Difference between revisions of "Iron Man"

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'''Feats:''' Attack Specialization (blast), Attack Specialization (unarmed), Attractive, Benefit (wealth) 5, Connected, Contacts, Favored Opponent (Other High Tech Superhumans) 2, Improved Initiative, Improvised Tools, Inventor, Master Plan, Power Attack, Second Chance 2 (Craft [electronic] checks, Disable Device checks), Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [Technology])
 
'''Feats:''' Attack Specialization (blast), Attack Specialization (unarmed), Attractive, Benefit (wealth) 5, Connected, Contacts, Favored Opponent (Other High Tech Superhumans) 2, Improved Initiative, Improvised Tools, Inventor, Master Plan, Power Attack, Second Chance 2 (Craft [electronic] checks, Disable Device checks), Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [Technology])
  
'''Powers:'''
+
'''Powers: Device 43''' (Power Armor, Hard to Lose, Powers described below)
 
 
*'''Device 43''' (Power Armor, Hard to Lose, Powers described below)
 
  
 
*'''Absorption 5''' (Boosts Blast, Enhanced Strength, or Super-Strength, ''Extra:'' Energy Storage, ''Flaw:'' Limited to Electricity)
 
*'''Absorption 5''' (Boosts Blast, Enhanced Strength, or Super-Strength, ''Extra:'' Energy Storage, ''Flaw:'' Limited to Electricity)

Revision as of 17:42, 10 May 2006

Iron Man, PL 13

Str 36 [11] (+13), Dex 16 [12] (+3), Con 12 (+1), Int 30 (+10), Wis 14 (+2), Cha 16 (+3)

Skills: Bluff 4 (+7/+11), Computers 10 (+20), Craft (electronic) 15 (+25), Craft (mechanical) 15 (+25), Diplomacy 3 (+6/+10), Disable Device 10 (+20), Intimidate 6 (+9), Investigate 5 (+15), Knowledge (business) 5 (+15), Knowledge (physical sciences) 10 (+20), Knowledge (technology) 15 (+25), Notice 4 (+6), Pilot 3 (+6), Profession (industrialist) 13 (+15), Sense Motive 4 (+6)

Feats: Attack Specialization (blast), Attack Specialization (unarmed), Attractive, Benefit (wealth) 5, Connected, Contacts, Favored Opponent (Other High Tech Superhumans) 2, Improved Initiative, Improvised Tools, Inventor, Master Plan, Power Attack, Second Chance 2 (Craft [electronic] checks, Disable Device checks), Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [Technology])

Powers: Device 43 (Power Armor, Hard to Lose, Powers described below)

  • Absorption 5 (Boosts Blast, Enhanced Strength, or Super-Strength, Extra: Energy Storage, Flaw: Limited to Electricity)
  • Blast 13 (Repulsor Rays, Power Feat: Split Attack, Alternate Powers: Blast 13 [Unibeam Laser], Dazzle 13 [Visual, Unibeam Light], Environmental Control 6 [Unibeam Light, 250 ft, cone-shaped], Illusion 13 [Holograms, Visual, Progression 4 (100 ft), Flaw: Limited - Only to create up to 12 mirror images], Magnetic Control 13, Nullify Fire Powers 13 [Extinguisher], Stun 9 [Sonics, Extra: Area (Burst)])
  • Communication 7 (Radio, 200 miles)
  • Enhanced Attack Bonus 4
  • Enhanced Defense Bonus 4
  • Enhanced Dexterity 4
  • Enhanced Strenght 25
  • Flight 6 (500 MPH, Alternate Powers: Burrowing 6 [50 MPH], Flight 1 plus Strike 10 [use boot rockets as weapons], Speed 4 [100 MPH, Running Skates])
  • Immunity 9 (All Environments, Disease, Poison, Suffocation [Flaw: 2 Hour Air Supply])
  • Protection 12 (Extra: Impervious)
  • Sensory Shield 3 (All Senses)
  • Super-Senses 18 (Blindsight [Radio Sense, Extended], Blindsight [Sonar (Hearing Sense), Extended], Detect Energy [Free Action, Ranged, Extended], Direction Sense, Infravision, Radio, Time Sense)
  • Super-Strength 5 (Heavy Load: 50 tons)

Combat: Attack +8 (+10 unarmed, +10 armor weapons), Grapple +28, Damage +13 (unarmed and repulsors), Defense +10 (+5 flat-footed), Knockback -12, Initiative +7

Saves: Toughness +13 (+1 without armor), Fortitude +4, Reflex +6, Will +7

Drawbacks: Normal Identity (Full Round, -4)

Abilities 35 + Skills 31 (122 ranks) + Feats 20 + Powers 172 + Combat 20 + Saves 11 - Drawbacks 4 = Total 285