Editing Infinity: For Whom the StormWeeps: Lottie

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{| class="wikitable"
 
{| class="wikitable"
 
|+  
 
|+  
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz the Geist]]
+
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]]
 
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]]
 
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]]
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Glossary|Glossary]]
 
 
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
 
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
 
|}
 
|}
Line 12: Line 11:
  
 
'''Faction:''' ALEPH <br/>
 
'''Faction:''' ALEPH <br/>
'''Heritage:''' Nomands (Corporate) <br/>
+
'''Heritage:''' Minor Nations <br/>
'''Homeworld:''' Tunguska
+
'''Homeworld:''' Earth
  
 
'''Lifestyle:''' Elite<br/>
 
'''Lifestyle:''' Elite<br/>
 
'''Earnings:''' 5 (Assets = 3)
 
'''Earnings:''' 5 (Assets = 3)
  
'''Languages:''' English, Russian
+
'''Languages:''' English, Yujingyu
  
 
===Character Traits===
 
===Character Traits===
Line 30: Line 29:
 
==Statistics==
 
==Statistics==
  
'''Infinity Points:''' 0/3
+
'''Infinity Points:''' 4/4
 +
 
 +
{| class="wikitable"
 +
|-
 +
! colspan="2" | Bonus Damage<br />
 +
|-
 +
| '''Infowar''' (Intelligence)
 +
| +3
 +
|-
 +
| '''Psywar''' (Personality)
 +
| +3
 +
|-
 +
| '''Melee''' (Brawn)<br />
 +
| +3(+1)<br />
 +
|-
 +
| '''Ranged''' (Awareness)
 +
| +4(+1)
 +
|}
  
 
{| class="wikitable"  
 
{| class="wikitable"  
Line 41: Line 57:
 
|-
 
|-
 
| style="font-weight:bold;" | Vigour<br />
 
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 14
+
| style="text-align:center;" | 16
| style="text-align:center;" | (13+1)<br />
+
| style="text-align:center;" | (15+1)<br />
 
| style="font-weight:bold;" | Armour
 
| style="font-weight:bold;" | Armour
 
| style="text-align:center;" | ~
 
| style="text-align:center;" | ~
Line 50: Line 66:
 
| style="font-weight:bold;" | Resolve
 
| style="font-weight:bold;" | Resolve
 
| style="text-align:center;" | 13
 
| style="text-align:center;" | 13
| style="text-align:center;" | (12+1)
+
| style="text-align:center;" | (13)
 
| style="font-weight:bold;" | Morale
 
| style="font-weight:bold;" | Morale
 
| style="text-align:center;" | 3CD
 
| style="text-align:center;" | 3CD
Line 65: Line 81:
 
|-
 
|-
 
| style="font-weight:bold;" | Cashflow
 
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 7
+
| style="text-align:center;" | 13
 
| style="text-align:center;" | (13)
 
| style="text-align:center;" | (13)
 
| style="font-weight:bold;" | Earnings
 
| style="font-weight:bold;" | Earnings
Line 87: Line 103:
 
| 1
 
| 1
 
| 1
 
| 1
 +
| 3<br />
 +
|-
 +
| Armoured Clothing
 +
| 1
 +
| 2
 +
| 2
 +
| 2
 +
| 3
 +
|-
 +
| Khafiin
 
| 3
 
| 3
 +
| 4
 +
| 4
 +
| 4
 +
| 4
 
|-
 
|-
| Light Combat Armour
+
| Light Combat Armour (Winterised)
| 2*
+
| 2
 
| 3
 
| 3
 
| 2
 
| 2
 
| 2
 
| 2
 
| 3
 
| 3
|-
 
 
|}
 
|}
[*]Head armour only applies if deployed and active. Which will not be the case if surprised!
 
