Difference between revisions of "Items of Interest from Against The Giants"

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(Noted Kazoth's interests)
(Isaac claims)
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*+2 Light Blackwood Shield (+3 AC)
 
*+2 Light Blackwood Shield (+3 AC)
 
*Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
 
*Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
*large mithril chain shirt +3 Twilight
+
*large mithril chain shirt +3 Twilight (Nosnra-Sim can use it)
 
*studded leather armor +5 Greater Slick, Silent Moves, Shadow
 
*studded leather armor +5 Greater Slick, Silent Moves, Shadow
 
*+3 Large Twilight Mithril Chain
 
*+3 Large Twilight Mithril Chain
 
*Large Rhinohide x2
 
*Large Rhinohide x2
 
*+3 Large Chain Shirts x4
 
*+3 Large Chain Shirts x4
*+7 Mithril Chain Shirt, Twilight
+
*+7 Mithril Chain Shirt, Twilight (Isaac wants it; 0% spell failure!)
  
 
''Arrows''
 
''Arrows''
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*Wind Fan
 
*Wind Fan
 
*Bag of Holding Type IV ...... 10,000 gp
 
*Bag of Holding Type IV ...... 10,000 gp
*+6 Belt of Giant Strength x2 (I think these have been taken - Matthew)
+
*+6 Belt of Giant Strength x2
 
*+3 Cloak of Resistance x2
 
*+3 Cloak of Resistance x2
 
*Periapt of Wisdom +4
 
*Periapt of Wisdom +4
 
*+3 Cloak of Protection  
 
*+3 Cloak of Protection  
*+2 Gloves of Dexterity x4
+
*+2 Gloves of Dexterity x4 (Isaac took a pair)
 
*+1 Cloak of Resistance x4
 
*+1 Cloak of Resistance x4
 
*24 collars of obedience
 
*24 collars of obedience
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*Necklace of Adaptation
 
*Necklace of Adaptation
 
*Belt of Many pockets
 
*Belt of Many pockets
*Thought Bottle
+
*Thought Bottle  
 
*Boots of Striding and Springing
 
*Boots of Striding and Springing
*Cloak of Charisma +6
+
*Cloak of Charisma +6 (Isaac interested)
 
*Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.)
 
*Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.)
 
*1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc.
 
*1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc.
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*Ring of the Ram (24c)
 
*Ring of the Ram (24c)
 
*Ring of Protection +2
 
*Ring of Protection +2
*2 rings of protection +4 (I think these are claimed - Matthew)
+
*2 rings of protection +4 (Isaac has one, would like one for Nosnra-Sim)
 
*Ring of freedom of movement (INTERESTED! - Kazoth)
 
*Ring of freedom of movement (INTERESTED! - Kazoth)
 
*Ring of Freedom of Movement
 
*Ring of Freedom of Movement
*Ring of the Balor (Summons Balor by reciting true name. This power is given by the ring. Once summoned, the bearer of the ring must make a DC 10 Cha check to order Balor to do anything. On a one, Balor is free for one minute)
+
*Ring of the Balor (Summons Balor by reciting true name. This power is given by the ring. Once summoned, the bearer of the ring must make a DC 10 Cha check to order Balor to do anything. On a one, Balor is free for one minute) (Isaac is keeping custody, as he's neutral enought to use it.)
 
*Ring of Mind Shielding x2
 
*Ring of Mind Shielding x2
 
*+5 ring of protection
 
*+5 ring of protection
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==Wands, Staffs, and Rods==  
 
