Difference between revisions of "Isle of Photos/beastman"
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Init +5; Senses low-light vision, scent; Perception +4<br/> | Init +5; Senses low-light vision, scent; Perception +4<br/> | ||
'''DEFENSE'''<br/> | '''DEFENSE'''<br/> | ||
− | *AC | + | *AC 20, touch 12, flat-footed 20 (+6 defence bonus, +2 Dex, +4 natural) Note: this nis too high; reduce to 20<br/> |
*hp 21 (2d10+6)<br/> | *hp 21 (2d10+6)<br/> | ||
*Fort +6, Ref +2, Will +2 (+3 vs. fear)<br/> | *Fort +6, Ref +2, Will +2 (+3 vs. fear)<br/> |
Revision as of 07:15, 18 July 2018
Beastman, Spawn of Typhon
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(HUMAN FORM)
CR 2, XP 600
Human natural beastman fighter 2
CE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4
DEFENSE
- AC 17, touch 11, flat-footed 16 (+6 defence bonus, +1 Dex)
- hp 19 (2d10+4)
- Fort +5, Ref +1, Will +2 (+3 vs. fear)
- Defensive Abilities bravery +1
OFFENSE
- Speed 30 ft. (20 ft. in armor)
- Melee short sword +5 (1d6+2/19–20)
- Ranged sling +3 (1d4)
STATISTICS
- Str 17, Dex 13, Con 14, Int 8, Wis 14, Cha 8
- Base Atk +2; CMB +5; CMD 16
- Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack
- Skills Climb +3, Intimidate +4, Perception +4
- Languages Koine
- SQ change shape (human, beastman; polymorph)
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(BEAST FORM)
Human natural beastman fighter 2
CE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4
DEFENSE
- AC 20, touch 12, flat-footed 20 (+6 defence bonus, +2 Dex, +4 natural) Note: this nis too high; reduce to 20
- hp 21 (2d10+6)
- Fort +6, Ref +2, Will +2 (+3 vs. fear)
- Defensive Abilities bravery +1; DR 10/tin-made bronze
OFFENSE
Speed 30 ft. (20 ft. in armor)
Melee short sword +6 (1d6+2/19–20), bite +1 (1d6+1 plus disease, filth fever)
Ranged sling +4 (1d4)
STATISTICS
- Str 19, Dex 15, Con 17,Int 8, Wis 14, Cha 8
- Base Atk +2; CMB +6; CMD 18
- Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack
- Skills Climb +4, Intimidate +4, Perception +4
- Languages Common
- SQ change shape (human, beastman; polymorph)
- Filth fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2
- consecutive saves. The save DC is Constitution-based.