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== Rank ==
 
== Rank ==
*L7 Kobold Sneak (Pilferer)
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*L5 Kobold Sneak
*XP: 50,117/84,800 (+5% bonus)
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*XP: 12105/21200 (+5% bonus)
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*NPC henchman of the PC [[Karag Two-Blades]] with three henchmen of her own: [[Anvan]], [[Tlilith Bronze-skin]], and [[Yszal Bronze-skin]]
 
*NPC henchman of the PC [[Karag Two-Blades]] with three henchmen of her own: [[Anvan]], [[Tlilith Bronze-skin]], and [[Yszal Bronze-skin]]
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**'''Trap Finder''' The character is an expert trap finder, receiving a +2 bonus on proficiency throws to find and remove traps. She may find a trap in one round (rather than one turn) by making a successful proficiency throw with a -4 penalty.
 
**'''Trap Finder''' The character is an expert trap finder, receiving a +2 bonus on proficiency throws to find and remove traps. She may find a trap in one round (rather than one turn) by making a successful proficiency throw with a -4 penalty.
 
**'''Thief skills''' (includes proficiency bonuses)
 
**'''Thief skills''' (includes proficiency bonuses)
***Open Locks 10+
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***Open Locks 14+
***Find and Remove Traps 9+
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***Find and Remove Traps 12+
***Pick Pockets 10+
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***Pick Pockets 13+
***Move Silently 8+
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***Move Silently 11+
***Climb Walls 3+
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***Climb Walls 4+
***Hide in Shadows 10+
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***Hide in Shadows 13+
***Hear Noise 4+
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***Hear Noise 6+
 
**'''Backstab''' x3
 
**'''Backstab''' x3
  
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== Combat ==
 
== Combat ==
*AC 4 masterwork leather + dex
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*AC 3 leather + dex
*HP: 31
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*HP: 22
 
*Movement Rate: 120/40/120
 
*Movement Rate: 120/40/120
 
*Initiative Modifier +1 (-1 sunlight) (+1 bonus to surprise while underground) (+1 bonus to avoid surprise - Alertness)
 
*Initiative Modifier +1 (-1 sunlight) (+1 bonus to surprise while underground) (+1 bonus to avoid surprise - Alertness)
 
*Attacks:
 
*Attacks:
**Primary Melee Attack: ''Lightbringer'', +1 short sword (6+ melee attack throw), 1d4+1 dmg
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**Primary Melee Attack: ''Lightbringer'', +1 short sword (7+ melee), 1d4+1 dmg
**Secondary Melee Attack: Dagger (7+ melee, 6+ thrown), 1d4 dmg, range 10 / 20 / 30
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**Secondary Melee Attack: Dagger (8+ melee, 8+ thrown), 1d4 dmg, range 10 / 20 / 30
**Primary Ranged Attack: Crossbow (6+ attack throw), 1d4 dmg, range 80 / 160 / 240
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**Primary Ranged Attack: Crossbow (7+), 1d4 dmg, range 80 / 160 / 240
 
**possible penalty in sunlight
 
**possible penalty in sunlight
  
 
*Saves:
 
*Saves:
**Petrification & Paralysis 10+
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**Petrification & Paralysis 11+
**Poison & Death 10+
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**Poison & Death 11+
**Blast & Breath 13+
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**Blast & Breath 14+
**Staves & Wands 11+
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**Staves & Wands 12+
**Spells 12+
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**Spells 13+
 
 
==Mercenaries and Henchmen==
 
929 gp/month
 
*Anvan, 400 gp/month
 
*Tlilith, 200 gp/month
 
**9 kobold light infantry w/daylight goggles, 54 gp/month
 
**3 veteran kobolds (2 Warrenguards, 1 Sneak) w/ daylight goggles, 75 gp/month
 
*Yszal, 200 gp/month
 
  
 
== Equipment ==
 
== Equipment ==
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Gear, Armor, Weapons: Total Encumbrance 3 stone  
 
Gear, Armor, Weapons: Total Encumbrance 3 stone  
  
*Masterwork brown recluse spider leather armor +1 (kobold sized)
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*Leather armor (kobold sized)
 
*''Lightbringer'', a +1 short sword that lights on command as per the Light spell
 
*''Lightbringer'', a +1 short sword that lights on command as per the Light spell
 
*Dagger (1d4 damage)
 
*Dagger (1d4 damage)
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**Set of Thieves tools
 
**Set of Thieves tools
 
**Bedroll
 
**Bedroll
**coin purse with 111.24 gp
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**coin purse with 111.23 gp
  
Wealth: 5060.9 gp kept with Mr. Hand.
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Wealth: 1760 gp kept with Mr. Hand.
  
 
== Mount ==
 
== Mount ==
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*She actually gets a +1 bonus from prior treatment, for a result of Grudging Loyalty.
 
*She actually gets a +1 bonus from prior treatment, for a result of Grudging Loyalty.
 
*Ishka gains one calamity (that should be marked on the sheet, somewhere). Paying for a restore life and limb will erase the calamity, as well as the scarring. Being gifted with a larger share of treasure, or a magic item, will also raise her morale.
 
*Ishka gains one calamity (that should be marked on the sheet, somewhere). Paying for a restore life and limb will erase the calamity, as well as the scarring. Being gifted with a larger share of treasure, or a magic item, will also raise her morale.
 
==Significant Events==
 
 
[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20586077#post20586077 Ishkagirri]
 
  
 
== Class Construction ==
 
== Class Construction ==

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