Izum the Rose

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Izum the Rose Fantasy Craft character for mathey's game.

  • Striking
  • Fencer
  • Level 5 Courtier
  • Level 5 Swashbuckler
  • XP: 80,000
  • Action dice: 4d6
  • Recent changes to sheet:

Stats[edit]

  • STR 15 / DEX 11 / CON 12
  • INT 12 / WIS 12 / CHA 17

Combat

  • Init: +12 (10 Assassin + 2 Dex)
  • BAB: +7 / Melee +8 / Ranged +9
  • Defence: 18 (10 + 6 Assassin + 2 DEX - 0 Armor)
  • DR: 3 (Hardened leather moderate edged 2 fire 4)
  • Fort: +6 (5 +1 Con) / Ref: +7 (5 +2 Dex) / Will: +7 (5 +2 Wis)
  • Vitality Points: 100 / Wound Points: 12

Common Attacks/Defences/Actions:

  • ????? Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
  • Two

Social, Interests & Religion[edit]

Social:

  • Lifestyle: 9 (Panache 8 [+ 3 Appearance; Income 80s] / Prudence 1 [20% savings])
  • Legend: +3
  • Reputation: 10
  • Renown. Heroic: 2. Military: 0. Noble: 0.

Interests:

  • Native Language: ???
  • Study: Home culture
  • Study: Street urchins
  • Study: Nobility
  • Study: Anatomy
  • L6:
  • L10:

Abilities[edit]

Striking[edit]

  • Celebrated: Legend increases by 2.
  • Engaging Diversion: May spend & roll 2 action dice to boost Charisma-based skill checks.
  • Encouragement: May speak to 1 teammate for 1 min. to get them a +1 morale bonus with saving throws until the end of the current scene. 1/scene.

Fencer[edit]

  • Decisive: +5 Initiative bonus.
  • Edged Proficiency: Gain it.
  • Fast: Speed +10ft.
  • Parry: Gain the Parry trick.

Courtier[edit]

  • Core: Only the Finest Appearance bonus for character and teammates increases by 2.
  • Level 1: With a Word Haggle or Impress only fail on errors if DC/opponent check result =< Class Level+20.
  • Level 2: Gifts and Favours Gain additional (Lifestyle*Class level*5) silver for Supplies and bribes only.
  • Level 3: Obligations Gain 50 Reputation for purchasing or improving contacts.
  • Level 4: Eloquent Lower of Int or Cha rises by 1.
  • Level 5: Rise to Power Lifestyle or Noble Renown increases by 1

Swashbuckler[edit]

  • Core: Show-off Gain 1 additional skill point for Acrobatics or Impress at every class level. Panache increases by 1.
  • Level 1: Rapier Wit Improve Disposition of each character in line of sight by 4 when killing/knocking out an adversary, target each character max 2/scene.
  • Level 2: Legendary Swordsman Gain Fencing Mastery feat, 1 Heroic Renown.
  • Level 3/5: Bonus Feat Chance or Style.
  • Level 4: "All for one..." Free Support Favour with Reputation value = Career Level 1/adventure.
  • Level 4: Perfect Form Chance and Style feats count as Melee Combat for prereqs/requirements and determining effects of abilities.

Feats[edit]

  • Fencing Basics/Mastery
  • Comely/Elegant
  • Lady Luck's Smile
  • Repartee Basics/Mastery

Proficiencies[edit]

  • Edged forte
  • Black powder forte

Tricks[edit]

  • En Garde! p.88
  • Painful Secrets p.108
  • Parry p.222
  • Silver Tongue p.108

Stances[edit]

  • Walk the Line p.88

Skills[edit]

  • Acrobatics*
  • Athletics
  • Blend
  • Bluff
  • Crafting
  • Disguise
  • Haggle
  • Investigate
  • Intimidate
  • Impress*
  • Medicine
  • Notice
  • Prestidigitation
  • Resolve
  • Ride
  • Search
  • Sense Motive
  • Sneak
  • Tactics
  • One asterisk = Origin skills

Gear[edit]

Stake 1000s

  • Leather moderate armour DR4 (Fire 5), DP -1, Disg. +7, Soft 3 21lb 187.5s
    • Ceremonial
    • Fitted
    • Heavy fittings

=1000-187.5=812.5s

  • Rapier 1d8 stress, 19-20, Bleed/Finesse, 3lb, 30s
  • Main gauche

Notes[edit]