Difference between revisions of "Iskilli Hawl-Beak"

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(Notes)
(Skill Groups)
Line 37: Line 37:
 
***Style:-
 
***Style:-
 
**Dodge (15%): 35%
 
**Dodge (15%): 35%
**Climb (25%): 30%
+
**Climb (25%): 35%
**Jump (25%): 30%
+
**Jump (25%): 35%
 
**<u>Tumbling</u> (25%): n%
 
**<u>Tumbling</u> (25%): n%
  
Line 125: Line 125:
 
*'''Perception: +5%'''
 
*'''Perception: +5%'''
 
**Listen (25%): 60%
 
**Listen (25%): 60%
**Scan (25%): 70%*
+
**Scan (25%): 75%*
 
**<u>Sense</u> (5%):-
 
**<u>Sense</u> (5%):-
 
***Ambush: n%
 
***Ambush: n%

Revision as of 06:04, 27 February 2009

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Character Sheet Format

- Back to The_Valley_of_Cradles

Background

Write a brief history of your PC here.

Character Details

  • Name: Iskilli Hawl-Beak
  • Race: Human
  • Cults:-
    • Rune Level: none
    • Initiate: Humakt
    • Lay Member: Orlanth
  • Social Condition: Townsman (Alda Chur)
  • Sex: Male
  • Previous Experience: Medium Infantry mercenary company
  • Abilities:-
    • Sex appeal (+4 CHA to sexual interests)
    • Poor relationship with all saurians (-4 reaction, will attack you in preference to others)
    • Gift & Geas - Sense assassin ability and Never use a large shield

Characteristics

Str: 17, Con: 15(temp 7), Siz: 16, Int: 15, Pow: 14, Dex: 14:, Cha: 12.

  • Damage Bonus/Minus: +1d6
  • Hit Point Bonus/minus: +1 HP
  • Experience bonus: +9%
  • Encumbrance limit: 16 currently 12

Skill Groups

Asterisk indicates cult skill

  • Agility: +5%
    • Dance (30%/5%): n%
      • Style:-
    • Dodge (15%): 35%
    • Climb (25%): 35%
    • Jump (25%): 35%
    • Tumbling (25%): n%


  • Aim: +10%
    • Catch (25%): 35%
    • Throw (25%): 45%


  • Knowledge: +5%
    • Evaluate (10%):-
      • Treasure: 15%
      • Trade Goods: 15%
      • Art: 15%
    • Read/Write Language (10/0%):-
      • Swordspeech: Read 15% / Write 5%
    • Animal Lore (5%):-
      • Find cattle food: 25%
      • Hunting: 25%
      • Tending/Herding: 25%
      • Training: 25%
    • Folk Lore (30%)
      • Sartarite/Tarshite: 35%
      • Human: 35%
    • Mineral Lore (5%):-
      • Mining: 10%
      • Caving: 10%
      • Assess Mineral: 10%
    • Plant Lore (5%):-
      • Find healing plants: 25%
      • Identify plants: 25%
      • Farming: 25%
    • World lore (5%):-
      • Find Water: 25%
      • Survival: 25%
      • Weatherlore: 25%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +20%
    • Boating (10%): 30%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: 65%*
      • Masonry/architect: 30%
      • Peaceful Cut/butchery: 30%
      • Shiphandling: 30%
      • Teamster/packhandler: 30%
    • Swimming (15%): 35%
    • Riding (5%): 50%*
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +10%
    • First aid (10%): 85%*
    • Treat disease/poison (5): 50%*
    • Sleight of hand (15%):-
      • Hide item: 25%
      • Pick pockets: 25%
      • Palm object: 25%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 40%
      • Netmaking: 20%
      • Gemsmith/Jewelcraft: 20%
      • Brewing: 20%
      • Trapsmith: 20%
      • Locksmith: 20%
    • Devices (5):-
      • Lock pick: 15%
      • Trap set/disarm: 15%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +5%
    • Listen (25%): 60%
    • Scan (25%): 75%*
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin (25%): 30%*
    • Spot (5%):-
      • Hidden items: 45%
      • Trap: 45%
    • Taste analysis (5%): n%
    • Tracking (10%): 45%


  • Stealth: +5%
    • Camouflage (10%): 55%*
    • Hide (15%): 50%
    • Move quietly (15%): 20%
    • Ambush (5)%: 10%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +5%
    • Bargain (10%): 15%
    • Orate (10%): 70%*
    • Sing (5%): 10%
    • Speak Tarshite: 80%
    • Speak Tradetalk: (0%): 20%
    • Speak Swordspeech (0%): 20%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +5%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): 25%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Streetwise: 15%
      • Courtliness: 40%
      • Nomad ways: 10%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Full Helm and Padded Hood 6 7 2 19-20
Left Arm Plate Vambrace & Padding 5 7 1 16-18
Right Arm Plate Vambrace & Padding 5 7 1 13-15
Chest Light Chain Hauberk & Heavy Padding 7 6 1.5 12
Abdomen Light Chain Hauberk & Heavy Padding 6 6 1.5 09-11
Left Leg Plate Greaves & Padding 6 7 1 05-08
Right Leg Plate Greaves & Padding 6-4 7 1 01-04
  • Total Hit Points: 16-4
  • Total armour ENC: 9
  • Move silently reduction: -45%

Weapons and Shields

  • Attack Bonus/Minus: +20%
  • Parry Bonus/Minus: +5%
  • Aim Bonus/Minus: +10%
  • Strike Ranks: Siz: 1 + Dex:2 = 3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Bastard Sword 1d10+1+1d6 5 20 90%* 15%* 1.2 1
RH Dagger 1d4+2+1d6 7 12 85% 30% melee 0
LH Med. Shield 1d6+1d6 7 12 20% 50%* melee 2
Heavy Crossbow (2H) 2d6+2 1/3MR 10 60% pry% 120 2
Throwing Knife (x2) 1d4+1d3 S/MR 12 25% 20% 20 0
Fist 1d3+1d6 7 arm 65% 55% melee 0
Kick 1d6+1d6 7 leg 65% pry% melee 0
Head Butt 1d4+1d6 7 head 50% pry% melee 0
Grapple Special 7 special 65% pry% melee 0
  • Total weapon ENC: 5

Magic

  • Power:-
    • Current Characteristic POW: 14
    • Current Available POW: 14
    • Current Stored POW: 25 (Crystal 12 & Crystal 13). Spent: 11: [1? /Multimissile 2/Bladesharp 3/Demoralize 5]


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Bladesharp 4, Parry 2, Detect Enemies (1), Demoralize (1), Multimissile 2, Heal 1, Countermagic 1.
  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • Bastard sword and scabbard, Dagger and 2 throwing knives in scabbards on belt, Hvy crossbow, medium shield.
  • Armour:
    • Full helm, plate greaves & vambraces, light chain (ahem) hauberk. Padded hood and under-armour (hvy. at chest and abd.)
    • Unused: Cuirb. greaves and vams / Open helm
  • Other:
    • Pow 13 storage crystal
    • Pow 12 storage crystal
    • Heal 6 Potion

Notes

  • RL Requirements: 2 of the starred weapon skills & 3 of the starred skill skills.
  • Humakt cult battle magic (1/2 price): Coordination / Detect Undead 1pt / Fireblade / Glamour var / Repair
  • Checks: Scan / Xbow attack / Treat Poison.disease / POW / Sword / Jump / Orate / Climb

Start game with 162L