Editing Iron Empires Glossary

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 +
acelrel
 
See also [[Burning Empires acronyms list]] on this wiki, and [http://www.burningempires.com/wiki/index.php?title=Terminology Terminology] on the official ''Burning Empires'' wiki.
 
See also [[Burning Empires acronyms list]] on this wiki, and [http://www.burningempires.com/wiki/index.php?title=Terminology Terminology] on the official ''Burning Empires'' wiki.
  
Line 10: Line 11:
 
; Bright Mark : Because psychology was so greatly feared during the Federation Era, DNA markings were placed in most citizens. Each time the Psychologist uses his innate powers, this mark glows brightly in a long line from forehead to cheek over the left eye. Eventually, as the Psychologist uses his abilities more and more, the mark scars and can be seen even when psychology is not in use. It is a mark of pride in the courts of the Karsan League, but reviled nearly everywhere else.
 
; Bright Mark : Because psychology was so greatly feared during the Federation Era, DNA markings were placed in most citizens. Each time the Psychologist uses his innate powers, this mark glows brightly in a long line from forehead to cheek over the left eye. Eventually, as the Psychologist uses his abilities more and more, the mark scars and can be seen even when psychology is not in use. It is a mark of pride in the courts of the Karsan League, but reviled nearly everywhere else.
 
; CEBW ("chebu" or "ceebu") : Coherent-Energy Beam Weapon.
 
; CEBW ("chebu" or "ceebu") : Coherent-Energy Beam Weapon.
; Church of Transition (CHOT) : A polytheistic cult that has taken root in the Darikahn Empire’s southern reaches.  The CHOT believes in a series of gods that each has dominion over a particular aspect of creation.  There are seasonal gods, rain gods, earth gods, fire gods and others.  Each is prayed to for assistance in overcoming the elements, having favorable weather and receiving blessings on the home. They are all governed by a matriarchal deity sometimes referred to as Dana but usually simply as "the Goddess."  It is called the Church of the Transition because its principal doctrine is that transition is the path of nature.  All things begin as one thing and transform to another.
+
; Church of Transition (CHOT) : A polytheistic cult that has taken root in the Darikahn Empire’s southern reaches.  The CHOT believes in a series of gods that each has dominion over a particular aspect of creation.  There are seasonal gods, rain gods, earth gods, fire gods and others.  Each is prayed to for assistance in overcoming the elements, having favorable weather and receiving blessings on the home. They are all governed by a matriarchal deity sometimes referred to as Dana but usually simply as "the Goddess."  It is called the Church of the Transition because its principal doctrine is that transition is the path of nature.  All things begin as one thing and transform to another.
; Circle of 10,000 : Only the Karsan League has managed to form an organized and sanctioned structure for the psychologists born into their empire.  It is called the Circle of 10,000 though no one knows its true membership. Young men and women who bear the Bright Mark are brought into the Circle, trained in the use of their talent and fostered on the precepts of the order.
+
; Circle of 10,000 : Only the Karsan League has managed to form an organized and sanctioned structure for the psychologists born into their empire.  It is called the Circle of 10,000 — though no one knows its true membership. Young men and women who bear the Bright Mark are brought into the Circle, trained in the use of their talent and fostered on the precepts of the order.
; Cnihts : Gonzagin who identify with the old guard of Gonzagin nobility even if they are not nobles themselves and use this identification to justify the Gonzagin pretensions to the Hanrilke throne.
+
; Cnihts : Gonzagin who identify with the old guard of Gonzagin nobility — even if they are not nobles themselves — and use this identification to justify the Gonzagin pretensions to the Hanrilke throne.
 
; Coeptir : Young noble, usually under the age of 15, employed as a page, squire, or midshipman.
 
; Coeptir : Young noble, usually under the age of 15, employed as a page, squire, or midshipman.
 
; Corvus : The state of permanent depilation of the scalp that is a mark of honour amongst the Lords-Pilot. It is required in order to implant a crucis (see below), although some illegal techniques allow the implantee to keep his or hear scalp hair.
 
; Corvus : The state of permanent depilation of the scalp that is a mark of honour amongst the Lords-Pilot. It is required in order to implant a crucis (see below), although some illegal techniques allow the implantee to keep his or hear scalp hair.
Line 18: Line 19:
 
; Cotar Antistes : Senior priest, elected, who officially represents the Church and presides over certain important ceremonies.  His word has force of law.
 
