Editing Infinity: For Whom the StormWeeps: Lottie

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{| class="wikitable"
 
|+
 
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz the Geist]]
 
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]]
 
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Glossary|Glossary]]
 
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
 
|}
 
 
 
=Charlotte Murakami=
 
=Charlotte Murakami=
  
Line 12: Line 4:
  
 
'''Faction:''' ALEPH <br/>
 
'''Faction:''' ALEPH <br/>
'''Heritage:''' Nomands (Corporate) <br/>
+
'''Heritage:''' Minor Nations <br/>
'''Homeworld:''' Tunguska
+
'''Homeworld:''' Earth
  
 
'''Lifestyle:''' Elite<br/>
 
'''Lifestyle:''' Elite<br/>
 
'''Earnings:''' 5 (Assets = 3)
 
'''Earnings:''' 5 (Assets = 3)
  
'''Languages:''' English, Russian
+
'''Languages:''' English, Yujingyu
  
 
===Character Traits===
 
===Character Traits===
Line 30: Line 22:
 
==Statistics==
 
==Statistics==
  
'''Infinity Points:''' 0/3
+
'''Infinity Points:''' 2/4
 +
 
 +
{| class="wikitable"
 +
|-
 +
! colspan="2" | Bonus Damage<br />
 +
|-
 +
| '''Infowar''' (Intelligence)
 +
| +3
 +
|-
 +
| '''Psywar''' (Personality)
 +
| +3
 +
|-
 +
| '''Melee''' (Brawn)<br />
 +
| +3(+1)<br />
 +
|-
 +
| '''Ranged''' (Awareness)
 +
| +4
 +
|}
  
 
{| class="wikitable"  
 
{| class="wikitable"  
Line 41: Line 50:
 
|-
 
|-
 
| style="font-weight:bold;" | Vigour<br />
 
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 14
+
| style="text-align:center;" | 16
| style="text-align:center;" | (13+1)<br />
+
| style="text-align:center;" | (15+1)<br />
 
| style="font-weight:bold;" | Armour
 
| style="font-weight:bold;" | Armour
 
| style="text-align:center;" | ~
 
| style="text-align:center;" | ~
Line 50: Line 59:
 
| style="font-weight:bold;" | Resolve
 
| style="font-weight:bold;" | Resolve
 
| style="text-align:center;" | 13
 
| style="text-align:center;" | 13
| style="text-align:center;" | (12+1)
+
| style="text-align:center;" | (13)
 
| style="font-weight:bold;" | Morale
 
| style="font-weight:bold;" | Morale
| style="text-align:center;" | 3CD
+
| style="text-align:center;" | 3
 
| style="font-weight:bold;" | Metanoia
 
| style="font-weight:bold;" | Metanoia
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
Line 60: Line 69:
 
| style="text-align:center;" | (17)
 
| style="text-align:center;" | (17)
 
| style="font-weight:bold;" | Security
 
| style="font-weight:bold;" | Security
| style="text-align:center;" | 5+4CD
+
| style="text-align:center;" | 2+4CD
 
| style="font-weight:bold;" | Breach
 
| style="font-weight:bold;" | Breach
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
|-
 
|-
 
| style="font-weight:bold;" | Cashflow
 
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 7
+
| style="text-align:center;" | 3
 
| style="text-align:center;" | (13)
 
| style="text-align:center;" | (13)
 
| style="font-weight:bold;" | Earnings
 
| style="font-weight:bold;" | Earnings
Line 87: Line 96:
 
| 1
 
| 1
 
| 1
 
| 1
| 3
+
| 2<br />
 
|-
 
|-
| Light Combat Armour
+
| Armoured Clothing
| 2*
+
| 1
| 3
+
| 2
 +
| 2
 
| 2
 
| 2
 
| 2
 
| 2
| 3
 
|-
 
 
|}
 
|}
[*]Head armour only applies if deployed and active. Which will not be the case if surprised!
 
  
 
=Attributes and Skills=
 
=Attributes and Skills=
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{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (14)*
+
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (13)
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (14)*
+
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (15)
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)*
+
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (14)
+
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (13)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (12)
+
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (13)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
| Acrobatics
 
| Acrobatics
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
+
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
 
| Analysis
 
| Analysis
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
+
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
 
| Athletics
 
| Athletics
 
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
 
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
 
| Ballistics
 
| Ballistics
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
+
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
 
| Education
 
| Education
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
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| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
 
| Discipline
 
| Discipline
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
+
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
 
|-
 
|-
 
| style="font-weight:bold;" | Close Combat
 
| style="font-weight:bold;" | Close Combat
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| style="font-weight:bold;" | Pilot
 
| style="font-weight:bold;" | Pilot
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | ''Hacking''
+
| style="font-weight:bold;" | Hacking
| style="background-color:#000000; color:#ffffff;" | 3/2
+
| style="background-color:#000000; color:#ffffff;" | 4/1
 
| style="font-weight:bold;" | Command
 
| style="font-weight:bold;" | Command
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| rowspan="5" colspan="2" |  
 
