Difference between revisions of "Islander:Initiation"

From RPGnet
Jump to: navigation, search
 
(2)
Line 21: Line 21:
 
## If you fail, stay on this step.
 
## If you fail, stay on this step.
 
# '''You see your prey! You may attack it from afar or attempt to sneak up on it.
 
# '''You see your prey! You may attack it from afar or attempt to sneak up on it.
## If you use a ranged weapon, make an attack.
+
## If you use a ranged weapon or a Spell, make an attack.
 
### If you slay it, go to the final step.
 
### If you slay it, go to the final step.
 
### If it survives, go to the next step.
 
### If it survives, go to the next step.
Line 39: Line 39:
 
### If it Wounds you, you do not gain a Fate point, but take a -2 fame penalty instead. You are out of the race.
 
### If it Wounds you, you do not gain a Fate point, but take a -2 fame penalty instead. You are out of the race.
 
# '''You run to the Cave with your offering.
 
# '''You run to the Cave with your offering.
## Make a Run roll, difficulty 14.
+
## Make a Run roll, Difficulty 14.
 
### If you succeed, you reach the Cave!
 
### If you succeed, you reach the Cave!
 
### If you fail, stay on this step.
 
### If you fail, stay on this step.
 +
 +
 +
==3==

Revision as of 18:04, 24 August 2006

One player must take the NPC Tribal Elder. One must take the NPC Avatar.

Before starting, the players must choose the name of their tribe and who their God is.


1

The scene begins at dawn, with the PCs kneeling together and their tribe in a circle around them. The Elder makes a short speech about their becoming adults and getting their names, then there is silence for a minute. They hear a howl from deep within the forest, jump up and run off in its direction.


2

The Reward for reaching the Cave first is 4 Fame.

They must each track and slay a Kin-tuk Lizard, and take it as an offering to their God.

Each player has 1 turn per Phase. They must complete each step before heading onto the next one and may only attempt one step each phase ('steps' are in bold). Once a player has reached the Cave, it is the final Phase; if any other players also manage to complete it, they split the Reward (round fractions up).

  1. Make a Track roll to find a Kin-tuk, Difficulty 13.
    1. If you succeed, go to the next step.
    2. If you fail, stay on this step.
  2. You see your prey! You may attack it from afar or attempt to sneak up on it.
    1. If you use a ranged weapon or a Spell, make an attack.
      1. If you slay it, go to the final step.
      2. If it survives, go to the next step.
    2. If you attempt to creep up on it, make a Sneak roll, Difficulty 11.
      1. If you succeed, make an attack
        1. If you slay it, go to the final step.
        2. If it survives, go to the next step.
      2. If you fail, stay on this step.
  3. Make a Track roll to find a Kin-tuk, Difficulty 12.
    1. If you succeed, go to the next step.
    2. If you fail, stay on this step.
  4. The Kin-tuk screaches from above and attacks you!
    1. Make an Awareness roll, Difficulty 12. If you fail, the Kin-tuk gets +3 Speed
    2. Fight it for a single round.
      1. If you both survive, stay on this step.
      2. If you slay it, go to the final step
      3. If it Wounds you, you do not gain a Fate point, but take a -2 fame penalty instead. You are out of the race.
  5. You run to the Cave with your offering.
    1. Make a Run roll, Difficulty 14.
      1. If you succeed, you reach the Cave!
      2. If you fail, stay on this step.


3