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Back to Homepage[https://wiki.rpg.net/index.php/ADnD.AgainstTheGiants]
 
Back to Homepage[https://wiki.rpg.net/index.php/ADnD.AgainstTheGiants]
  
'''Iscind Aranya''', Female Half-Elf Ranger 6
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'''Iscind, Half-Elf Ranger 6'''
  
 
==Physical Notes==
 
==Physical Notes==
[[File:ADnD.Iscind.jpg|250px|thumb|right|alt text]]
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[[File:ADnD.Iscind.jpg|200px|thumb|right|alt text]]
'''Race''': Half-Elf; '''Sex''': Female; '''Age''': 21
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Race: Half-Elf; Sex: Female; Age:
  
'''Height''': 5'4"; '''Weight''': 105lbs; '''Eye Color''': Blue; '''Hair Color''': Blond; '''Features''': Elven look and slightly pointed ears
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Height:;Weight:; Eye Color:; Hair Color:; Features:
  
 
==Social Class==
 
==Social Class==
Upper-lower class
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XX
  
 
==Personality Traits==
 
==Personality Traits==
'''Bonds''': Town of Flameflower, my birthplace and home to my mother.
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'''Bonds''':
  
'''Flaws''': I seek vengeance on those who killed my lover.
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'''Flaws''':
  
'''Ideals''': Always help those who seek it honorably.
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'''Ideals''':
  
'''Traits''': I am overly tender-hearted with those I care about.
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'''Traits''':
- I am shy around those I do not know well.
 
  
 
==ATTRIBUTES==
 
==ATTRIBUTES==
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| '''Dexterity''' || '''15''' || ''Mod: +1; Saving Throw: +3''
 
| '''Dexterity''' || '''15''' || ''Mod: +1; Saving Throw: +3''
 
|-
 
|-
| '''Constitution''' || '''15''' || ''Mod: +1; Saving Throw*: +4''
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| '''Constitution*''' || '''15''' || ''Mod: +1; Saving Throw: +5''
 
|-
 
|-
 
| '''Intelligence''' || '''10''' || ''Mod: +0; Saving Throw: +2''
 
| '''Intelligence''' || '''10''' || ''Mod: +0; Saving Throw: +2''
 
|-
 
|-
| '''Wisdom''' || '''13''' || ''Mod: +1; Saving Throw*: +5''
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| '''Wisdom*''' || '''13''' || ''Mod: +1; Saving Throw: +5''
 
|-
 
|-
 
| '''Charisma''' || '''11''' || ''Mod: +0; Saving Throw: +2''
 
| '''Charisma''' || '''11''' || ''Mod: +0; Saving Throw: +2''
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==SECONDARY STATS==
 
==SECONDARY STATS==
:'''Experience Points''': 37,500
+
:'''Hit Points''': XX (XHD, +0 CON Mod)
:'''Hit Points''': 46 (6d10 HD, +1 CON Mod)
+
:'''Armor Class''': 10 (armor +dex +shield +misc)
:'''Armor Class''': 15 (leather 3 +dex 1 +shield 2 +misc)
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:'''Attack Bonus''': +0
:'''Attack Bonus''': +6
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:'''Deity''':
:'''Ability Bonus -Proficiency''': +3; '''Nonproficiciency''': +1
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:'''Alignment''':
:'''Deity''': Ehlonna
 
:'''Alignment''': Neutral Good
 
:'''Languages''': Common, Elven, Gnoll, Orcish
 
  
:'''Weapons'''
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: * ('''Weapon'''): Attack Bonus: +0; Damage: 1Dx +0; Qualities:
: * '''Longbow +2''': Attack Bonus: +9; Damage: 1D8 +2; Qualities: Ranged 100ft, Piercing
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: * ('''Weapon'''): Attack Bonus: +0; Damage: 1Dx +0; Qualities:
: * '''Longsword +1''': Attack Bonus: +8; Damage: 1D8 +2; Qualities: Slashing
 
 
: * ('''Weapon'''): Attack Bonus: +0; Damage: 1Dx +0; Qualities:
 
: * ('''Weapon'''): Attack Bonus: +0; Damage: 1Dx +0; Qualities:
  
