Difference between revisions of "Items of Interest from Against The Giants"

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==Weapons & Armor==
 
==Weapons & Armor==
 
+
''Weapons''
 
*Trailmaker +3 Longsword: Wounding (to party)
 
*Trailmaker +3 Longsword: Wounding (to party)
 
*The Sword Tang (+1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day); Added Deadly Precision to sword +16,000
 
*The Sword Tang (+1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day); Added Deadly Precision to sword +16,000
 
*+1 Brilliant Energy Ghost Touch Scimitar (Sheds light)
 
*+1 Brilliant Energy Ghost Touch Scimitar (Sheds light)
 +
*short sword +3 Keen Deadly Precision
 +
*assassin’s dagger
 +
*20 shuriken +1 flaming
 +
*Large +1 Dagger of Venom
 +
*+3 Large GreatClub x2
 +
*+2 heavy mace of wounding
 +
*+3 Large Great Clubs x4
 +
*Great sword, +2 Flaming Burst, ‘Gwyndor’ CG, Int 10, Wis 12, Cha 12, Empathy, Cure moderate wounds (2d8+3) 3/day on wielder
 +
*Great Sword, +1, Flaming Burst Magebane, ‘Nularcos’ NG, Int 13 Wis 13, Cha 10, Empathy, 10 ranks Spellcraft, detect magic at will
 +
*warhammer, Dwarven Thrower
 +
*+3 Battle Axe, Vorpal, Parrying ‘Loper’
  
 +
''Armor''
 
*+2 Light Blackwood Shield (+3 AC)
 
*+2 Light Blackwood Shield (+3 AC)
 
*Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
 
*Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
 
*Shortbow Comp (+2str bonus) +1 2,525
 
*Shortbow Comp (+2str bonus) +1 2,525
 +
*large mithril chain shirt +3 Twilight
 +
*studded leather armor +5 Greater Slick, Silent Moves, Shadow
 +
*+3 Large Twilight Mithril Chain
 +
*Large Rhinohide x2
 +
*+3 Large Chain Shirts x4
 +
*+7 Mithril Chain Shirt, Twilight
  
 
''Arrows''
 
''Arrows''
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*2 Alchemists fire bullet
 
*2 Alchemists fire bullet
  
''Lower Level Loot -- Unidentified''
 
 
*a large mithril chain shirt
 
*a studded leather armor
 
*a short sword and dagger
 
*20 shuriken
 
  
 
==Wondrous Items==
 
==Wondrous Items==
Line 41: Line 53:
 
*Eyes of Doom
 
*Eyes of Doom
 
*Pearl of power (2nd)
 
*Pearl of power (2nd)
 +
*Pearl of power (4th)
 
*Wind Fan
 
*Wind Fan
 
*Bag of Holding Type IV ...... 10,000 gp
 
*Bag of Holding Type IV ...... 10,000 gp
 +
*+6 Belt of Giant Strength x2 (I think these have been taken - Matthew)
 +
*+3 Cloak of Resistance x2
 +
*Periapt of Wisdom +4
 +
*+3 Cloak of Protection
 +
*+2 Gloves of Dexterity x4
 +
*+1 Cloak of Resistance x4
 +
*24 collars of obedience
 +
*4 amulets of Natural Armor +4
 +
*Amulet of Proof against Detection and Location
 +
*Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII
 +
*Deck of Illusions
 +
*Necklace of Adaptation
 +
*Belt of Many pockets
 +
*Thought Bottle
 +
*Boots of Striding and Springing
 +
*Cloak of Charisma +6
 +
*Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.)
 +
*1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc.
 +
 +
''Pisonic''
 +
*crystal mask of insightful detection
 +
*a pair of gloves of object reading
  
 
==Rings==
 
==Rings==
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*Ring of the Ram (24c)
 
*Ring of the Ram (24c)
 
*Ring of Protection +2
 
*Ring of Protection +2
 
+
*2 rings of protection +4 (I think these are claimed - Matthew)
 
+
*Ring of freedom of movement
''Lower Level Loot -- Unidentified''
+
*Ring of Freedom of Movement
 
+
*Ring of the Balor
*Ring
+
*Ring of Mind Shielding x2
*Ring
+
*+5 ring of protection
*Ring
+
*Ring of Evasion
 +
*4 rings +4 protection
 +
*Ring of lore
 +
*+5 ring of Protection
 +
*Ring of Universal Energy Resistance, Minor
  
 
==Wands, Staffs, and Rods==  
 
==Wands, Staffs, and Rods==  
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*Wand of Enlarge Person ...... 187.5 gp to recharge
 
*Wand of Enlarge Person ...... 187.5 gp to recharge
 
*Wand of Owl's Wisdom ........ 1125 gp to recharge
 
*Wand of Owl's Wisdom ........ 1125 gp to recharge
 +
*Wand of fire trap (25)
 +
*Wand of greater invisibility (20)
 +
*Wand of fireball 10th (15)
 +
*Wand of Dispel Magic 10th (30)
  
 
*Rod of the Viper
 
*Rod of the Viper
 
*Rod of Flame Extinguishing
 
*Rod of Flame Extinguishing
 +
*Rod of withering
 +
*Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod
  
 
+
*Staff of the Woodslands (39)
''Lower Level Loot -- Unidentified''
 
 
 
*Rod
 
*Rod
 
*Wand
 
*Wand
 
*Wand
 
*Wand
 
  
 
==Scrolls==
 
==Scrolls==
Line 83: Line 120:
 
*Scroll: Detect Poison x 4 50
 
*Scroll: Detect Poison x 4 50
 
*Scroll: Prot from evil x 4 100
 
*Scroll: Prot from evil x 4 100
 +
*Scroll of time stop
  
 
==Potions==
 
==Potions==
 
*Potions of cure light wounds.x 3 200
 
*Potions of cure light wounds.x 3 200
 
*Restorative Ointment (3c)
 
*Restorative Ointment (3c)
 
+
*40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp
 
 
''Lower Level Loot -- Unidentified''
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
*Potion
 
  
 
==Other Items==
 
==Other Items==
Line 110: Line 132:
  
 
*Scrolls and letters taken from Nosnra.
 
