Editing IrradiatedFur:Equipment

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===Weapons===
 
===Weapons===
 
Add your accuracy to your attack roll.
 
Add your accuracy to your attack roll.
*Knife: Your basic stabby. Melee or Martial Arts, accuracy +0, damage Strength+2d6 stun. $10.
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*Knife: Your basic stabby. Melee or Martial Arts, accuracy 0, damage Strength 2d6 stun. $10.
*Sword: Your enhanced stabby. Melee or Martial Arts, accuracy +2, damage Strength+1d10 lethal. $100.
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*Sword: Your enhanced stabby. Melee or Martial Arts, accuracy 2, damage Strength 1d10 lethal. $100.
*Axe: A weapon pressed into service. Melee, accuracy -1, damage Strength+1d8 lethal. $25.
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*Axe: A weapon pressed into service. Melee, accuracy -1, damage Strength 1d8 lethal. $25.
*Machete: A weapon pressed into service. Melee, accuracy 0, damage Strength+2d6+1 stun. $20.
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*Machete: A weapon pressed into service. Melee, accuracy 0, damage Strength 2d6 1 stun. $20.
*Chainsaw: A very nasty weapon pressed into service. Melee, accuracy +1, damage 3d8 lethal.
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*Chainsaw: A very nasty weapon pressed into service. Melee, accuracy 1, damage 3d8 lethal.
*Staff: A reinforced version of the ever-present 10' pole. Melee, accuracy +2, damage Strength+d8 stun. $10.
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*Staff: A reinforced version of the ever-present 10' pole. Melee, accuracy 2, damage Strength d8 stun. $10.
*Great Sword: A claymore, katana, whip, or whatever your group thinks is the most awesome weapon. Melee, accuracy +2, damage Strength+3d8 lethal. $1000.
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*Great Sword: A claymore, katana, whip, or whatever your group thinks is the most awesome weapon. Melee, accuracy 2, damage Strength 3d8 lethal. $1000.
*Pistol: Your basic shooty. Firefight, accuracy +0, damage 2d6 lethal, range 30m. $500. Holds 12 shots; each shot costs $2.
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*Pistol: Your basic shooty. Firefight, accuracy 0, damage 2d6 lethal, range 30m. $500. Holds 12 shots; each shot costs $2.
*Autopistol: An enhanced pistol. May fire a three-shot mode for +4 accuracy (but firing three bullets, obviously). Firefight, accuracy +1, damage 2d6+1 lethal, range 30m. $800. Holds 21 shots; each shot costs $3.
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*Autopistol: An enhanced pistol. May fire a three-shot mode for 4 accuracy (but firing three bullets, obviously). Firefight, accuracy 1, damage 2d6 1 lethal, range 30m. $800. Holds 21 shots; each shot costs $3.
*Rifle: Your enhanced shooty. Has a three-shot mode. (Sniping, accuracy +2) or (Firefight, accuracy -2), damage 3d8 lethal, range 80m. $1500. Holds 40 shots; each shot costs $5.
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*Rifle: Your enhanced shooty. Has a three-shot mode. (Sniping, accuracy 2) or (Firefight, accuracy -2), damage 3d8 lethal, range 80m. $1500. Holds 40 shots; each shot costs $5.
*Sniper Rifle: A special-purpose weapon. Sniping, accuracy +4, damage 4d10 lethal, range 250m. $3000. Holds 1 shot; each shot costs $10.
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*Sniper Rifle: A special-purpose weapon. Sniping, accuracy 4, damage 4d10 lethal, range 250m. $3000. Holds 1 shot; each shot costs $10.
*Grenade: Does damage in a 10m radius. Firefight, accuracy -, damage 4d8 lethal, range (Strength+Strength+Weight Lifting) meters. $80.
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*Grenade: Does damage in a 10m radius. Firefight, accuracy -, damage 4d8 lethal, range (Strength Strength Weight Lifting) meters. $80.
*Claymore: A mine that deals damage in 25m long cone. None, accuracy -, damage 3d10+3 lethal, range -/25m. $125.
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*Claymore: A mine that deals damage in 25m long cone. None, accuracy -, damage 3d10 3 lethal, range -/25m. $125.
  
 
===Armor===
 
===Armor===

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