Ivy Winters

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Ivy Winters :: Recon Specialist

Ivy Winters.png

Image Source

I wonder what's hidden behind here...

Race :: Human

Racial Features: Adaptable

Attributes

Agility D10a.png || Smarts D6a.png || Spirit D6a.png || Strength D6a.png || Vigor D8a.png

Derived Stats

Pace D6a.png || Parry D6a.png || Size D0a.png || Toughness D9b.png (D3b.png)

Core Skills

Athletics D6a.png || Common Knowledge D4a.png || Notice D6a.png || Persuasion D4a.png || Stealth D8a.png

Other Skills

Academics D4a.png || Fighting D8a.png || Shooting D10a.png || Thievery D6a.png || Tradecraft D4a.png

Hindrances

Curious - Major - Ivy really tries to respect personal space. Sometimes, though, she just needs to know what is behind that locked door.

Bad Connections - Minor - Ivy has some lingering connection to a criminal element from before joining X-COM.

Driven - Minor - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.

Edges and Powers

Martial Artist Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.

Free Running Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).

Combat Shooting When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.

Advances

Combat Shooting

Gear

Armor

X-Com Combat Armor: Armor +3 | Weight: 8
Notes: Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.

Weapons

Light Assault Rifle HK416 Carbine - D10RS | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 | Shots: 30+1 | Weight: 8 | Magazine Weight: 1
Notes: Three Round Burst/Auto | Bulky 2 | Fragile 3
Magazines: 4
Mods: Reflex Sight | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
Under-Barrel Grenade Launcher M203 | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1
Notes: Medium Burst Template | Reload 2
M406 High-Explosive Round (H-E): 4
Heavy Pistol Wildey Survivor in .475 | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5
Notes: Semi-Auto | CQB | Bulky 3 | Fragile 1
Magazines: 4
Mods: Muzzle Break | Targetting Laser
Taser X26 Military Taser | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
Notes: Nonlethal, Biological Targets Only
Cartridges: 5
Mods: Integrated Targeting Laser | Integrated Flashlight
Combat Knife | 1d6+STR | AP 0 | Melee | Wt 1
Notes: Throwable

Gear

Chemlight | Wt 0.2 | Provides dim illumination in a small burst template
Night Vision Goggles | Wt 2 | Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly
*AN/PED 1 Laser Designator (0) | Wt 0x10 | In Duffel | Designates targets for air and drone strikes
Radio Headset | Wt 1 | Allows radio communication, +1 to notice checks for listening
Motion Scanner | Wt 4 | Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.
*Multi-scanner (0) | Wt 0x10 | In Duffel | Detects hazards within twenty yards.
Binoculars | Wt 2 | +2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.
Restraints (3) | Wt 0.1x3 | Allows for restraint of helpless characters.
Plasma Torch | Wt 4 | Cuts through most metals.
Lockpicks | Wt 2 | Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
Sticky Cam | Wt 2 | Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.
Camera | Wt 1 | High-quality personal camera with a high-speed connection to X-COM's network.
Canteen | Wt 3 | Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.
*Rope (0) | Wt 0x6 | In Duffel | Twenty yards of an excellent, Nylon rope. What can't it do?
Encrypted Smartphone | Wt 1 | Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.
*Lightweight climbing Gear | Wt (10) | In Duffel | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.

Bio

Ivy had big plans growing up. Mama Winters told her she could be anything if she put her mind to it. So Ivy did her best. She went to college, did well enough despite her insatiable curiosity pushing her to change majors three times, and got that coveted degree. That's when everything fell apart. Mama Winters died both suddenly and unexpectedly, the house was seized by the bank, and her magical degree came with a lifetime supply of crippling debt.

She found solace in martial arts, something she and her mother used to practice daily together. Each kata made her feel closer to her departed mother, and her body became a weapon. But you can't eat solace, and things continued to slip out of control.

After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due.

The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her small stature, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up.

That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth.

Ivy must have made a good showing in Carpenter's eye, having bypassed most of the security before being unceremoniously tased into unconsciousness, because rather than use his pull to make sure she rotted for the rest of her days he gave her an opportunity. Use her skills to aid mankind and all was forgiven.

The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.

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