Editing Islander:System

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== Combat ==
 
== Combat ==
  
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'''Ambush''': The victim must make an Awareness roll, the ambusher a Hide roll. If the ambusher wins they  get +2 Speed for the first round.
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Ambush
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The victim must make an Awareness roll, the ambusher a Hide roll. If the ambusher wins they  get +2 Speed for the first round.
  
 
0. Add Rank to Speed to find Initiative. Subtract 2 if the character is changing or drawing a weapon.
 
0. Add Rank to Speed to find Initiative. Subtract 2 if the character is changing or drawing a weapon.
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Wounded characters may no longer participate. When a PC is Wounded, they add 1 to their Fate.
 
Wounded characters may no longer participate. When a PC is Wounded, they add 1 to their Fate.
  
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To conduct a '''Duel''', go through steps 0, 2, 3a; no one is Wounded. Duelling NPCs roll in Phase 3b.
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To conduct a Duel, go through steps 0, 2, 3a; no one is Wounded. Duelling NPCs roll in Phase 3b.
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Blind characters take -2 Initiative and to all rolls.
  
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'''Blind''' characters take -2 Initiative and to all rolls.
 
  
 
== Group Actions ==
 
== Group Actions ==

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