Difference between revisions of "Items of Interest from Against The Giants"

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(Albard lays some claims)
(Wondrous Items)
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*+1 Cloak of Resistance x4
 
*+1 Cloak of Resistance x4
 
*24 collars of obedience
 
*24 collars of obedience
*4 amulets of Natural Armor +4 (INTERESTED! - Kazoth)
+
*3 amulets of Natural Armor +4
 +
*Amulet of Natural Armour +1
 
*Amulet of Proof against Detection and Location
 
*Amulet of Proof against Detection and Location
 
*Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII
 
*Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII

Revision as of 16:08, 5 December 2006

Against The Giants Campaign

Items- Unassigned (So go for it)

Weapons & Armor

Weapons

  • Trailmaker +3 Longsword: Wounding (to party)
  • The Sword Tang (+1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day); Added Deadly Precision to sword +16,000
  • +1 Brilliant Energy Ghost Touch Scimitar (Sheds light)
  • short sword +3 Keen Deadly Precision (INTERESTED! - Kazoth)
  • assassin’s dagger
  • 20 shuriken +1 flaming
  • Large +1 Dagger of Venom
  • +3 Large GreatClub x2
  • +2 heavy mace of wounding
  • +3 Large Great Clubs x4
  • Great sword, +2 Flaming Burst, ‘Gwyndor’ CG, Int 10, Wis 12, Cha 12, Empathy, Cure moderate wounds (2d8+3) 3/day on wielder
  • Great Sword, +1, Flaming Burst Magebane, ‘Nularcos’ NG, Int 13 Wis 13, Cha 10, Empathy, 10 ranks Spellcraft, detect magic at will
  • warhammer, Dwarven Thrower
  • +3 Battle Axe, Vorpal, Parrying ‘Loper’
  • Shortbow Comp (+2str bonus) +1 2,525

Armor

  • +2 Light Blackwood Shield (+3 AC)
  • Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
  • large mithril chain shirt +3 Twilight (Nosnra-Sim can use it)
  • studded leather armor +5 Greater Slick, Silent Moves, Shadow
  • +3 Large Twilight Mithril Chain
  • Large Rhinohide x2
  • +3 Large Chain Shirts x4
  • +7 Mithril Chain Shirt, Twilight (Isaac wants it; 0% spell failure!)

Arrows

  • 12 Alchemical silver, Masterwork.
  • 6 Adamantine, Masterwork.
  • 12 Cold Iron. Masterwork
  • 6 Darkwood Masterwork
  • 4 alchemical arrows Masterwork
  • 20 normal arrows Masterwork
  • 2 acidic fire heads
  • 2 Alchemists fire bullet

Wondrous Items

  • Belt of Strength, +4 (Albard's old one)
  • Chasuble of fell power (+2d6 Eldritch Blast, Greater) 18,000
  • Hewards Handy Haversack (holds 120lbs,weighs 5. Free action to use) 2,000
  • Possum pouch (12”x 3”wide pouch DC30 on search) 1800
  • Quiver of Ehlonna (2lbs Holds 60arr/18jav/6spears,staves.) 1800
  • Boots of Striding and springing (+10’ speed/+5 jump) 5,500
  • Eversmoking Bottle
  • Eyes of Doom
  • Pearl of power (2nd)
  • Pearl of power (4th)
  • Wind Fan
  • Bag of Holding Type IV ...... 10,000 gp
  • +6 Belt of Giant Strength x2
  • +3 Cloak of Resistance x2
  • Periapt of Wisdom +4
  • +3 Cloak of Protection
  • +2 Gloves of Dexterity x4 (Isaac took a pair)
  • +1 Cloak of Resistance x4
  • 24 collars of obedience
  • 3 amulets of Natural Armor +4
  • Amulet of Natural Armour +1
  • Amulet of Proof against Detection and Location
  • Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII
  • Deck of Illusions
  • Necklace of Adaptation
  • Belt of Many pockets
  • Thought Bottle
  • Boots of Striding and Springing
  • Cloak of Charisma +6 (Isaac interested)
  • Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.)
  • 1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc.

Psionic

  • crystal mask of insightful detection
  • a pair of gloves of object reading

Rings

  • Ring of the Ram (24c)
  • Ring of Protection +2
  • 2 rings of protection +4 (Isaac has one, would like one for Nosnra-Sim)
  • Ring of freedom of movement (INTERESTED! - Kazoth)
  • Ring of Freedom of Movement
  • Ring of the Balor (Summons Balor by reciting true name. This power is given by the ring. Once summoned, the bearer of the ring must make a DC 10 Cha check to order Balor to do anything. On a one, Balor is free for one minute) (Isaac is keeping custody, as he's neutral enought to use it.)
  • Ring of Mind Shielding x2 (Albard Interested)
  • +5 ring of protection
  • Ring of Evasion
  • 4 rings +4 protection (Albard Interested in one)
  • Ring of lore (Stone Tell, Legend Lore 1/week, and allows wearer to find glyphs, symbols, etc. using search as if a rogue)
  • +5 ring of Protection
  • Ring of Universal Energy Resistance, Minor (Albard Interested)

Wands, Staffs, and Rods

  • Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)
  • Wand of Magic Missile (7th) (8c) (Isaac takes it)
  • Wand of Charm Animal ........ 187.5 gp to recharge
  • Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)
  • Wand of Eagle's Splendor .... 1125 gp to recharge (Isaac takes it)
  • Wand of Enlarge Person ...... 187.5 gp to recharge (Isaac takes it)
  • Wand of Owl's Wisdom ........ 1125 gp to recharge (Albard Interested)
  • Wand of fire trap (25)(Isaac takes it)
  • Wand of greater invisibility (20)(Isaac takes it)
  • Wand of fireball 10th (15)(Isaac takes it)
  • Wand of Dispel Magic 10th (30) (Isaac takes it)
  • Rod of the Viper
  • Rod of Flame Extinguishing (Albard Interested)
  • Rod of withering
  • Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod (suggest Kazoth take it)
  • Staff of the Woodslands (39)

Scrolls

  • Scroll: of Death Ward 4th clerical 750 (Albard Interested)
  • Scroll: resist Cold, Acid, Sonics 10 450 (Isaac claims it)
  • Scroll: Detect Poison x 4 50 (Isaac claims it)
  • Scroll: Prot from evil x 4 100 (Isaac claims it)
  • Scroll of time stop (Isaac takes it)

Potions

  • Potions of cure light wounds.x 3 200
  • Restorative Ointment (3c)
  • 40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp
  • (From Forty Potions, Isaac takes: Potions of Remove Blindess x2, Potion of Gaseous Form x1, Potion of Cure Serious x 2)



Other Items

  • Alchemist’s Lab ............. 500 gp
  • Scrolls and letters taken from Nosnra.