| rowspan="5" colspan="2" |  
 
|-
 
|-
| style="font-weight:bold;" | ''Stealth''
+
| style="font-weight:bold;" | Stealth
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1
+
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/2
 
| style="font-weight:bold;" | Observation
 
| style="font-weight:bold;" | Observation
| style="background-color:#000000; color:#ffffff;" | 3/3
+
| style="background-color:#000000; color:#ffffff;" | 3/2
 
| rowspan="4" colspan="2" |  
 
| rowspan="4" colspan="2" |  
 
| style="font-weight:bold;" | Spacecraft
 
| style="font-weight:bold;" | Spacecraft
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| style="font-weight:bold;" | Medicine
 
| style="font-weight:bold;" | Medicine
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | ''Lifestyle''
+
| style="font-weight:bold;" | Lifestyle
 
| style="background-color:#000000; color:#ffffff;" | 3/1
 
| style="background-color:#000000; color:#ffffff;" | 3/1
 
|-
 
|-
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| rowspan="3" colspan="2" |  
 
| rowspan="3" colspan="2" |  
 
| style="font-weight:bold;" | Psychology
 
| style="font-weight:bold;" | Psychology
| style="background-color:#000000; color:#ffffff;" | 0/0
+
| style="background-color:#000000; color:#ffffff;" | 2/0
 
| style="font-weight:bold;" | Persuade<br />
 
| style="font-weight:bold;" | Persuade<br />
| style="background-color:#000000; color:#ffffff;" | 1/1
+
| style="background-color:#000000; color:#ffffff;" | 2/0
 
|-
 
|-
 
| style="font-weight:bold;" | Thievery
 
| style="font-weight:bold;" | Thievery
| style="background-color:#000000; color:#ffffff;" | 1/1
+
| style="background-color:#000000; color:#ffffff;" | 2/0
 
| style="font-weight:bold;" | Science
 
| style="font-weight:bold;" | Science
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
Line 170: Line 177:
 
| style="font-weight:bold;" | Tech
 
| style="font-weight:bold;" | Tech
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
|}
 
 
{| class="wikitable"
 
|-
 
! colspan="2" | Bonus Damage<br />
 
|-
 
| '''Infowar''' (Intelligence)
 
| +4
 
|-
 
| '''Psywar''' (Personality)
 
| +3
 
|-
 
| '''Melee''' (Brawn)<br />
 
| +3(+1)<br />
 
|-
 
| '''Ranged''' (Awareness)
 
| +4(+1)
 
 
|}
 
|}
  
Line 213: Line 203:
 
| Smart MULTI Pistol
 
| Smart MULTI Pistol
 
| R/C
 
| R/C
| 1+9CD
+
| 1+8CD
| 2/1(m)
+
| 2/1
 
| Unb
 
| Unb
| Expert 1, Vicious 1 (Light MULTI)
+
| Expert 1; Light MULTI*; Vicious 1
| Stun/Banshee
+
| Standard/Special*
|-
 
| MULTI Rifle
 
| C/M
 
| 1+10CD
 
| 2/2/1
 
| 2H
 
| Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod)
 
| Standard/DA/Normal-Shell
 
|-
 
| MULTI Sniper
 
| L
 
| 1+11CD
 
| 2/2/1(m)
 
| Unw
 
| Medium MULTI, Heavy MULTI, Unforgiving 2
 
| Standard/Vel/Needle
 
 
|-
 
|-
 
| Nanopulser
 
| Nanopulser
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| 1
 
| 1
 
| 1H
 
| 1H
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal)
+
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
 
| -
 
| -
 
|}
 
|}
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| Type
 
| Type
 
| Qualities
 
| Qualities
 +
|-
 +
| Armour Piercing
 +
| 3
 +
| Standard
 +
| Piercing 2
 
|-
 
|-
 
| Stun
 
| Stun
| 3
+
| 1
 
| Standard
 
| Standard
 
| Biotech, Non-lethal, Stun
 
| Biotech, Non-lethal, Stun
Line 262: Line 241:
 
| Special
 
| Special
 
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
 
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
|-
 
 
 
 
 
|-
 
| Normal
 
| 6
 
| Special
 
| -
 
|-
 
 
 
 
 
|-
 
| Double Action
 
| 2
 
| Special
 
| Vicious 2
 
|-
 
| Normal Shells
 
| 2
 
| Standard
 
| Area (Close), Spread 1
 
|-
 
 
 
 
 
 
|-
 
| Vel
 
| 2
 
| Special
 
| Piercing 1, target is Marked
 
|-
 
| Needle
 
| 2
 
| Heavy
 
| Piercing 2, Spread 1, Vicious 2
 
|-
 
 
 
 
 
 
|-
 
|-
 
| Smoke Grenade
 
| Smoke Grenade
| 2
+
| 3
 
| Grenade
 
| Grenade
 
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
 
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|- style="text-align:left;"
 
|- style="text-align:left;"
! colspan="9" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
+
! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
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| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
| rowspan="2" style="vertical-align:middle; font-size:small;" | Maint.
 
