Editing Incarnation of the Black Goat: Magic
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[[Disappearing]]: the creature returns to its plane of origin. | [[Disappearing]]: the creature returns to its plane of origin. | ||
− | [[Immobility]]: the creature just sits there in the Pentacle during the entire duration of its | + | [[Immobility]]: the creature just sits there in the Pentacle during the entire duration of its Contract. It cannot be dismissed; it just sits there. |
[[Flight]]: the creature escapes from the Pentacle and flies loose, fully visible, usually until the next dawn. | [[Flight]]: the creature escapes from the Pentacle and flies loose, fully visible, usually until the next dawn. | ||
− | [[Befuddlement]]: the creature executes the | + | [[Befuddlement]]: the creature executes the Contract in the wrong way. |
[[Attack]]: the creature turns its powers on the Summoner. This begins Physical Combat. If the summoner defeats the creature, the Summoned returns to its home plane. | [[Attack]]: the creature turns its powers on the Summoner. This begins Physical Combat. If the summoner defeats the creature, the Summoned returns to its home plane. |