Editing Incarnation of the Black Goat: Weapons
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | == ''' | + | == '''Weapons''' == |
These are standardized weapon rules and options for this Fate of Cthulhu setting. For actual Weapon Types, see the table at the end. | These are standardized weapon rules and options for this Fate of Cthulhu setting. For actual Weapon Types, see the table at the end. | ||
Line 57: | Line 57: | ||
Grenades use two rolls: one to get the grenade into the same zone as the target/s; and one as the grenade's Attack. The first roll is a simple Overcome (with Athletics or Shoot) against a Difficulty set by the GM - e.g. +2 for a group of easy targets close together and all in the open; +4 for an uphill shot against targets dispersed in rocky crags in poor light, etc. Once the grenade has been placed, it functions as a conventional explosive for the actual Attack roll. | Grenades use two rolls: one to get the grenade into the same zone as the target/s; and one as the grenade's Attack. The first roll is a simple Overcome (with Athletics or Shoot) against a Difficulty set by the GM - e.g. +2 for a group of easy targets close together and all in the open; +4 for an uphill shot against targets dispersed in rocky crags in poor light, etc. Once the grenade has been placed, it functions as a conventional explosive for the actual Attack roll. | ||
− | Thrown grenades work on a short fuse, so instead of dodging, targets can also try to throw them back. This is an Athletics roll against Difficulty +5, though, and failure means the target takes the full Attack | + | Thrown grenades work on a short fuse, so instead of dodging, targets can also try to throw them back. This is an Athletics roll against Difficulty +5, though, and failure means the target takes the full Attack. |
Other types of grenade exist as well as explosives. Some typical ones are detailed below. Most, when they have Attacks, impose very different Stress and Consequences on targets; others Create Advantages. | Other types of grenade exist as well as explosives. Some typical ones are detailed below. Most, when they have Attacks, impose very different Stress and Consequences on targets; others Create Advantages. | ||
Line 80: | Line 80: | ||
! Range | ! Range | ||
! Stunts | ! Stunts | ||
− | ! | + | ! Notes |
|- | |- | ||
|Holdout pistol | |Holdout pistol | ||
Line 88: | Line 88: | ||
|1 | |1 | ||
|Stealth +1, auto surprise | |Stealth +1, auto surprise | ||
− | | | + | | |
|- | |- | ||
|Automatic pistol | |Automatic pistol | ||
Line 96: | Line 96: | ||
|1 | |1 | ||
| | | | ||
− | | | + | | |
|- | |- | ||
|Revolver | |Revolver | ||
Line 102: | Line 102: | ||
|Sidearm | |Sidearm | ||
|Single | |Single | ||
− | | | + | |2 |
+ | | | ||
| | | | ||
− | |||
|- | |- | ||
|SMG | |SMG | ||
Line 111: | Line 111: | ||
|Single, burst | |Single, burst | ||
|2 | |2 | ||
+ | |Ion | ||
| | | | ||
− | |||
|- | |- | ||
|Shotgun | |Shotgun | ||
Line 120: | Line 120: | ||
|1 | |1 | ||
| | | | ||
− | | | + | | |
|- | |- | ||
|Assault rifle | |Assault rifle | ||
Line 128: | Line 128: | ||
|3 | |3 | ||
| | | | ||
− | | | + | | |
|- | |- | ||
|Automatic rifle | |Automatic rifle | ||
Line 134: | Line 134: | ||
|Long arm | |Long arm | ||
|Single, burst | |Single, burst | ||
− | | | + | |3 |
+ | | | ||
| | | | ||
− | |||
|- | |- | ||
|Bolt-action rifle | |Bolt-action rifle | ||
Line 144: | Line 144: | ||
|4 | |4 | ||
| | | | ||
− | | | + | | |
|- | |- | ||
|Anti-materiel rifle | |Anti-materiel rifle | ||
− | | | + | |High (+1) |
|Long arm | |Long arm | ||
|Single | |Single | ||
− | | | + | |3 |
− | | | + | |Disintegration |
− | | | + | | |
|- | |- | ||
|Flamethrower | |Flamethrower | ||
Line 160: | Line 160: | ||
|1 | |1 | ||
|Flame; suppressive fire | |Flame; suppressive fire | ||
− | | | + | | |
|- | |- | ||
− | | | + | |Heavy rifle |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Heavy (+2) | |Heavy (+2) | ||
|Mounted | |Mounted | ||
− | | | + | |Single, burst, full auto |
|4 | |4 | ||
|Suppressive fire | |Suppressive fire | ||
− | | | + | | |
|- | |- | ||
|-|} | |-|} |