Difference between revisions of "Istvan Meszaros"

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== Istvan Meszaros (level 1) ==
 
== Istvan Meszaros (level 1) ==
  
*'''Goal:''' Destroy the Black Academics of Raktia.
+
*'''Quote:''' "Legions of monsters I've fought across the land, but the cruelest of all is the one we call man."
 +
*'''Goal:''' To destroy the Black Academies of Raktia once and for all.
 
*'''Height:''' 5'11" / '''Weight:''' 150 lbs.
 
*'''Height:''' 5'11" / '''Weight:''' 150 lbs.
 
*'''Languages:''' Pelagic, Yazik
 
*'''Languages:''' Pelagic, Yazik
  
 
== Facts ==
 
== Facts ==
*Origin: Gambler and Storyteller Extraordinaire
+
*Origin: Istvan is a skillful gambler and a lover of stories from the market town of Drenkova.
*Past Career: Monster Hunter in Service to the Curse-Eaters
+
*Past Career: Istvan was taken as an apprentice to a master Curse-Eater, hunting both monsters and Uncreated throughout the darkened lands.
*Relationship: Aeria Gloris, Special Agent of the Bright Republic
+
*Relationship: Istvan once traveled to the Ulstang Skerries, and there stole the knowledge of dread necromancy from the Witch-Queen Sif herself.
  
 
== Attributes ==
 
== Attributes ==
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|-
 
|-
 
| '''Wealth'''  
 
| '''Wealth'''  
| 0
+
| 1
 
|}
 
|}
  
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===Low Magic===
 
===Low Magic===
''Theotechnology''
+
''Necromancy''
*'''Apprentice:''' Apprentices learn no magic, but become skilled in architecture, tinkering, and the crafting of delicate work such as a jeweler or goldsmith might do. Those of the Thousand Gods focus more on learning of the myriad divinities of the land and their specific powers and servants.
+
*'''Apprentice:''' Apprentice necromancers learn no magic, but become skilled in anatomical studies, the liturgies of the dead, funeral rites, and the embalming of corpses.
  
*'''Adept:''' Adept theotechnicians treat their art as sufficient justification for being able to create minor magic items as described in the Treasures chapter. Each month of their determined labor counts as 1 Dominion point for the creation of a minor magic item, though they cannot create them in bulk as Godbound can or create arms and armor more powerful than those with a +1 bonus. Adepts can identify the function and powers of such minor magic items.
+
*'''Adept:''' Adepts can detect the presence of dead bodies within a mile and know their exact conditions, become impervious to pain by deadening their flesh, call forth a necrotic nimbus around their limbs (turning them into 1d6 weapons), summon 2 HD skeleton soldiers, or cause a one foot cube of matter to decay and rot away no matter its composition.
  
*'''Master:''' A master theotechnician can fashion up to +2 weapons and armor, and at a cost of 1 Wealth point and a week's work they can build a 4 HD minor servitor. This servitor is not sentient, but it will obey the master intelligently.
+
*'''Master:''' Masters of necromancy can hurl bolts of death energy (1d10), become immune to cold or freezing conditions, place a rotting affliction that slowly withers limbs and liquefies organs, create a shroud of death for a scene that damages everyone around them within 10 feet for 1d4 damage, remove their need for food, sleep, and drink for the day, create 5 HD war-draugr from a suitable corpse, or command undead to briefly obey them for a scene.
  
*'''Archmage:''' Archmages of the theotechnicians can build +3 weapons and armor and can fabricate 8 HD servitors with a month's work and 2 Wealth points of expenditure. Archmages automatically succeed at all saving throws forced on them by effects generated by minor magical items.
+
*'''Archmage:''' Archmages can hurl exploding orbs of necrosis that do 2d10 damage to everything within a 20’ radius of their landing point, become immune even to magical cold, summon an 8 HD wraith, place a horrific rotting affliction on an entire group of people, or sacrifice a lesser foe's life and soul to grant the necromancer youthful vigor for two weeks regardless of age.
  
