Editing Incarnation of the Black Goat: Weapons

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== '''Weapon Characteristics''' ==
+
== '''Weapons''' ==
  
 
These are standardized weapon rules and options for this Fate of Cthulhu setting. For actual Weapon Types, see the table at the end.
 
These are standardized weapon rules and options for this Fate of Cthulhu setting. For actual Weapon Types, see the table at the end.
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Grenades use two rolls: one to get the grenade into the same zone as the target/s; and one as the grenade's Attack. The first roll is a simple Overcome (with Athletics or Shoot) against a Difficulty set by the GM - e.g. +2 for a group of easy targets close together and all in the open; +4 for an uphill shot against targets dispersed in rocky crags in poor light, etc. Once the grenade has been placed, it functions as a conventional explosive for the actual Attack roll.
 
Grenades use two rolls: one to get the grenade into the same zone as the target/s; and one as the grenade's Attack. The first roll is a simple Overcome (with Athletics or Shoot) against a Difficulty set by the GM - e.g. +2 for a group of easy targets close together and all in the open; +4 for an uphill shot against targets dispersed in rocky crags in poor light, etc. Once the grenade has been placed, it functions as a conventional explosive for the actual Attack roll.
  
Thrown grenades work on a short fuse, so instead of dodging, targets can also try to throw them back. This is an Athletics roll against Difficulty +5, though, and failure means the target takes the full Attack, no chance to Defend.
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Thrown grenades work on a short fuse, so instead of dodging, targets can also try to throw them back. This is an Athletics roll against Difficulty +5, though, and failure means the target takes the full Attack.
  
 
Other types of grenade exist as well as explosives. Some typical ones are detailed below. Most, when they have Attacks, impose very different Stress and Consequences on targets; others Create Advantages.  
 
Other types of grenade exist as well as explosives. Some typical ones are detailed below. Most, when they have Attacks, impose very different Stress and Consequences on targets; others Create Advantages.  
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! Range
 
! Range
 
! Stunts
 
! Stunts
! Ammo
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! Notes
 
|-
 
|-
 
|Holdout pistol
 
|Holdout pistol
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|1
 
|1
 
|Stealth +1, auto surprise
 
|Stealth +1, auto surprise
|6
+
|
 
|-
 
|-
 
|Automatic pistol
 
|Automatic pistol
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|1
 
|1
 
|
 
|
|15
+
|
 
|-
 
|-
 
|Revolver
 
|Revolver
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|Sidearm
 
|Sidearm
 
|Single
 
|Single
|1
+
|2
 +
|
 
|
 
|
|6
 
 
|-
 
|-
 
|SMG
 
|SMG
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|Single, burst
 
|Single, burst
 
|2
 
|2
 +
|Ion
 
|
 
|
|30
 
 
|-
 
|-
 
|Shotgun
 
|Shotgun
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|1
 
|1
 
|
 
|
|6(2)
+
|
 
|-
 
|-
 
|Assault rifle
 
|Assault rifle
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|3
 
|3
 
|
 
|
|30
+
|
 
|-
 
|-
 
|Automatic rifle
 
|Automatic rifle
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|Long arm
 
|Long arm
 
|Single, burst
 
|Single, burst
|4
+
|3
 +
|
 
|
 
|
|20
 
 
|-
 
|-
 
|Bolt-action rifle
 
|Bolt-action rifle
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|4
 
|4
 
|
 
|
|5
+
|
 
|-
 
|-
 
|Anti-materiel rifle
 
|Anti-materiel rifle
|Heavy (+2)
+
|High (+1)
 
|Long arm
 
|Long arm
 
|Single
 
|Single
|4
+
|3
|Penetrative
+
|Disintegration
|10
+
|
 
|-
 
|-
 
|Flamethrower
 
|Flamethrower
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|1
 
|1
 
|Flame; suppressive fire
 
|Flame; suppressive fire
|10
+
|
 
|-
 
|-
|LMG
+
|Heavy rifle
|High (+1)
 
|Mounted
 
|Burst, full auto
 
|4
 
|Suppressive fire
 
|100
 
|-
 
|MMG
 
 
|Heavy (+2)
 
|Heavy (+2)
 
|Mounted
 
|Mounted
|Burst, full auto
+
|Single, burst, full auto
 
|4
 
|4
 
|Suppressive fire
 
|Suppressive fire
|200
+
|
 
|-
 
|-
 
|-|}
 
|-|}

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