Islander:System

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Scenario

If this is the first game of the campaign, the players play Scenario 1.

Afterwards, any player may elect a Sub Plot, else the campaign progresses through the Meta Plot. In a conflict over progression, a Duel may be held with the winner deciding.

Basic Tasks

Beat the Difficulty with 3D6 + Stat + Skill to succeed.

Combat

0. Add Rank to Range or Gather to find Initiative. Subtract 2 if the character is changing or drawing a weapon.

1. All characters of equel Initiative act simultaneously, starting with the highest. This consists of choosing an action and a target.

2. Roll 3D6 in the middle of the table. This is the General Roll.

3a. PCs roll 3D6 + Stat + Skill: if this exceeds their target's Defence, their target is Wounded.

3b. NPCs compare General Roll + Stat + Skill to their target's Defence; if it exceeds it, their target is Wounded and may no longer act.

4. Once all characters have acted, either side can elect to continue hostilities, else combat ends. If either side loses all of its members, they lose and probably die.

To conduct a Duel, go through steps 0, 1, 3a; no one is Wounded.