; Cotar Antistes : Senior priest, elected, who officially represents the Church and presides over certain important ceremonies.  His word has force of law.
 
; Cotar Arderes : Another title for the Primarch.
 
; Cotar Arderes : Another title for the Primarch.
; Cotar Fomas : A priest much like a regular cotar, but he is also a warrior.  He has all the powers of a cotar, but he also commands an arm of the Mundus Humanitas’ military.  Unlike a cotar, who is commanded by the dregutai, a cotar fomas answers directly to the archcotare. While he cannot act without the archcotare’s leave, the cotar fomas has broadranging powers. He deploys his units as he sees fit and is the archcotare’s enforcer.
+
; Cotar Fomas : A priest much like a regular cotar, but he is also a warrior.  He has all the powers of a cotar, but he also commands an arm of the Mundus Humanitas’ military.  Unlike a cotar, who is commanded by the dregutai, a cotar fomas answers directly to the archcotare. While he cannot act without the archcotare’s leave, the cotar fomas has broadranging powers. He deploys his units as he sees fit and is the archcotare’s enforcer.
 
; Crucis : An electronic port that is built into the back of the head at the occipital lobe to allow control of iron or hammer.  Through this interface, the machine responds to mental commands and monitors vital signs.  The crucis gets its name from the cross shape of the implant. It is large enough to be seen clearly on the back on the head and is a badge of honor for all who have one.
 
; Crucis : An electronic port that is built into the back of the head at the occipital lobe to allow control of iron or hammer.  Through this interface, the machine responds to mental commands and monitors vital signs.  The crucis gets its name from the cross shape of the implant. It is large enough to be seen clearly on the back on the head and is a badge of honor for all who have one.
; Cyrean : Heretics of the Comoran Empire who do not believe in the supremacy of the Mundus Humanitas. They believe the church is morally bankrupt, decadent and corrupt. Their own churches preach the Prophet’s teachings, but they have no fortress temples, no primarch and no massive church bureaucracy. Their religious power is decentralized and their faith more egalitarian. Cyreans are vehement in their beliefs they believe the Mundus Humanitas jeopardizes souls rather than saving them. Devout Cyreans are committed to its eradication.
+
; Cyrean : Heretics of the Comoran Empire who do not believe in the supremacy of the Mundus Humanitas. They believe the church is morally bankrupt, decadent and corrupt. Their own churches preach the Prophet’s teachings, but they have no fortress temples, no primarch and no massive church bureaucracy. Their religious power is decentralized and their faith more egalitarian. Cyreans are vehement in their beliefs — they believe the Mundus Humanitas jeopardizes souls rather than saving them. Devout Cyreans are committed to its eradication.
 
; Dregus (pl. Dregutai) : Prelates elected from the cotars.  They work as adjuncts for the archcotare, advising and assisting him. They carry out his will and supervise the cotars.  Dregutai often officiate at temple services in the absence of the archcotare.  When the archcotare does perform the duties himself, the noncelebrant officials are always dregutai.  A dregus can become quite powerful if he serves a weak archcotare. Much like the metropolitans are to the Primarch, they are "the power behind the throne." Crossing an influential one is a dangerous business.
 
; Dregus (pl. Dregutai) : Prelates elected from the cotars.  They work as adjuncts for the archcotare, advising and assisting him. They carry out his will and supervise the cotars.  Dregutai often officiate at temple services in the absence of the archcotare.  When the archcotare does perform the duties himself, the noncelebrant officials are always dregutai.  A dregus can become quite powerful if he serves a weak archcotare. Much like the metropolitans are to the Primarch, they are "the power behind the throne." Crossing an influential one is a dangerous business.
 
; Distortion Drive : A drive technology that manipulates the value of time to allow faster-than-light interstellar travel.
 
; Distortion Drive : A drive technology that manipulates the value of time to allow faster-than-light interstellar travel.
Line 37: Line 38:
 
; HEAP : High-Explosive, Armor Penetrating.
 
; HEAP : High-Explosive, Armor Penetrating.
 
