Difference between revisions of "JEHUTY Profile: ANGEL"

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(Foci)
(Techniques (or) Spells (or) Abilities (or) Routines)
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**Level 1
 
**Level 1
  
==Techniques (or) Spells (or) Abilities (or) Routines==
+
==Abilities==
*Effort:
+
*Once per scene, I can reroll a failed skill check and pick the best result.
*Techniques:
 
(or)
 
*Spells per day:
 
*Spells known
 
**1st level:
 
**2nd level:
 
(or)
 
*Sunblade Effort:
 
*Abilities:
 
(or)
 
*Processing:
 
*Routines:
 
  
 
==Cybernetics and Innate Abilities==
 
==Cybernetics and Innate Abilities==

Revision as of 10:53, 15 January 2021

Advancement

  • Class: Expert
  • Level: 2
  • XP: 3/6
  • Skill Points Unspent: 0

Attributes

  • Strength 10
  • Dexterity 10
  • Constitution 9
  • Intelligence 14
  • Wisdom 9
  • Charisma 14

Background

  • Background: Vagabond
  • Goal: To heal her companions when they need it, and to prevent kids from becoming orphan because of war or conflict.
  • Homeworld: Sycamore
  • Languages: Novesperanto, Gracious, Stoker, Itamarataino, Docker

Skills

  • Skill-0: Shoot, Sneak
  • Sill-1: Heal, Know, Notice, Survive

Foci

  • Specialist (Know)
    • Effect: My know ability raises to 1, and I can roll 3d6 and take the 2 best if I roll a know ability check.
    • Level 1
  • Wanderer
    • Effect: My survive ability raises to 1, and I can both convey simple ideas in all common languages and find transport for my companions in less than an hour
    • Level 1
  • Healer
    • Effect: I get heal at level 1, and I can both stabilize a companion in an on turn action and roll 3d6 and take the 2 best if I roll a heal ability check.
    • Level 1

Abilities

  • Once per scene, I can reroll a failed skill check and pick the best result.

Cybernetics and Innate Abilities

  • Name
    • Effect

Weapons

  • Melee
    • Attack Roll:
    • Damage:
    • Shock:
    • Mods:
  • Ranged
    • Attack Roll:
    • Damage:
    • Range:
    • Magazine:
    • Mods:

Armors

  • Name:
    • AC:
    • Mods:

Other Stats

  • HP:
  • System Strain:
  • Base AC:
  • Base Attack Bonus:
  • Saves
    • Physical:
    • Mental:
    • Evasion:
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 0/(Half Strength, rounded down)
    • Stowed: 0/(Strength)

Equipment

  • Readied
    • .
  • Stowed
    • .
  • Non-encumbering
    • .

-Main Page: SWN:_Hand_of_Jehuty