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:'''Size''': Medium
 
:'''Size''': Medium
 
:'''Movement''': 60 feet
 
:'''Movement''': 60 feet
:'''Ability Check Bonus''': +1 to Saving Throws and Ability Checks with for Dexterity, Intelligence, Wisdom, Charism.
+
:'''Languages''': Common, Elven
:'''Resistance''': +4 bonus to saving throws against Magical Sleep and Charm effects.
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:'''Ability Check Bonus''': +1 to ''four attributes (chosen by player)''
:'''Skill Bonus''': +2 to Perception and can spot secret and concealed doors when passing within 10ft automatically make a Perception test to notice it.  
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:'''Skill Bonus''': +2 to Perception and can spot secret and concealed doors when passing within 10ft automatically make a Perception test to notice it. ''Also gain one additional skill proficiency''
:'''Skill Proficiencies''': Languages (Common, Elven), bonus skill
 
 
:'''Twilight Vision''': can see normally by moonlight and in dim light.
 
:'''Twilight Vision''': can see normally by moonlight and in dim light.
  
 
==RANGER CLASS ABILITIES==
 
==RANGER CLASS ABILITIES==
:'''Saving Throws''': Consitution, Wisdom
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:'''XX''':
:'''Favored Enemy (+3)''': vs bugbears, cyclopskin, cyclopses, dune stalkers, ettins, flinds, giants, gibberling, gnolls, goblins, grimlock, hobgoblins, kobolds, meazels, norker, ogres, ogre magi, ogrillons, orcs, quaggoth, tasloi, trolls, and xvarts. Gain bonus to damage with melee & ranged weapon, and to Survival skills to track them. Bonus languages (Gnoll & Orc)
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:'''XX''':
:'''Foe Hunter (+3)''': bonus to Perception and Survival skills. Rangers also halve foes’ Armor Class bonuses for cover and concealment (round all fractions down).
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:'''XX''':
:'''Animal Empathy (+2)''': bonus to Animal Handling skill.
 
:'''Strider''': may move at their normal Movement Rate when making Stealth checks to move silently or Survival checks to track.
 
:'''Extra Attack (2/rd)'''
 
 
===Weapon and Armor Proficiencies===
 
===Weapon and Armor Proficiencies===
:'''Weapons''': all
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:'''Weapons''':
:'''Armor''': light and medium
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:'''Armor''':
:'''Shields''': all
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:'''Shields''':
 
 
 
===Spell Slots===
 
===Spell Slots===
 
'''Spells per level'''
 
'''Spells per level'''
:none yet
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:0 level Cantrips:
 +
:1st Level:
  
 
'''Spells prepaired'''
 
'''Spells prepaired'''
:none yet
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:0 level Cantrips:
 +
:1st Level:
  
 
==SKILLS==
 
==SKILLS==
: ''Acrobatics'' (DEX)  
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: ''Acrobatics'' (DEX) +0
: Animal Handling* (WIS) +7
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: Animal Handling (WIS) +0
: ''Arcana'' (INT)  
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: ''Arcana'' (INT) +0
: Athletics (STR) +1
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: Athletics (STR) +0
: Chiper (INT) +1
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: Chiper (INT) +0
: ''Craft'' [''Cook'']* (INT) +4
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: ''Craft'' [''type''] (INT) +0
: Deception (CHA) +1
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: Deception (CHA) +0
: ''Disable Device'' (DEX)
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: ''Disable Device'' (DEX) +0
: ''Disguise'' (CHA)
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: ''Disguise'' (CHA) +0
: History (INT) +1
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: History (INT) +0
: Insight (WIS) +2
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: Insight (WIS) +0
: Intimidation (CHA) +2
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: Intimidation (CHA) +0
: ''Language'' [type] (INT)  
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: ''Language'' [type] (INT) +0
: Medicine* (WIS) +5
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: Medicine (WIS) +0
: Nature* (INT) +4
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: Nature (INT) +0
: Perception* (WIS) +10
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: Perception (WIS) +0
: Performance (CHA) +1
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: Performance (CHA) +0
: Persuasion (CHA) +1
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: Persuasion (CHA) +0
: ''Poison'' (INT)  
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: ''Poison'' (INT) +0
: Profession [type] (WIS) +2
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: Profession [type] (WIS) +0
: Religion (INT) +1
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: Religion (INT) +0
: Sleight-of-Hands (DEX) +2
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: Sleight-of-Hands (DEX) +0
: Stealth* (DEX) +5
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: Stealth (DEX) +0
: Survival* (WIS) +8 (+11 vs. favored enemies)
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: Survival (WIS) +0
  
