Editing Ishka

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  
 
== Rank ==
 
== Rank ==
*L7 Kobold Sneak (Pilferer)
+
*L5 Kobold Sneak
*XP: 50,117/84,800 (+5% bonus)
+
*XP: 12105/21200 (+5% bonus)
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*NPC henchman of the PC [[Karag Two-Blades]] with three henchmen of her own: [[Anvan]], [[Tlilith Bronze-skin]], and [[Yszal Bronze-skin]]
 
*NPC henchman of the PC [[Karag Two-Blades]] with three henchmen of her own: [[Anvan]], [[Tlilith Bronze-skin]], and [[Yszal Bronze-skin]]
Line 37: Line 37:
 
**'''Trap Finder''' The character is an expert trap finder, receiving a +2 bonus on proficiency throws to find and remove traps. She may find a trap in one round (rather than one turn) by making a successful proficiency throw with a -4 penalty.
 
**'''Trap Finder''' The character is an expert trap finder, receiving a +2 bonus on proficiency throws to find and remove traps. She may find a trap in one round (rather than one turn) by making a successful proficiency throw with a -4 penalty.
 
**'''Thief skills''' (includes proficiency bonuses)
 
**'''Thief skills''' (includes proficiency bonuses)
***Open Locks 10+
+
***Open Locks 14+
***Find and Remove Traps 9+
+
***Find and Remove Traps 12+
***Pick Pockets 10+
+
***Pick Pockets 13+
***Move Silently 8+
+
***Move Silently 11+
***Climb Walls 3+
+
***Climb Walls 4+
***Hide in Shadows 10+
+
***Hide in Shadows 13+
***Hear Noise 4+
+
***Hear Noise 6+
 
**'''Backstab''' x3
 
**'''Backstab''' x3
  
 
*Racial Proficiencies
 
*Racial Proficiencies
 
**'''90' infravision'''
 
**'''90' infravision'''
**'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 15+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble.
+
**'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 19+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble.
 
**'''Set Traps''' Kobolds are expert trap setters and, given time (minimum of 1 turn) and the proper equipment (rope, spikes, crowbars, etc) can jury rig traps. A reverse Remove Traps throw is made, with the roll modified by the material on hand, the amount of time allowed and the complexity of the trap.  
 
**'''Set Traps''' Kobolds are expert trap setters and, given time (minimum of 1 turn) and the proper equipment (rope, spikes, crowbars, etc) can jury rig traps. A reverse Remove Traps throw is made, with the roll modified by the material on hand, the amount of time allowed and the complexity of the trap.  
 
**'''Sensitivity to Rock and Stone''' (+1 bonus to surprise while underground)
 
**'''Sensitivity to Rock and Stone''' (+1 bonus to surprise while underground)
Line 54: Line 54:
  
 
== Combat ==
 
== Combat ==
*AC 4 masterwork leather + dex
+
*AC 3 leather + dex
*HP: 31
+
*HP: 22
 
*Movement Rate: 120/40/120
 
*Movement Rate: 120/40/120
 
*Initiative Modifier +1 (-1 sunlight) (+1 bonus to surprise while underground) (+1 bonus to avoid surprise - Alertness)
 
*Initiative Modifier +1 (-1 sunlight) (+1 bonus to surprise while underground) (+1 bonus to avoid surprise - Alertness)
 
*Attacks:
 
*Attacks:
**Primary Melee Attack: ''Lightbringer'', +1 short sword (6+ melee attack throw), 1d4+1 dmg
+
**Primary Melee Attack: ''Lightbringer'', +1 short sword (7+ melee), 1d4+1 dmg
**Secondary Melee Attack: Dagger (7+ melee, 6+ thrown), 1d4 dmg, range 10 / 20 / 30
+
**Secondary Melee Attack: Dagger (8+ melee, 8+ thrown), 1d4 dmg, range 10 / 20 / 30
**Primary Ranged Attack: Crossbow (6+ attack throw), 1d4 dmg, range 80 / 160 / 240
+
**Primary Ranged Attack: Crossbow (7+), 1d4 dmg, range 80 / 160 / 240
 
**possible penalty in sunlight
 
**possible penalty in sunlight
  
 
*Saves:
 
*Saves:
**Petrification & Paralysis 10+
+
**Petrification & Paralysis 11+
**Poison & Death 10+
+
**Poison & Death 11+
**Blast & Breath 13+
+
**Blast & Breath 14+
**Staves & Wands 11+
+
**Staves & Wands 12+
**Spells 12+
+
**Spells 13+
 
 
==Mercenaries and Henchmen==
 
929 gp/month
 
*Anvan, 400 gp/month
 
*Tlilith, 200 gp/month
 
**9 kobold light infantry w/daylight goggles, 54 gp/month
 
**3 veteran kobolds (2 Warrenguards, 1 Sneak) w/ daylight goggles, 75 gp/month
 
*Yszal, 200 gp/month
 
  
 
== Equipment ==
 
== Equipment ==
Line 83: Line 75:
 
Gear, Armor, Weapons: Total Encumbrance 3 stone  
 
Gear, Armor, Weapons: Total Encumbrance 3 stone  
  
*Masterwork brown recluse spider leather armor +1 (kobold sized)
 
*''Lightbringer'', a +1 short sword that lights on command as per the Light spell
 
*Dagger (1d4 damage)
 
*Crossbow (1d4 damage) w/20 bolts (note these must be commissioned in human lands because of their small size)
 
*special-commissioned tinted glasses
 
 
*Backpack (can hold 3 stone)
 
*Backpack (can hold 3 stone)
 +
**Leather armor (kobold sized)
 +
**Dagger (1d4 damage)
 +
**Crossbow (1d4 damage) w/20 bolts (note these must be commissioned in human lands because of their small size)
 
**Wineskin with watered down kobold ale
 
**Wineskin with watered down kobold ale
 
**One weeks dried rations (giant insect jerky, mushroom pemmican, etc.)
 
**One weeks dried rations (giant insect jerky, mushroom pemmican, etc.)
 
**Set of Thieves tools
 
**Set of Thieves tools
 
**Bedroll
 
**Bedroll
**coin purse with 111.24 gp
+
**coin purse with 111.23 gp
 +
 
 +
''Lightbringer'', a +1 short sword that lights on command as per the Light spell.
  
Wealth: 5060.9 gp kept with Mr. Hand.
+
Wealth: 1910 gp kept with Mr. Hand.
  
 
== Mount ==
 
== Mount ==
Line 112: Line 104:
 
*She actually gets a +1 bonus from prior treatment, for a result of Grudging Loyalty.
 
*She actually gets a +1 bonus from prior treatment, for a result of Grudging Loyalty.
 
*Ishka gains one calamity (that should be marked on the sheet, somewhere). Paying for a restore life and limb will erase the calamity, as well as the scarring. Being gifted with a larger share of treasure, or a magic item, will also raise her morale.
 
*Ishka gains one calamity (that should be marked on the sheet, somewhere). Paying for a restore life and limb will erase the calamity, as well as the scarring. Being gifted with a larger share of treasure, or a magic item, will also raise her morale.
 
==Significant Events==
 
 
[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20586077#post20586077 Ishkagirri]
 
  
 
== Class Construction ==
 
== Class Construction ==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)