
*Suitable clothes and equipment to survive in a desert
 +
 
 +
=====
  
 
'''Background:'''
 
'''Background:'''

Revision as of 09:29, 15 April 2019

  • Name: Dharin
  • Description: Medium build with short cut black hair, well maintained close beard and moustache. Sun tanned middle eastern skin tone. Dressed in loose fitting dark grey trousers and shirt with a long, pale blue scarf frequently wrapped around the face to protect it from sand and sun.
  • Concept: Warrior Bureaucrat
  • Caste: Dawn
  • Caste Abilities: Awareness, Archery, Melee, Resistance*, War
  • Favoured Abilities: Bureaucracy, Lore, Presence, Athletics, Survival

Contents

=

  • Attributes:
  • Str: 4 (8bp)
  • Dex: 4
  • Sta: 5
  • Cha: 3
  • Man: 2
  • App: 2
  • Per: 2
  • Int: 4
  • Wit: 3

=

Abilities:

  • Archery 1
  • Athletics 1
  • Awareness 1
  • Brawl 3
  • Bureaucracy 4 - logistics (1bp)
  • Craft 1
  • Dodge 1
  • Integrity 1
  • Investigation 0
  • Larceny 0
  • Linguistics 1
  • Lore 3
  • Martial Arts 0
  • Medicine 2
  • Melee 5 (2bp) - swords
  • Occult 0
  • Performance 0
  • Presence 1 - first impressions
  • Resistance 5 (2bp)
  • Ride 1
  • Sail 0
  • Socialise 1
  • Stealth 1
  • Survival 1 - deserts
  • Thrown 0
  • War 1

=

Merits:

  • Ally 1: Delzahn Tribe Chieftain
  • Contacts 1: Delzahn Nomads
  • Boundless Endurance 2
  • Familiar 2: Horse (Enshahar)
  • Language 1: Delzahn
  • Resources 1
  • Pain Tolerance 4 (2bp)

=

Excellencies: War, Survival, Resistance, Presence, Melee, Lore, Bureaucracy, Awareness, Athletics, Archery, {Brawl, Integrity}

=

Charms:

  • Graceful Crane Stance (Ath1, Es1) (stand on anything even if it can't support your weight, balance on threads)
  • Fists of Iron Technique (Bra1, Es1) (something something damage, able to block lethal damage with bare hands)
  • Deft Officials Way (Bur1, Es1) (know how to navigate bureaucracies)
  • Enduring Mental Toughness (Int1, Es1) (ignore wound penalties to Resolve/Guile - i.e.: be resistant to torture)
  • Excellent Strike (Mel1, Es1) (pre-req, buffs attacks)
  • Fire and Stones Strike (Mel3, Es1) (buff damage on attacks)
  • Master Horseman's Technique (Ride1, Es1) - Speed Sustaining Technique, Spirit Steadying Assurances, Blood Rider's Toughness
  • 2 x Ox-Body Technique (Res1, Es1) (more health boxes) = +2 -0, +2 -1, +2 -2
  • Durability of Oak meditation (Res2, Es1) (Reduce raw damage, pre-req)
  • Spirit Strengthens the Skin (Res2, Es1) (increase soak after the fact)
  • Iron Skin Concentration (Res3, Es1) (create new health boxes in response to damage, some fiddly stuff to heal from it)
  • Body Mending Meditation (Res2, Es1) (reduce healing times, need at least 1hr rest to kick in)
  • Front Line Warrior's Stamina (Res3, Es1) (gain momentum by rolling half health levels)
  • Diamond Body Prana (Res4, Es2) (gain soak/hardness, does not stack with armour)

=

Intimacies:

  • Defining: tear down those who treat human life as disposable (negative)
  • Major: find or build a new political system that brings happiness to all (positive)
  • Minor: gratitude to the Delzahn who took me in and sheltered me
  • Minor: show respect and hospitality to those who seek it, even my enemies
  • Minor: [someone in the party]
  • Major: Respect and Care towards Enshahar
  • Major: Despairing towards my home Satrapy

=

Limit Trigger: Seeing someone abuse or misuse the law to bring undue suffering on others

=

Equipment: (basically a horse mounted desert warrior)

  • Horse (familiar Enshahar)
  • Slashing sword
  • Spear
  • Bow
  • Heavy Armour
  • Suitable clothes and equipment to survive in a desert

=

Background: Dharin worked for a merchant looking after stock and warehousing for goods as they knew how to read and write they did much of the legal paperwork. The city sat on the costs of the western side of the southern continent. Was filled with fervour for a war against those 'raiding savages from the eastern deserts!' (Delzahn) and signed up to fight at the age of 17. The Satraps armies were mostly slaves and poor citizenry with an extremely wealthy cavalry elite of nobles. They sent a large, poorly trained, poorly supplied and poorly equipped force into the deserts to fight the people there and immediately run into issues of supply, planning, organisation, etc. relying solely on numbers to win the day.

After a few terrible defeats the initial vast army is whittled down and the nobles, sensing impending doom flee back to the satrapy, abandoning the infantry. Now starving, supplies almost run out, under the desert sun and hounded by desert peoples Dharin, a junior officer, stands up and takes control of the confused, dismantling, infighting remnants of the army. Organises them, sorts out how to make sure the limited supplies last and approaches the desert peoples.

They agree a treaty. In return for food, water and guidance out of the desert they will return to their satrapy and overthrow the Satrap.

Riding the wave of anger among the troops they make it all the way back to the capital and run into harsh truths. While the Satrap and their officers may be utterly hopeless at prosecuting a war and wasteful of resources they are masters at intrigue, bribery, blackmail and assassination. They bend their considerable talents against the rebelling army and split it along the seams. Bleeding soldiers to desertion, and, at a critical moment during the siege having it fight against itself in betrayal.

Despite all this the Dharin and a core of loyalists fight their way into the Satrap's Palace and, surrounded, isolated and hopeless fight to their last breath. Until Dharin's second breath.

Dharin lays waste to the palace but, feeling the betrayal sting, loses any desire to continue their fight. Clearly these people prefer this way of life. So he leaves, confused and a bit lost and looking for a new purpose to drive them they wander eastwards.

The remaining nobles however recognised the threat as an Anathema and call a Wyld Hunt. Hunted them down Dharin flees again and again until running out of places to run. They decide to run into the deserts and slip away from the hesitant Wyld Hunt only to be picked up by the Delzahn. Dharin convinces them not to fight him and he spends several months traveling with different groups of Delzahn, living with them, helping them as best he can but all the while moving further away from the western coast line.

Making friends along the way he could not stay lost in the deserts. Some imperative drove him to seek out civilization again and he headed back out of the deserts, tempered by the sun and driven to make a difference where he runs into...