  
 
=Attributes and Skills=
 
=Attributes and Skills=
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{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (14)*
+
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (13)*
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (14)*
+
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (15)*
 
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)*
 
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)*
 
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (14)
+
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (13)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (12)
+
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (13)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
| Acrobatics
 
| Acrobatics
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
+
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
 
| Analysis
 
| Analysis
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
+
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
 
| Athletics
 
| Athletics
 
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
 
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
 
| Ballistics
 
| Ballistics
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
+
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
 
| Education
 
| Education
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
Line 124: Line 152:
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
 
| Discipline
 
| Discipline
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
+
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
 
|-
 
|-
 
| style="font-weight:bold;" | Close Combat
 
| style="font-weight:bold;" | Close Combat
Line 133: Line 161:
 
| style="background-color:#000000; color:#FFF;" | 0/0
 
| style="background-color:#000000; color:#FFF;" | 0/0
 
| style="font-weight:bold;" | Pilot
 
| style="font-weight:bold;" | Pilot
| style="background-color:#000000; color:#ffffff;" | 0/0
+
| style="background-color:#000000; color:#ffffff;" | 1/0
| style="font-weight:bold;" | ''Hacking''
+
| style="font-weight:bold;" | Hacking
| style="background-color:#000000; color:#ffffff;" | 3/2
+
| style="background-color:#000000; color:#ffffff;" | 4/1
 
| style="font-weight:bold;" | Command
 
| style="font-weight:bold;" | Command
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| rowspan="5" colspan="2" |  
 
| rowspan="5" colspan="2" |  
 
|-
 
|-
| style="font-weight:bold;" | ''Stealth''
+
| style="font-weight:bold;" | Stealth
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1
+
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/2
 
| style="font-weight:bold;" | Observation
 
| style="font-weight:bold;" | Observation
| style="background-color:#000000; color:#ffffff;" | 3/3
+
| style="background-color:#000000; color:#ffffff;" | 3/2
 
| rowspan="4" colspan="2" |  
 
| rowspan="4" colspan="2" |  
 
| style="font-weight:bold;" | Spacecraft
 
| style="font-weight:bold;" | Spacecraft
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| style="font-weight:bold;" | Medicine
 
| style="font-weight:bold;" | Medicine
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | ''Lifestyle''
+
| style="font-weight:bold;" | Lifestyle
 
| style="background-color:#000000; color:#ffffff;" | 3/1
 
| style="background-color:#000000; color:#ffffff;" | 3/1
 
|-
 
|-
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| rowspan="3" colspan="2" |  
 
| rowspan="3" colspan="2" |  
 
| style="font-weight:bold;" | Psychology
 
| style="font-weight:bold;" | Psychology
| style="background-color:#000000; color:#ffffff;" | 0/0
+
| style="background-color:#000000; color:#ffffff;" | 2/0
 
| style="font-weight:bold;" | Persuade<br />
 
| style="font-weight:bold;" | Persuade<br />
| style="background-color:#000000; color:#ffffff;" | 1/1
+
| style="background-color:#000000; color:#ffffff;" | 2/0
 
|-
 
|-
 
| style="font-weight:bold;" | Thievery
 
| style="font-weight:bold;" | Thievery
| style="background-color:#000000; color:#ffffff;" | 1/1
+
| style="background-color:#000000; color:#ffffff;" | 2/0
 
| style="font-weight:bold;" | Science
 
| style="font-weight:bold;" | Science
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
Line 170: Line 198:
 
| style="font-weight:bold;" | Tech
 
| style="font-weight:bold;" | Tech
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
|}
 
 
{| class="wikitable"
 
|-
 
! colspan="2" | Bonus Damage<br />
 
|-
 
| '''Infowar''' (Intelligence)
 
| +4
 
|-
 
| '''Psywar''' (Personality)
 
| +3
 
|-
 
| '''Melee''' (Brawn)<br />
 
| +3(+1)<br />
 
|-
 
| '''Ranged''' (Awareness)
 
| +4(+1)
 
 
|}
 
|}
  
Line 214: Line 225:
 