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 
|-
 
|-
Line 331: Line 263:
 
| style="font-size:xx-small;" | Leg
 
| style="font-size:xx-small;" | Leg
 
|-
 
|-
| Light Combat Armour
+
| Armoured Clothing
| Military
+
| Civilian
 +
| 0
 
| 1
 
| 1
| 2
 
 
| 1
 
| 1
 
| 1
 
| 1
 
| 0
 
| 0
| 1
+
| Hidden Armour 2, TO-Camo, Kinematica
| Hidden Armour 2
 
 
|}
 
|}
 
===Other===
 
 
* Thermo-Optic Camouflage
 
* Breaking & Entering Kit
 
* Second Skin (1 Dose)
 
  
 
=Talents=
 
=Talents=
  
===Hacking===
+
===Analysis===
  
* '''Hacking'''
+
* '''Pattern Recognition'''
When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.
+
You may re-roll 1d20 when making an Analysis test.
  
* '''Tricks of the Trade'''
+
===Stealth===
You may re-roll one d20 when making a Hacking test, but must accept the new result.
 
  
* '''Phisher'''
+
* '''Scout'''
The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.
+
You may re-roll 1d20 when making a Stealth test.
  
* '''Piggyback'''
+
* '''Quantronic Static'''
The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.
+
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
  
===Lifestyle===
+
===Hacking===
  
* '''Socialite'''
+
* '''Hacker'''
You may re-roll one d20 when making a Lifestyle test, but must accept the new result.  
+
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
  
* '''Social Mimic'''
+
* '''Tricks of the Trade'''
The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.
+
You may re-roll 1d20 when making a Hacking test.
  
===Stealth===
+
* '''Phisher'''
 +
When making a Fake ID, the resulting ID gains +1 to its rating.
  
* '''Scout'''
+
* '''Piggyback'''
You may re-roll one d20 when making a Stealth test, but must accept the new result.
+
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
 
 
* '''Quantronic Static'''
 
When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.
 
  
 
=Hacking=
 
=Hacking=
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| Damage
 
| Damage
 
| Qualities
 
| Qualities
 +
|-
 +
| CLAW-1
 +
| Gotcha!
 +
| 1+5CD
 +
| BE
 +
|-
 +
| CLAW-2
 +
| Overlord
 +
| 1+5CD
 +
| BE
 
|-
 
|-
 
| CLAW-2
 
| CLAW-2
 
| Oblivion
 
| Oblivion
| 1+7CD
+
| 1+6CD
 
| BE
 
| BE
 
|-
 
|-
| SWORD-2
+
| SWORD-1
| Trinity
+
| Slasher
| 2+10CD
+
| 2+8CD
| Area (Close), Vicious 3, Stun (vs. Neural)
+
| Vicious 2
 +
|-
 +
| SHIELD-1
 +
| Exorcism
 +
| -
 +
| Special
 
|-
 
|-
 
| SHIELD-2
 
| SHIELD-2
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| -
 
| -
 
| Special
 
| Special
 +
|-
 +
| GADGET-1
 +
| Fairy Dust
 +
| -
 +
| Supportwear (long)
 
|-
 
|-
 
| GADGET-1
 
| GADGET-1
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| Supportwear (personal)
 
| Supportwear (personal)
 
|-
 
|-
 +
| IC-2
 +
| Countermeasures
 +
| -
 +
| IC
 
|}
 
|}
  
 
===CLAW===
 
===CLAW===
  
 +
* '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
 +
* '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
 
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
 
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
  
 
===SWORD===
 
===SWORD===
  
* '''SWORD-2 Trinity:''' Trinity's Stun quality only affects targets using Neural equipment.  
+
* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
  
 
===SHIELD===
 
===SHIELD===
  
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
+
* '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
 +
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
  
 
===GADGET===
 
===GADGET===
  
 +
* '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
 
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
 
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
 
===UPGRADES===
 
* '''Cybermask:''' This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.
 
 
* '''Sucker Punch:''' Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
 
 
* '''White Noise: ''' This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.
 
  
 
=Host=
 
=Host=
Line 462: Line 405:
  
 
===Bodhisattva Lhost===
 
===Bodhisattva Lhost===
 
'''Maintenance:''' 4
 
  
 
SPECIAL QUALITIES
 
SPECIAL QUALITIES
Line 471: Line 412:
 
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
 
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
 
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
 
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
* +1 Armour Soak to all locations (internal armour).
+
* +1 Armour Soak to all locations.
 
* +2 BTS
 
* +2 BTS
  
Line 483: Line 424:
 
* Multithreaded Consciousness Adaptation
 
* Multithreaded Consciousness Adaptation
 
* Nanopulser
 
* Nanopulser
* Neural Comlog [+1 momentum on tests using Neural feature]
+
* Neural Comlog
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
+
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms
 
 
==XP==
 
 
 
0/0
 

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