*Scrolls and letters taken from Nosnra.
 
''Lower Level Loot -- Unidentified''
 
*A Pearl
 

Revision as of 12:37, 4 December 2006

Against The Giants Campaign

Items- Unassigned (So go for it)

Weapons & Armor

Weapons

  • Trailmaker +3 Longsword: Wounding (to party)
  • The Sword Tang (+1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day); Added Deadly Precision to sword +16,000
  • +1 Brilliant Energy Ghost Touch Scimitar (Sheds light)
  • short sword +3 Keen Deadly Precision
  • assassin’s dagger
  • 20 shuriken +1 flaming
  • Large +1 Dagger of Venom
  • +3 Large GreatClub x2
  • +2 heavy mace of wounding
  • +3 Large Great Clubs x4
  • Great sword, +2 Flaming Burst, ‘Gwyndor’ CG, Int 10, Wis 12, Cha 12, Empathy, Cure moderate wounds (2d8+3) 3/day on wielder
  • Great Sword, +1, Flaming Burst Magebane, ‘Nularcos’ NG, Int 13 Wis 13, Cha 10, Empathy, 10 ranks Spellcraft, detect magic at will
  • warhammer, Dwarven Thrower
  • +3 Battle Axe, Vorpal, Parrying ‘Loper’

Armor

  • +2 Light Blackwood Shield (+3 AC)
  • Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
  • Shortbow Comp (+2str bonus) +1 2,525
  • large mithril chain shirt +3 Twilight
  • studded leather armor +5 Greater Slick, Silent Moves, Shadow
  • +3 Large Twilight Mithril Chain
  • Large Rhinohide x2
  • +3 Large Chain Shirts x4
  • +7 Mithril Chain Shirt, Twilight

Arrows

  • 12 Alchemical silver, Masterwork.
  • 6 Adamantine, Masterwork.
  • 12 Cold Iron. Masterwork
  • 6 Darkwood Masterwork
  • 4 alchemical arrows Masterwork
  • 20 normal arrows Masterwork
  • 2 acidic fire heads
  • 2 Alchemists fire bullet


Wondrous Items

  • Belt of Strength, +4 (Albard's old one)
  • Chasuble of fell power (+2d6 Eldritch Blast, Greater) 18,000
  • Hewards Handy Haversack (holds 120lbs,weighs 5. Free action to use) 2,000
  • Possum pouch (12”x 3”wide pouch DC30 on search) 1800
  • Quiver of Ehlonna (2lbs Holds 60arr/18jav/6spears,staves.) 1800
  • Boots of Striding and springing (+10’ speed/+5 jump) 5,500
  • Eversmoking Bottle
  • Eyes of Doom
  • Pearl of power (2nd)
  • Pearl of power (4th)
  • Wind Fan
  • Bag of Holding Type IV ...... 10,000 gp
  • +6 Belt of Giant Strength x2 (I think these have been taken - Matthew)
  • +3 Cloak of Resistance x2
  • Periapt of Wisdom +4
  • +3 Cloak of Protection
  • +2 Gloves of Dexterity x4
  • +1 Cloak of Resistance x4
  • 24 collars of obedience
  • 4 amulets of Natural Armor +4
  • Amulet of Proof against Detection and Location
  • Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII
  • Deck of Illusions
  • Necklace of Adaptation
  • Belt of Many pockets
  • Thought Bottle
  • Boots of Striding and Springing
  • Cloak of Charisma +6
  • Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.)
  • 1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc.

Pisonic

  • crystal mask of insightful detection
  • a pair of gloves of object reading

Rings

  • Ring of the Ram (24c)
  • Ring of Protection +2
  • 2 rings of protection +4 (I think these are claimed - Matthew)
  • Ring of freedom of movement
  • Ring of Freedom of Movement
  • Ring of the Balor
  • Ring of Mind Shielding x2
  • +5 ring of protection
  • Ring of Evasion
  • 4 rings +4 protection
  • Ring of lore
  • +5 ring of Protection
  • Ring of Universal Energy Resistance, Minor

Wands, Staffs, and Rods

  • Wand of Lightning Bolt (5th) (4c)
  • Wand of Magic Missile (7th) (8c)
  • Wand of Charm Animal ........ 187.5 gp to recharge
  • Wand of Summon Monster III .. 2812.5 gp to recharge
  • Wand of Eagle's Splendor .... 1125 gp to recharge
  • Wand of Enlarge Person ...... 187.5 gp to recharge
  • Wand of Owl's Wisdom ........ 1125 gp to recharge
  • Wand of fire trap (25)
  • Wand of greater invisibility (20)
  • Wand of fireball 10th (15)
  • Wand of Dispel Magic 10th (30)
  • Rod of the Viper
  • Rod of Flame Extinguishing
  • Rod of withering
  • Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod
  • Staff of the Woodslands (39)

Scrolls

  • Scroll: of Death Ward 4th clerical 750
  • Scroll: resist Cold, Acid, Sonics 10 450
  • Scroll: Detect Poison x 4 50
  • Scroll: Prot from evil x 4 100
  • Scroll of time stop

Potions

  • Potions of cure light wounds.x 3 200
  • Restorative Ointment (3c)
  • 40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp

Other Items

  • Alchemist’s Lab ............. 500 gp
  • Scrolls and letters taken from Nosnra.