; HEAT : Hyper-Endothermic Assimilation Technology.  A HEAT suit provides excellent heat masking and moderate visual cloaking.
 
; HEAT : Hyper-Endothermic Assimilation Technology.  A HEAT suit provides excellent heat masking and moderate visual cloaking.
; Iron : Vernacular for a particular type of mechanized armor. It is perhaps a noble’s single greatest status symbol—an honor and a privilege allowed to only the nobility and the most accomplished warriors.  The Iron Empires take their name from the symbolic image of wars and conquest led by nobles clad in iron.  Though it is cumbersome, iron is ingenious in its design. It is a selfcontained environmental suit that turns a human being into a small tank. Power, locomotion, protection, and life support are all provided by the suit. An iron company is a formidable force.
+
; Iron : Vernacular for a particular type of mechanized armor. It is perhaps a noble’s single greatest status symbol—an honor and a privilege allowed to only the nobility and the most accomplished warriors.  The Iron Empires take their name from the symbolic image of wars and conquest led by nobles clad in iron.  Though it is cumbersome, iron is ingenious in its design. It is a selfcontained environmental suit that turns a human being into a small tank. Power, locomotion, protection, and life support are all provided by the suit. An iron company is a formidable force.
 
; Kerrn : Race tthat was genetically engineered by the Vaylen to serve them; however, after only a generation or two, the Kerrn's remarkable immune system rejected the Vaylen tampering.  Kerrn have a fiere hatred for the Vaylen and their engineered slave races.  They are large and green, with brightly coloured eye patches.  
 
; Kerrn : Race tthat was genetically engineered by the Vaylen to serve them; however, after only a generation or two, the Kerrn's remarkable immune system rejected the Vaylen tampering.  Kerrn have a fiere hatred for the Vaylen and their engineered slave races.  They are large and green, with brightly coloured eye patches.  
 
; Kunmai : The Kunmai are one of the more powerful groups in the Karsan League.  They hold to imperial tradition, while ascribing to the more liberal views common to the people of the Karsan League. Since the collapse of the Hanrilke dynasty, the Kunmai have promoted their own imperial lineage under their own emperor, the Tirkahn.
 
; Kunmai : The Kunmai are one of the more powerful groups in the Karsan League.  They hold to imperial tradition, while ascribing to the more liberal views common to the people of the Karsan League. Since the collapse of the Hanrilke dynasty, the Kunmai have promoted their own imperial lineage under their own emperor, the Tirkahn.
Line 49: Line 50:
 
; Naiven : Native Vaylen worm that has not been implanted in another living creature.
 
; Naiven : Native Vaylen worm that has not been implanted in another living creature.
 
; Order of the Mystic Fire : The Mystes are an itinerant monastic order among the Mundus Humanitas.  While sanctioned by the Church, the exclusively female organization is regarded with some suspicion.
 
; Order of the Mystic Fire : The Mystes are an itinerant monastic order among the Mundus Humanitas.  While sanctioned by the Church, the exclusively female organization is regarded with some suspicion.
; Order of the Seeking Fire : The Order of the Seeking Fire is the Church’s official name for its internal investigatory arm, known popularly as "the Inquisition."
+
; Order of the Seeking Fire : The Order of the Seeking Fire is the Church’s official name for its internal investigatory arm, known popularly as "the Inquisition."
 
; PAc : Particle Accelerator.
 
; PAc : Particle Accelerator.
 
; Primarch : Successor of Ahmilahk (also Arch Metropolitan or Cotar Arderes) and the Mundus Humanitas Church's supreme authority.  
 
; Primarch : Successor of Ahmilahk (also Arch Metropolitan or Cotar Arderes) and the Mundus Humanitas Church's supreme authority.  
; Psychology : Use of genetically engineered (and now inheritable) psionic powers; the power to read thoughts, communicate telepathically and forcefully alter a target’s behavior or personality with only a thought.
+
; Psychology : Use of genetically engineered (and now inheritable) psionic powers; the power to read thoughts, communicate telepathically and forcefully alter a target’s behavior or personality with only a thought.
 
; Ravilar : A class of patroned historians who chronicle the events of the age.
 
; Ravilar : A class of patroned historians who chronicle the events of the age.
 
; SCArE : Sub-critical area explosive.
 
; SCArE : Sub-critical area explosive.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)