Izum the Rose
Revision as of 18:46, 28 March 2010 by Andrensath (talk | contribs) (Created page with ''''Izum the Rose''' Fantasy Craft character for mathey's game. *Striking *Fencer *Level 5 Courtier *Level 5 Swashbuckler *XP: 80,000 *Action dice: 4d6 *Recent changes to sheet: …')
Izum the Rose Fantasy Craft character for mathey's game.
- Striking
- Fencer
- Level 5 Courtier
- Level 5 Swashbuckler
- XP: 80,000
- Action dice: 4d6
- Recent changes to sheet:
Contents
Stats[edit]
- STR 15 / DEX 11 / CON 12
- INT 12 / WIS 12 / CHA 17
Combat
- Init: +12 (10 Assassin + 2 Dex)
- BAB: +7 / Melee +8 / Ranged +9
- Defence: 18 (10 + 6 Assassin + 2 DEX - 0 Armor)
- DR: 3 (Hardened leather moderate edged 2 fire 4)
- Fort: +6 (5 +1 Con) / Ref: +7 (5 +2 Dex) / Will: +7 (5 +2 Wis)
- Vitality Points: 100 / Wound Points: 12
Common Attacks/Defences/Actions:
- ????? Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
- Two
Social, Interests & Religion[edit]
Social:
- Lifestyle: 9 (Panache 8 [+ 3 Appearance; Income 80s] / Prudence 1 [20% savings])
- Legend: +3
- Reputation: 10
- Renown. Heroic: 2. Military: 0. Noble: 0.
Interests:
- Native Language: ???
- Study: Home culture
- Study: Street urchins
- Study: Nobility
- Study: Anatomy
- L6:
- L10:
Abilities[edit]
Striking[edit]
- Celebrated: Legend increases by 2.
- Engaging Diversion: May spend & roll 2 action dice to boost Charisma-based skill checks.
- Encouragement: May speak to 1 teammate for 1 min. to get them a +1 morale bonus with saving throws until the end of the current scene. 1/scene.
Fencer[edit]
- Decisive: +5 Initiative bonus.
- Edged Proficiency: Gain it.
- Fast: Speed +10ft.
- Parry: Gain the Parry trick.
Courtier[edit]
- Core: Only the Finest Appearance bonus for character and teammates increases by 2.
- Level 1: With a Word Haggle or Impress only fail on errors if DC/opponent check result =< Class Level+20.
- Level 2: Gifts and Favours Gain additional (Lifestyle*Class level*5) silver for Supplies and bribes only.
- Level 3: Obligations Gain 50 Reputation for purchasing or improving contacts.
- Level 4: Eloquent Lower of Int or Cha rises by 1.
- Level 5: Rise to Power Lifestyle or Noble Renown increases by 1
Swashbuckler[edit]
- Core: Show-off Gain 1 additional skill point for Acrobatics or Impress at every class level. Panache increases by 1.
- Level 1: Rapier Wit Improve Disposition of each character in line of sight by 4 when killing/knocking out an adversary, target each character max 2/scene.
- Level 2: Legendary Swordsman Gain Fencing Mastery feat, 1 Heroic Renown.
- Level 3/5: Bonus Feat Chance or Style.
- Level 4: "All for one..." Free Support Favour with Reputation value = Career Level 1/adventure.
- Level 4: Perfect Form Chance and Style feats count as Melee Combat for prereqs/requirements and determining effects of abilities.
Feats[edit]
- Fencing Basics/Mastery
- Comely/Elegant
- Lady Luck's Smile
- Repartee Basics/Mastery
Proficiencies[edit]
- Edged forte
- Black powder forte
Tricks[edit]
- En Garde! p.88
- Painful Secrets p.108
- Parry p.222
- Silver Tongue p.108
Stances[edit]
- Walk the Line p.88
Skills[edit]
- Acrobatics*
- Athletics
- Blend
- Bluff
- Crafting
- Disguise
- Haggle
- Investigate
- Intimidate
- Impress*
- Medicine
- Notice
- Prestidigitation
- Resolve
- Ride
- Search
- Sense Motive
- Sneak
- Tactics
- One asterisk = Origin skills
Gear[edit]
Stake 1000s
- Leather moderate armour DR4 (Fire 5), DP -1, Disg. +7, Soft 3 21lb 187.5s
- Ceremonial
- Fitted
- Heavy fittings
=1000-187.5=812.5s
- Rapier 1d8 stress, 19-20, Bleed/Finesse, 3lb, 30s
- Main gauche