 
==XP and Dominion Log==
 
==XP and Dominion Log==
  
 
===Dominion Log===
 
===Dominion Log===

Revision as of 21:09, 5 February 2018

Istvan Meszaros.jpg

Istvan Meszaros (level 1)

  • Quote: "Legions of monsters I've fought across the land, but the cruelest of all is the one we call man."
  • Goal: To destroy the Black Academies of Raktia once and for all.
  • Height: 5'11" / Weight: 150 lbs.
  • Languages: Pelagic, Yazik

Facts

  • Origin: Istvan is a skillful gambler and a lover of stories from the market town of Drenkova.
  • Past Career: Istvan was taken as an apprentice to a master Curse-Eater, hunting both monsters and Uncreated throughout the darkened lands.
  • Relationship: Istvan once traveled to the Ulstang Skerries, and there stole the knowledge of dread necromancy from the Witch-Queen Sif herself.

Attributes

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 13 16 16 11 14 12
Modifier +1 +2 +2 +0 +1 +0
Check 8+ 5+ 5+ 10+ 7+ 9+

Resources

Total Free
Effort 2 2
Influence 2 2 Earned per Month
Dominion 0 0 0
Wealth 1

Saving Throws

Base Mod Armour Penalty Final Save
Hardiness 15 -2 13
Evasion 15 -2 13
Spirit 15 -1 14

Hit Points

Current Maximum
10 10

Armor

  • AC: 1
  • Type: Drawing Out the Line

Attacks

  • Base Attack Bonus: +1
  • Fray Die: 1d8
Description Attribute Attack Bonus Range Damage
The World Against You Wisdom +3 100 feet 1d10+2

Abilities

Words

Fate

The Godbound is master of their own will. They have an invincible defense against mental influences or mind-reading, and may cause attempts at the latter to return any results they wish.

  • Drawing Out the Line (lesser) - Constant
  • Persistence of Being (lesser) - Instant
  • Someone Else's Name (lesser) - Action

Health

Heroes with the Health Word have an invincible defense against diseases and poisons, and can diagnose them instantly. They may set their Constitution to 16, or to 18 if it’s already 16 or higher.

  • Flesh Made True (lesser) - Action

Luck

Heroes gifted in the Luck Word may roll 1d20 once a day. At any time during that day, they may replace their own or someone else’s 1d20 roll with the one in reserve. They can only replace a roll once per day.

  • Blighted Luck (lesser) - Action
  • The World Against You (lesser) - On Turn

Low Magic

Necromancy

  • Apprentice: Apprentice necromancers learn no magic, but become skilled in anatomical studies, the liturgies of the dead, funeral rites, and the embalming of corpses.
  • Adept: Adepts can detect the presence of dead bodies within a mile and know their exact conditions, become impervious to pain by deadening their flesh, call forth a necrotic nimbus around their limbs (turning them into 1d6 weapons), summon 2 HD skeleton soldiers, or cause a one foot cube of matter to decay and rot away no matter its composition.
  • Master: Masters of necromancy can hurl bolts of death energy (1d10), become immune to cold or freezing conditions, place a rotting affliction that slowly withers limbs and liquefies organs, create a shroud of death for a scene that damages everyone around them within 10 feet for 1d4 damage, remove their need for food, sleep, and drink for the day, create 5 HD war-draugr from a suitable corpse, or command undead to briefly obey them for a scene.
  • Archmage: Archmages can hurl exploding orbs of necrosis that do 2d10 damage to everything within a 20’ radius of their landing point, become immune even to magical cold, summon an 8 HD wraith, place a horrific rotting affliction on an entire group of people, or sacrifice a lesser foe's life and soul to grant the necromancer youthful vigor for two weeks regardless of age.

XP and Dominion Log

Dominion Log