Editing Ishka
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== Rank == | == Rank == | ||
− | * | + | *L5 Kobold Sneak |
− | *XP: | + | *XP: 12105/21200 (+5% bonus) |
*Alignment: Neutral | *Alignment: Neutral | ||
*NPC henchman of the PC [[Karag Two-Blades]] with three henchmen of her own: [[Anvan]], [[Tlilith Bronze-skin]], and [[Yszal Bronze-skin]] | *NPC henchman of the PC [[Karag Two-Blades]] with three henchmen of her own: [[Anvan]], [[Tlilith Bronze-skin]], and [[Yszal Bronze-skin]] | ||
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**'''Trap Finder''' The character is an expert trap finder, receiving a +2 bonus on proficiency throws to find and remove traps. She may find a trap in one round (rather than one turn) by making a successful proficiency throw with a -4 penalty. | **'''Trap Finder''' The character is an expert trap finder, receiving a +2 bonus on proficiency throws to find and remove traps. She may find a trap in one round (rather than one turn) by making a successful proficiency throw with a -4 penalty. | ||
**'''Thief skills''' (includes proficiency bonuses) | **'''Thief skills''' (includes proficiency bonuses) | ||
− | ***Open Locks | + | ***Open Locks 14+ |
− | ***Find and Remove Traps | + | ***Find and Remove Traps 12+ |
− | ***Pick Pockets | + | ***Pick Pockets 13+ |
− | ***Move Silently | + | ***Move Silently 11+ |
− | ***Climb Walls | + | ***Climb Walls 4+ |
− | ***Hide in Shadows | + | ***Hide in Shadows 13+ |
− | ***Hear Noise | + | ***Hear Noise 6+ |
**'''Backstab''' x3 | **'''Backstab''' x3 | ||
*Racial Proficiencies | *Racial Proficiencies | ||
**'''90' infravision''' | **'''90' infravision''' | ||
− | **'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of | + | **'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 19+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble. |
**'''Set Traps''' Kobolds are expert trap setters and, given time (minimum of 1 turn) and the proper equipment (rope, spikes, crowbars, etc) can jury rig traps. A reverse Remove Traps throw is made, with the roll modified by the material on hand, the amount of time allowed and the complexity of the trap. | **'''Set Traps''' Kobolds are expert trap setters and, given time (minimum of 1 turn) and the proper equipment (rope, spikes, crowbars, etc) can jury rig traps. A reverse Remove Traps throw is made, with the roll modified by the material on hand, the amount of time allowed and the complexity of the trap. | ||
**'''Sensitivity to Rock and Stone''' (+1 bonus to surprise while underground) | **'''Sensitivity to Rock and Stone''' (+1 bonus to surprise while underground) | ||
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== Combat == | == Combat == | ||
− | *AC | + | *AC 3 leather + dex |
− | *HP: | + | *HP: 22 |
*Movement Rate: 120/40/120 | *Movement Rate: 120/40/120 | ||
*Initiative Modifier +1 (-1 sunlight) (+1 bonus to surprise while underground) (+1 bonus to avoid surprise - Alertness) | *Initiative Modifier +1 (-1 sunlight) (+1 bonus to surprise while underground) (+1 bonus to avoid surprise - Alertness) | ||
*Attacks: | *Attacks: | ||
− | **Primary Melee Attack: ''Lightbringer'', +1 short sword ( | + | **Primary Melee Attack: ''Lightbringer'', +1 short sword (7+ melee), 1d4+1 dmg |
− | **Secondary Melee Attack: Dagger ( | + | **Secondary Melee Attack: Dagger (8+ melee, 8+ thrown), 1d4 dmg, range 10 / 20 / 30 |
− | **Primary Ranged Attack: Crossbow ( | + | **Primary Ranged Attack: Crossbow (7+), 1d4 dmg, range 80 / 160 / 240 |
**possible penalty in sunlight | **possible penalty in sunlight | ||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 11+ |
− | **Poison & Death | + | **Poison & Death 11+ |
− | **Blast & Breath | + | **Blast & Breath 14+ |
− | **Staves & Wands | + | **Staves & Wands 12+ |
− | **Spells | + | **Spells 13+ |
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== Equipment == | == Equipment == | ||
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Gear, Armor, Weapons: Total Encumbrance 3 stone | Gear, Armor, Weapons: Total Encumbrance 3 stone | ||
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*Backpack (can hold 3 stone) | *Backpack (can hold 3 stone) | ||
+ | **Leather armor (kobold sized) | ||
+ | **Dagger (1d4 damage) | ||
+ | **Crossbow (1d4 damage) w/20 bolts (note these must be commissioned in human lands because of their small size) | ||
**Wineskin with watered down kobold ale | **Wineskin with watered down kobold ale | ||
**One weeks dried rations (giant insect jerky, mushroom pemmican, etc.) | **One weeks dried rations (giant insect jerky, mushroom pemmican, etc.) | ||
**Set of Thieves tools | **Set of Thieves tools | ||
**Bedroll | **Bedroll | ||
− | **coin purse with 111. | + | **coin purse with 111.23 gp |
+ | |||
+ | ''Lightbringer'', a +1 short sword that lights on command as per the Light spell. | ||
− | Wealth: | + | Wealth: 1910 gp kept with Mr. Hand. |
== Mount == | == Mount == | ||
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*She actually gets a +1 bonus from prior treatment, for a result of Grudging Loyalty. | *She actually gets a +1 bonus from prior treatment, for a result of Grudging Loyalty. | ||
*Ishka gains one calamity (that should be marked on the sheet, somewhere). Paying for a restore life and limb will erase the calamity, as well as the scarring. Being gifted with a larger share of treasure, or a magic item, will also raise her morale. | *Ishka gains one calamity (that should be marked on the sheet, somewhere). Paying for a restore life and limb will erase the calamity, as well as the scarring. Being gifted with a larger share of treasure, or a magic item, will also raise her morale. | ||
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== Class Construction == | == Class Construction == |