Editing JEHUTY Profile: ANGEL

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==Foci==
 
==Foci==
 
*Specialist (Know)
 
*Specialist (Know)
βˆ’
**Effect: Gain a non-combat, non-psychic skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
+
**Effect: My know ability raises to 1, and I can roll 3d6 and take the 2 best if I roll a know ability check.  
 
**Level 1
 
**Level 1
  
 
*Wanderer
 
*Wanderer
βˆ’
**Effect: Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.
+
**Effect: My survive ability raises to 1, and I can both convey simple ideas in all common languages and find transport for my companions in less than an hour
 
**Level 1
 
**Level 1
  
 
*Healer
 
*Healer
βˆ’
**Effect: Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die.
+
**Effect: I get heal at level 1, and I can both stabilize a companion in an on turn action and roll 3d6 and take the 2 best if I roll a heal ability check.
 
**Level 1
 
**Level 1
  

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