Editing Incursion

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:'''Zero-G Sickness (Major)'''
 
:'''Zero-G Sickness (Major)'''
 
:The character gets sick when operating in zero-g. The character constantly throws up and becomes dizzy. Treat him as Fatigued whenever he is in zero-g and not restrained in some way.
 
:The character gets sick when operating in zero-g. The character constantly throws up and becomes dizzy. Treat him as Fatigued whenever he is in zero-g and not restrained in some way.
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=Mental Stability (Savage Worlds)=
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:One of the cornerstones of the original Tri Tac Games rules was that you had to worry about how sane your character was. As they are exposed to more and more horrendous things, they can watch their sanity dribble away as they head towards a mental breakdown. So to keep the same feeling in this game, I'll be adapting the sanity rules from Incursion and a previous adaptation by William Littlefield for [http://www.savageheroes.com/conversions/Bureau%2013.pdf Savage Bureau 13].
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==Sanity==
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:All characters start the game with a Sanity rating total equal to their Spirit plus Vigor die type times 4 (i.e., D4 +D4= D8 * 4 = 32 Sanity rating). Characters with the Doubting Thomas Hindrance halve this amount. Sanity points can be recovered (see below) and increased if the Spirit die value increases.
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::''Example: Joanna Barnes, newly decanted slave, has a Spirt D8 and a Vigor of D8. She starts with 64 points in her Sanity rating.''
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:Throughout the course of an Incursion campaign, the player character will be continually exposed to the unknown, the horrific, and the alien. Such exposure takes a toll. The first time such is encountered the character must make a Guts check. If they succeed they lose one point. If they fail, the cost is doubled. If they fail with a result of snake eyes, it is tripled. Only by succeeding with a raise will they avoid the cost altogether. Characters can become jaded (Savage Worlds rulebook, p.93); however, it takes at least three separate exposures to an individual sanity threat to become so.
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::''Example: Joanna Barnes sees the burned remains of the pirate captain still in the command chair of the Ardanna Nuu. She had never seen a human or alien, burned to death in such a horrific manner. Her stomach lurches. She rolls for a Guts check, at -1 due to the gruesome nature of the situation, and fails. She loses 2 points of sanity, and vomits in the command bridge.''
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===Recovery of Sanity points===
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:As mentioned before, a character can recover lost Sanity points. The character can spend a skill point to recover a Spirit die's worth of Sanity, (i.e.  if they have a Spirit die type of d4, one skill point will buy back 4 sanity points.) Alternatively, if the character can find a psychologist or a therapist, they can recover lost sanity points at a rate of 1 per week of therapy.
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===Mental Stress related problems===
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:If, for whatever reason, an character's Sanity points are ever reduced to 0, roll on the Mental Stress tables. A character can go negative on their sanity rolls, so for every -10 points, the character makes another roll on the Level of Stress table, at a +1 for each -10 sanity points the character has gained.
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::'''Level of Stress'''
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::{|
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|'''D10'''||'''Level of Stress'''
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|-
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|1-7||Minor Problem
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|-
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|8||Serious Problem
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|-
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|9||Critical Problem
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|-
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|10+||Dangerous Problem
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|}
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::{|
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|||'''Minor Problem'''|||||||'''Serious Problem'''
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|-
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|'''D10'''||'''Problem'''||||'''D10'''||'''Problem'''
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|-
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|1||Minor nervous tension||||1||Depression
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|-
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|2||Wants a vacation||||2||Nervous twitch
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|-
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|3||Sleeplessness||||3||Stops caring
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|-
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|4||General indigestion||||4||Stomach disorder
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|-
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|5||Gains weight||||5||Begins to smoke
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|-
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|6||Loses weight||||6||Eats too much
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|-
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|7||Forgetfulness||||7||Begins to drink
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|-
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|8||Nervous tension||||8||Talks to self
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|-
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|9||Picks up a weird hobby||||9||Severe nightmares
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|-
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|10||Becomes temperamental||||10||Becomes paranoid
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|}
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::{|
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|||'''Critical Problem'''|||||||'''Dangerous Problem'''
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|-
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|'''D10'''||'''Problem'''||||'''D10'''||'''Problem'''
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|-
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|1||Wants to quit any association with aliens||||1||Dangerous recklessness
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|-
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|2||Becomes compulsive||||2||Dangerous paranoia
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|-
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|3||Severe depression||||3||Becomes violent
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|-
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|4||Hysteria over little things||||4||Hyperactivity
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|-
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|5||Stomach ulcers||||5||Chain smoking
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|-
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|6||Dangerous depression||||6||Cowardice
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|-
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|7||Alcohol abuse||||7||Becomes irrational
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|-
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|8||Becomes threatening in personality||||8||Becomes trigger happy
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|-
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|9||Becomes reclusive||||9||Nervous breakdown
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|-
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|10||Becomes foolhardy||||10||Gains odd phobia
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|}

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