==Wands, Staffs, and Rods==  
*Wand of Lightning Bolt (5th) (4c)
+
*Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)
*Wand of Magic Missile (7th) (8c)
+
*Wand of Magic Missile (7th) (8c) (Isaac takes it)
*Wand of Charm Animal ........ 187.5 gp to recharge
+
*Wand of Charm Animal ........ 187.5 gp to recharge  
*Wand of Summon Monster III .. 2812.5 gp to recharge
+
*Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)
*Wand of Eagle's Splendor .... 1125 gp to recharge
+
*Wand of Eagle's Splendor .... 1125 gp to recharge (Isaac takes it)
*Wand of Enlarge Person ...... 187.5 gp to recharge
+
*Wand of Enlarge Person ...... 187.5 gp to recharge (Isaac takes it)
*Wand of Owl's Wisdom ........ 1125 gp to recharge
+
*Wand of Owl's Wisdom ........ 1125 gp to recharge  
*Wand of fire trap (25)
+
*Wand of fire trap (25)(Isaac takes it)
*Wand of greater invisibility (20)
+
*Wand of greater invisibility (20)(Isaac takes it)
*Wand of fireball 10th (15)
+
*Wand of fireball 10th (15)(Isaac takes it)
*Wand of Dispel Magic 10th (30)
+
*Wand of Dispel Magic 10th (30) (Isaac takes it)
 
*Rod of the Viper
 
*Rod of the Viper
 
*Rod of Flame Extinguishing
 
*Rod of Flame Extinguishing
 
*Rod of withering
 
*Rod of withering
*Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod
+
*Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod (suggest Kazoth take it)
 
*Staff of the Woodslands (39)
 
*Staff of the Woodslands (39)
  
 
==Scrolls==
 
==Scrolls==
 
*Scroll: of Death Ward 4th clerical 750
 
*Scroll: of Death Ward 4th clerical 750
*Scroll: resist Cold, Acid, Sonics 10 450
+
*Scroll: resist Cold, Acid, Sonics 10 450 (Isaac claims it)
*Scroll: Detect Poison x 4 50
+
*Scroll: Detect Poison x 4 50 (Isaac claims it)
*Scroll: Prot from evil x 4 100
+
*Scroll: Prot from evil x 4 100 (Isaac claims it)
*Scroll of time stop
+
*Scroll of time stop (Isaac takes it)
  
 
==Potions==
 
==Potions==
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*Restorative Ointment (3c)
 
*Restorative Ointment (3c)
 
*40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp
 
*40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp
 +
*(From Forty Potions, Isaac takes: Potions of Remove Blindess x2, Potion of Gaseous Form x1, Potion of Cure Serious x 2)
  
 
==Other Items==
 
==Other Items==

Revision as of 09:55, 5 December 2006

Against The Giants Campaign

Items- Unassigned (So go for it)

Weapons & Armor

Weapons

  • Trailmaker +3 Longsword: Wounding (to party)
  • The Sword Tang (+1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day); Added Deadly Precision to sword +16,000
  • +1 Brilliant Energy Ghost Touch Scimitar (Sheds light)
  • short sword +3 Keen Deadly Precision (INTERESTED! - Kazoth)
  • assassin’s dagger
  • 20 shuriken +1 flaming
  • Large +1 Dagger of Venom
  • +3 Large GreatClub x2
  • +2 heavy mace of wounding
  • +3 Large Great Clubs x4
  • Great sword, +2 Flaming Burst, ‘Gwyndor’ CG, Int 10, Wis 12, Cha 12, Empathy, Cure moderate wounds (2d8+3) 3/day on wielder
  • Great Sword, +1, Flaming Burst Magebane, ‘Nularcos’ NG, Int 13 Wis 13, Cha 10, Empathy, 10 ranks Spellcraft, detect magic at will
  • warhammer, Dwarven Thrower
  • +3 Battle Axe, Vorpal, Parrying ‘Loper’
  • Shortbow Comp (+2str bonus) +1 2,525

Armor

  • +2 Light Blackwood Shield (+3 AC)
  • Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
  • large mithril chain shirt +3 Twilight (Nosnra-Sim can use it)
  • studded leather armor +5 Greater Slick, Silent Moves, Shadow
  • +3 Large Twilight Mithril Chain
  • Large Rhinohide x2
  • +3 Large Chain Shirts x4
  • +7 Mithril Chain Shirt, Twilight (Isaac wants it; 0% spell failure!)