| R/C
 
| R/C
 
| 1+9CD
 
| 1+9CD
| 2/1(m)
+
| 2/Munition
 
| Unb
 
| Unb
 
| Expert 1, Vicious 1 (Light MULTI)
 
| Expert 1, Vicious 1 (Light MULTI)
Line 221: Line 232:
 
| MULTI Rifle
 
| MULTI Rifle
 
| C/M
 
| C/M
| 1+10CD
+
| 1+10
 
| 2/2/1
 
| 2/2/1
 
| 2H
 
| 2H
 
| Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod)
 
| Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod)
 
| Standard/DA/Normal-Shell
 
| Standard/DA/Normal-Shell
|-
 
| MULTI Sniper
 
| L
 
| 1+11CD
 
| 2/2/1(m)
 
| Unw
 
| Medium MULTI, Heavy MULTI, Unforgiving 2
 
| Standard/Vel/Needle
 
 
|-
 
|-
 
| Nanopulser
 
| Nanopulser
Line 240: Line 243:
 
| 1
 
| 1
 
| 1H
 
| 1H
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal)
+
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
 
| -
 
| -
 
|}
 
|}
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| Special
 
| Special
 
| -
 
| -
|-
 
 
 
 
 
 
|-
 
|-
 
| Double Action
 
| Double Action
Line 287: Line 285:
 
| Standard
 
| Standard
 
| Area (Close), Spread 1
 
| Area (Close), Spread 1
|-
 
 
 
 
 
 
|-
 
| Vel
 
| 2
 
| Special
 
| Piercing 1, target is Marked
 
|-
 
| Needle
 
| 2
 
| Heavy
 
| Piercing 2, Spread 1, Vicious 2
 
 
|-
 
|-
 
|   
 
|   
Line 310: Line 292:
 
|-
 
|-
 
| Smoke Grenade
 
| Smoke Grenade
| 2
+
| 3
 
| Grenade
 
| Grenade
 
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
 
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
Line 317: Line 299:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|- style="text-align:left;"
 
|- style="text-align:left;"
! colspan="9" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
+
! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
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| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
| rowspan="2" style="vertical-align:middle; font-size:small;" | Maint.
 
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 
|-
 
|-
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| style="font-size:xx-small;" | Arm
 
| style="font-size:xx-small;" | Arm
 
| style="font-size:xx-small;" | Leg
 
| style="font-size:xx-small;" | Leg
 +
|-
 +
| Armoured Clothing
 +
| Civilian
 +
| 0
 +
| 1
 +
| 1
 +
| 1
 +
| 0
 +
| Hidden Armour 2, TO-Camo, Kinematica
 +
|-
 +
| Khafiin
 +
| Powered
 +
| 2
 +
| 3
 +
| 3
 +
| 3
 +
| 1
 +
| Comms, Exo-Skeleton 1, Self-Repairing, ''Collapsable''
 
|-
 
|-
 
| Light Combat Armour
 
| Light Combat Armour
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| 1
 
| 1
 
| 0
 
| 0
| 1
+
| Hidden Armour 1, Adapted: Svalarheima
| Hidden Armour 2
 
 
|}
 
|}
 
===Other===
 
 
* Thermo-Optic Camouflage
 
* Breaking & Entering Kit
 
* Second Skin (1 Dose)
 
  
 
=Talents=
 
=Talents=
  
===Hacking===
+
===Acrobatics===
  
* '''Hacking'''
+
* '''Graceful'''
When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.
+
You may re-roll 1d20 when making an Acrobatics test.
 
 
* '''Tricks of the Trade'''
 
You may re-roll one d20 when making a Hacking test, but must accept the new result.
 
  
* '''Phisher'''
+
===Analysis===
The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.
 
  
* '''Piggyback'''
+
* '''Pattern Recognition'''
The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.
+
You may re-roll 1d20 when making an Analysis test.
  
===Lifestyle===
+
===Ballistics===
  
* '''Socialite'''
+
* '''Marksman'''
You may re-roll one d20 when making a Lifestyle test, but must accept the new result.  
+
When making a ranged attack, a character may re-roll a number of damage dice equal to the number of Ballistic talents they have acquired (2).  
  
