Editing Islander:System
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== Combat == | == Combat == | ||
β | + | Ambush | |
+ | The victim must make an Awareness roll, the ambusher a Hide roll. If the ambusher wins they get +2 Speed for the first round. | ||
0. Add Rank to Speed to find Initiative. Subtract 2 if the character is changing or drawing a weapon. | 0. Add Rank to Speed to find Initiative. Subtract 2 if the character is changing or drawing a weapon. | ||
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Wounded characters may no longer participate. When a PC is Wounded, they add 1 to their Fate. | Wounded characters may no longer participate. When a PC is Wounded, they add 1 to their Fate. | ||
β | To conduct a | + | To conduct a Duel, go through steps 0, 2, 3a; no one is Wounded. Duelling NPCs roll in Phase 3b. |
+ | |||
+ | Blind characters take -2 Initiative and to all rolls. | ||
β | |||
== Group Actions == | == Group Actions == |