Arrows

  • 12 Alchemical silver, Masterwork.
  • 6 Adamantine, Masterwork.
  • 12 Cold Iron. Masterwork
  • 6 Darkwood Masterwork
  • 4 alchemical arrows Masterwork
  • 20 normal arrows Masterwork
  • 2 acidic fire heads
  • 2 Alchemists fire bullet

Wondrous Items

  • Belt of Strength, +4 (Albard's old one)
  • Chasuble of fell power (+2d6 Eldritch Blast, Greater) 18,000
  • Hewards Handy Haversack (holds 120lbs,weighs 5. Free action to use) 2,000
  • Possum pouch (12”x 3”wide pouch DC30 on search) 1800
  • Quiver of Ehlonna (2lbs Holds 60arr/18jav/6spears,staves.) 1800
  • Boots of Striding and springing (+10’ speed/+5 jump) 5,500
  • Eversmoking Bottle
  • Eyes of Doom
  • Pearl of power (2nd)
  • Pearl of power (4th)
  • Wind Fan
  • Bag of Holding Type IV ...... 10,000 gp
  • +6 Belt of Giant Strength x2
  • +3 Cloak of Resistance x2
  • Periapt of Wisdom +4
  • +3 Cloak of Protection
  • +2 Gloves of Dexterity x4 (Isaac took a pair)
  • +1 Cloak of Resistance x4
  • 24 collars of obedience
  • 4 amulets of Natural Armor +4 (INTERESTED! - Kazoth)
  • Amulet of Proof against Detection and Location
  • Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII
  • Deck of Illusions
  • Necklace of Adaptation
  • Belt of Many pockets
  • Thought Bottle
  • Boots of Striding and Springing
  • Cloak of Charisma +6 (Isaac interested)
  • Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.)
  • 1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc.

Psionic

  • crystal mask of insightful detection
  • a pair of gloves of object reading

Rings

  • Ring of the Ram (24c)
  • Ring of Protection +2
  • 2 rings of protection +4 (Isaac has one, would like one for Nosnra-Sim)
  • Ring of freedom of movement (INTERESTED! - Kazoth)
  • Ring of Freedom of Movement
  • Ring of the Balor (Summons Balor by reciting true name. This power is given by the ring. Once summoned, the bearer of the ring must make a DC 10 Cha check to order Balor to do anything. On a one, Balor is free for one minute) (Isaac is keeping custody, as he's neutral enought to use it.)
  • Ring of Mind Shielding x2
  • +5 ring of protection
  • Ring of Evasion
  • 4 rings +4 protection
  • Ring of lore (Stone Tell, Legend Lore 1/week, and allows wearer to find glyphs, symbols, etc. using search as if a rogue)
  • +5 ring of Protection
  • Ring of Universal Energy Resistance, Minor

Wands, Staffs, and Rods

  • Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)
  • Wand of Magic Missile (7th) (8c) (Isaac takes it)
  • Wand of Charm Animal ........ 187.5 gp to recharge
  • Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)
  • Wand of Eagle's Splendor .... 1125 gp to recharge (Isaac takes it)
  • Wand of Enlarge Person ...... 187.5 gp to recharge (Isaac takes it)
  • Wand of Owl's Wisdom ........ 1125 gp to recharge
  • Wand of fire trap (25)(Isaac takes it)
  • Wand of greater invisibility (20)(Isaac takes it)
  • Wand of fireball 10th (15)(Isaac takes it)
  • Wand of Dispel Magic 10th (30) (Isaac takes it)
  • Rod of the Viper
  • Rod of Flame Extinguishing
  • Rod of withering
  • Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod (suggest Kazoth take it)
  • Staff of the Woodslands (39)

Scrolls

  • Scroll: of Death Ward 4th clerical 750
  • Scroll: resist Cold, Acid, Sonics 10 450 (Isaac claims it)
  • Scroll: Detect Poison x 4 50 (Isaac claims it)
  • Scroll: Prot from evil x 4 100 (Isaac claims it)
  • Scroll of time stop (Isaac takes it)

Potions

  • Potions of cure light wounds.x 3 200
  • Restorative Ointment (3c)
  • 40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp
  • (From Forty Potions, Isaac takes: Potions of Remove Blindess x2, Potion of Gaseous Form x1, Potion of Cure Serious x 2)

Other Items

  • Alchemist’s Lab ............. 500 gp
  • Scrolls and letters taken from Nosnra.