* '''Social Mimic'''
+
* '''Through and Through''' (Rank 1)
The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.
+
When spending Momentum on a Secondary Target effect for a ranged attack, it costs 1 Momentum (instead of 2). In addition, this spend can be made a number of time equal to your tanks in Through and Through on any given attack.
  
 
===Stealth===
 
===Stealth===
  
 
* '''Scout'''
 
* '''Scout'''
You may re-roll one d20 when making a Stealth test, but must accept the new result.  
+
You may re-roll 1d20 when making a Stealth test.
  
 
* '''Quantronic Static'''
 
* '''Quantronic Static'''
When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.
+
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
 +
 
 +
===Hacking===
 +
 
 +
* '''Hacker'''
 +
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
 +
 
 +
* '''Tricks of the Trade'''
 +
You may re-roll 1d20 when making a Hacking test.
 +
 
 +
* '''Phisher'''
 +
When making a Fake ID, the resulting ID gains +1 to its rating.
 +
 
 +
* '''Piggyback'''
 +
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
  
 
=Hacking=
 
=Hacking=
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| Damage
 
| Damage
 
| Qualities
 
| Qualities
 +
|-
 +
| CLAW-1
 +
| Gotcha!
 +
| 1+5CD
 +
| BE
 +
|-
 +
| CLAW-2
 +
| Overlord
 +
| 1+5CD
 +
| BE
 
|-
 
|-
 
| CLAW-2
 
| CLAW-2
 
| Oblivion
 
| Oblivion
| 1+7CD
+
| 1+6CD
 
| BE
 
| BE
 
|-
 
|-
| SWORD-2
+
| SWORD-1
| Trinity
+
| Slasher
| 2+10CD
+
| 2+8CD
| Area (Close), Vicious 3, Stun (vs. Neural)
+
| Vicious 2
 +
|-
 +
| SHIELD-1
 +
| Exorcism
 +
| -
 +
| Special
 
|-
 
|-
 
| SHIELD-2
 
| SHIELD-2
Line 426: Line 443:
 
| -
 
| -
 
| Special
 
| Special
 +
|-
 +
| GADGET-1
 +
| Fairy Dust
 +
| -
 +
| Supportwear (long)
 
|-
 
|-
 
| GADGET-1
 
| GADGET-1
Line 432: Line 454:
 
| Supportwear (personal)
 
| Supportwear (personal)
 
|-
 
|-
 +
| IC-2
 +
| Countermeasures
 +
| -
 +
| IC
 
|}
 
|}
  
 
===CLAW===
 
===CLAW===
  
 +
* '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
 +
* '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
 
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
 
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
  
 
===SWORD===
 
===SWORD===
  
* '''SWORD-2 Trinity:''' Trinity's Stun quality only affects targets using Neural equipment.  
+
* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
  
 
===SHIELD===
 
===SHIELD===
  
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
+
* '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
 +
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
  
 
===GADGET===
 
===GADGET===
  
 +
* '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
 
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
 
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
 +
  
 
===UPGRADES===
 
===UPGRADES===
Line 462: Line 493:
  
 
===Bodhisattva Lhost===
 
===Bodhisattva Lhost===
 
'''Maintenance:''' 4
 
  
 
SPECIAL QUALITIES
 
SPECIAL QUALITIES
Line 471: Line 500:
 
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
 
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
 
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
 
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
* +1 Armour Soak to all locations (internal armour).
+
* +1 Armour Soak to all locations.
 
* +2 BTS
 
* +2 BTS
  
Line 483: Line 512:
 
* Multithreaded Consciousness Adaptation
 
* Multithreaded Consciousness Adaptation
 
* Nanopulser
 
* Nanopulser
* Neural Comlog [+1 momentum on tests using Neural feature]
+
* Neural Comlog
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
+
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms
  
 
==XP==
 
==XP==
  
0/0
+
450/800

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