Difference between revisions of "Isle of Photos/beastman"

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Init +5; Senses low-light vision, scent; Perception +4<br/>
 
Init +5; Senses low-light vision, scent; Perception +4<br/>
 
'''DEFENSE'''<br/>
 
'''DEFENSE'''<br/>
*AC 20, touch 12, flat-footed 20 (+6 defence bonus, +2 Dex, +4 natural) Note: this nis too high; reduce to 20<br/>
+
*AC 20, touch 12, flat-footed 20 (+6 defence bonus, +2 Dex, +4 natural) Note: this is too high; reduce to 20<br/>
 
*hp 21 (2d10+6)<br/>
 
*hp 21 (2d10+6)<br/>
 
*Fort +6, Ref +2, Will +2 (+3 vs. fear)<br/>
 
*Fort +6, Ref +2, Will +2 (+3 vs. fear)<br/>

Revision as of 07:16, 18 July 2018

Beastman, Spawn of Typhon ........................................
(HUMAN FORM)
CR 2, XP 600
Human natural beastman fighter 2
CE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4
DEFENSE

  • AC 17, touch 11, flat-footed 16 (+6 defence bonus, +1 Dex)
  • hp 19 (2d10+4)
  • Fort +5, Ref +1, Will +2 (+3 vs. fear)
  • Defensive Abilities bravery +1

OFFENSE

  • Speed 30 ft. (20 ft. in armor)
  • Melee short sword +5 (1d6+2/19–20)
  • Ranged sling +3 (1d4)

STATISTICS

  • Str 17, Dex 13, Con 14, Int 8, Wis 14, Cha 8
  • Base Atk +2; CMB +5; CMD 16
  • Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack
  • Skills Climb +3, Intimidate +4, Perception +4
  • Languages Koine
  • SQ change shape (human, beastman; polymorph)

........................................
(BEAST FORM)
Human natural beastman fighter 2
CE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4
DEFENSE

  • AC 20, touch 12, flat-footed 20 (+6 defence bonus, +2 Dex, +4 natural) Note: this is too high; reduce to 20
  • hp 21 (2d10+6)
  • Fort +6, Ref +2, Will +2 (+3 vs. fear)
  • Defensive Abilities bravery +1; DR 10/tin-made bronze

OFFENSE
Speed 30 ft. (20 ft. in armor)
Melee short sword +6 (1d6+2/19–20), bite +1 (1d6+1 plus disease, filth fever)
Ranged sling +4 (1d4)
STATISTICS

  • Str 19, Dex 15, Con 17,Int 8, Wis 14, Cha 8
  • Base Atk +2; CMB +6; CMD 18
  • Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack
  • Skills Climb +4, Intimidate +4, Perception +4
  • Languages Common
  • SQ change shape (human, beastman; polymorph)
  • Filth fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2
  • consecutive saves. The save DC is Constitution-based.