Editing Infinity: For Whom the StormWeeps: Lottie

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Line 1: Line 1:
 
{| class="wikitable"
 
{| class="wikitable"
 
|+  
 
|+  
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz the Geist]]
+
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]]
 
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]]
 
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]]
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Glossary|Glossary]]
 
 
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
 
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
 
|}
 
|}
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'''Lifestyle:''' Elite<br/>
 
'''Lifestyle:''' Elite<br/>
'''Earnings:''' 5 (Assets = 3)
+
'''Earnings:''' 5 (Assets = 7)
  
 
'''Languages:''' English, Russian
 
'''Languages:''' English, Russian
Line 87: Line 86:
 
| 1
 
| 1
 
| 1
 
| 1
| 3
 
|-
 
| Light Combat Armour
 
| 2*
 
| 3
 
| 2
 
| 2
 
 
| 3
 
| 3
 
|-
 
|-
 
|}
 
|}
[*]Head armour only applies if deployed and active. Which will not be the case if surprised!
 
  
 
=Attributes and Skills=
 
=Attributes and Skills=
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| style="font-weight:bold;" | Pilot
 
| style="font-weight:bold;" | Pilot
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | ''Hacking''
+
| style="font-weight:bold;" | Hacking
 
| style="background-color:#000000; color:#ffffff;" | 3/2
 
| style="background-color:#000000; color:#ffffff;" | 3/2
 
| style="font-weight:bold;" | Command
 
| style="font-weight:bold;" | Command
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| rowspan="5" colspan="2" |  
 
| rowspan="5" colspan="2" |  
 
|-
 
|-
| style="font-weight:bold;" | ''Stealth''
+
| style="font-weight:bold;" | Stealth
 
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1
 
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1
 
| style="font-weight:bold;" | Observation
 
| style="font-weight:bold;" | Observation
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| style="font-weight:bold;" | Medicine
 
| style="font-weight:bold;" | Medicine
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | ''Lifestyle''
+
| style="font-weight:bold;" | Lifestyle
 
| style="background-color:#000000; color:#ffffff;" | 3/1
 
| style="background-color:#000000; color:#ffffff;" | 3/1
 
|-
 
|-
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| R/C
 
| R/C
 
| 1+9CD
 
| 1+9CD
| 2/1(m)
+
| 2/1-Munition
 
| Unb
 
| Unb
 
| Expert 1, Vicious 1 (Light MULTI)
 
| Expert 1, Vicious 1 (Light MULTI)
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| L
 
| L
 
| 1+11CD
 
| 1+11CD
| 2/2/1(m)
+
| 2/2/1-Munition
 
| Unw
 
| Unw
 
| Medium MULTI, Heavy MULTI, Unforgiving 2
 
| Medium MULTI, Heavy MULTI, Unforgiving 2
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| 1
 
| 1
 
| 1H
 
| 1H
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal)
+
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
 
| -
 
| -
 
|}
 
|}
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| Special
 
| Special
 
| -
 
| -
|-
 
 
 
 
 
 
|-
 
|-
 
| Double Action
 
| Double Action
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| Standard
 
| Standard
 
| Area (Close), Spread 1
 
| Area (Close), Spread 1
|-
 
 
 
 
 
 
|-
 
| Vel
 
| 2
 
| Special
 
| Piercing 1, target is Marked
 
|-
 
| Needle
 
| 2
 
| Heavy
 
| Piercing 2, Spread 1, Vicious 2
 
 
|-
 
|-
 
|   
 
|   
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|-
 
|-
 
| Smoke Grenade
 
| Smoke Grenade
| 2
+
| 3
 
| Grenade
 
| Grenade
 
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
 
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|- style="text-align:left;"
 
|- style="text-align:left;"
! colspan="9" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
+
! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
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| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
| rowspan="2" style="vertical-align:middle; font-size:small;" | Maint.
 
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 
|-
 
|-
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| style="font-size:xx-small;" | Arm
 
| style="font-size:xx-small;" | Arm
 
| style="font-size:xx-small;" | Leg
 
| style="font-size:xx-small;" | Leg
 +
|-
 +
| Armoured Clothing
 +
| Civilian
 +
| 0
 +
| 1
 +
| 1
 +
| 1
 +
| 0
 +
| Hidden Armour 2, TO-Camo, Kinematica
 +
|-
 +
| Khafiin
 +
| Powered
 +
| 2
 +
| 3
 +
| 3
 +
| 3
 +
| 1
 +
| Comms, Exo-Skeleton 1, Self-Repairing, ''Collapsable''
 
|-
 
|-
 
| Light Combat Armour
 
| Light Combat Armour
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| 1
 
| 1
 
| 0
 
| 0
| 1
+
| Hidden Armour 1, Adapted: Svalarheima
| Hidden Armour 2
 
 
|}
 
|}
  
 
===Other===
 
===Other===
  
* Thermo-Optic Camouflage
+
N/A
* Breaking & Entering Kit
 
* Second Skin (1 Dose)
 
  
 
=Talents=
 
=Talents=
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* Multithreaded Consciousness Adaptation
 
* Multithreaded Consciousness Adaptation
 
* Nanopulser
 
* Nanopulser
* Neural Comlog [+1 momentum on tests using Neural feature]
+
* Neural Comlog
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
 
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
 
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1

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