 
:: * Proficiency with these skills
 
:: * Proficiency with these skills
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==EQUIPMENT==
 
==EQUIPMENT==
'''Encumbrance''': Base (No Encumbrance) [Strx5]: 75lbs; Moderate Load [Strx10]: 150lbs; Heavy Load [Strx15]: 225lbs
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'''Encumbrance''': Base (No Encumbrance) [Strx5]: 0lbs; Moderate Load [Strx10]: 0lbs; Heavy Load [Strx15]: 0lbs
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|'''Leather Armor'''
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|'''XX'''
|'''''15 lbs'''''
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|'''''x lbs'''''
 
|-
 
|-
|'''Large Wooden Shield''' (unicorn painted on front)
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|'''XX'''
|'''''8 lbs'''''
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|'''''x lbs'''''
 
|-
 
|-
|'''Magical Longbow'''
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|'''XX'''
|'''''3 lb'''''
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|'''''x lb'''''
 
|-
 
|-
|'''Magic Longsword'''
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|'''XX'''
|'''''4 lbs'''''
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|'''''x lbs'''''
|-
 
|'''Dagger'''
 
|'''''1 lbs'''''
 
|-
 
|'''Quiver with 20 arrows'''
 
|'''''3 lbs'''''
 
|-
 
|'''Backpack'''
 
|'''''2 lbs'''''
 
|-
 
|'''Hooded Lantern'''
 
|'''''2 lb'''''
 
|-
 
|'''Mirror'''
 
|'''''* lbs'''''
 
|-
 
|'''3 Vials of Oil'''
 
|'''''3 lbs'''''
 
|-
 
|'''Vial of Perfume'''
 
|'''''* lbs'''''
 
|-
 
|'''Sewing Kit/Needle'''
 
|'''''* lbs'''''
 
 
|-
 
|-
|'''Small Tent'''
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|'''XX'''
|'''''10 lb'''''
 
|-
 
|'''Whetstone'''
 
|'''''1 lbs'''''
 
|-
 
|'''Winter Blanket'''
 
|'''''3 lbs'''''
 
|-
 
|'''Wineskin'''
 
|'''''1 lbs'''''
 
|-
 
|'''One week Rations'''
 
|'''''5 lb'''''
 
|-
 
|'''Boots of Elvenkind'''
 
 
|'''''x lbs'''''
 
|'''''x lbs'''''
 
|-
 
|-
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|-
 
|-
 
|'''Total '''
 
|'''Total '''
|'''''61.5 lbs'''''
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|'''''xx lbs'''''
 
|-
 
|-
 
|}
 
|}
  
 
==HISTORY==
 
==HISTORY==
Iscind lived most of her life in the town of Flameflower in the Vesve Forest. Her father was a Suel Ranger and her mother an Elven Priestess of Ehlonna, though they never married. Her father was a wandering sort and usually only showed up near or after her birthday. Except last year his visits suddenly stopped. She seeks to find his fate. Her lover an elven ranger was killed recently and she seeks vengeance on those responsible.
 
 
------------------------
 
 
 
"Meleth nin, I was to be the first..," she spoke softly as she laid his cloak over his grave. After she found him, she had chosen this spot to lay him to rest. Underneath a great oak where songbirds sang and near a fast running brook which also made its own music. The sounds of the forest he had always loved. She had loved them too but now they were less sweet without him to share their beauty.
 
"Meleth nin, I was to be the first..," she spoke softly as she laid his cloak over his grave. After she found him, she had chosen this spot to lay him to rest. Underneath a great oak where songbirds sang and near a fast running brook which also made its own music. The sounds of the forest he had always loved. She had loved them too but now they were less sweet without him to share their beauty.
  

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