Difference between revisions of "JEHUTY Profile: ANGEL"

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==Advancement==
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*Class: Expert
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*Level: 3
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*XP: 8/12
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*Skill Points Unspent: 0
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 +
==Attributes==
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*Strength 10
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*Dexterity 10
 +
*Constitution 9
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*Intelligence 14
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*Wisdom 9
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*Charisma 14
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==Background==
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*Background: Vagabond
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*Goal: To heal her companions when they need it, and to prevent kids from becoming orphan because of war or conflict.
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*Homeworld: Sycamore
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*Languages: Novesperanto, Gracious, Stoker, Itamarataino, Docker
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==Skills==
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*Skill-0: Shoot, Sneak, Talk
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*Skill-1: Know, Notice, Survive
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*Skill-2: Heal
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==Foci==
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*Specialist (Know)
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**Effect:  Gain a non-combat, non-psychic skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
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**Level 1
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*Wanderer
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**Effect:  Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.
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**Level 1
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*Healer
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**Effect:  Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die.
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**Level 1
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==Abilities==
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*Once per scene, I can reroll a failed skill check and pick the best result.
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==Cybernetics and Innate Abilities==
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*Name
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**Effect
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==Weapons==
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*Knife
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**Attack Roll: +1
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**Damage: 1d4
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**Shock: 1 damage / AC 13
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**Mods: none
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*Laser Rifle
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**Attack Roll: +1 (+3 if burst)
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**Damage: 1d10 (+2 if burst)
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**Range: 300/500
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**Magazine: 20
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**Mods: none
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==Armors==
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*Armored Vacsuit
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**AC: 13
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**Mods: none
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==Other Stats==
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*HP:10
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*System Strain: 0
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*Base AC: 10
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*Base Attack Bonus: +1
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*Saves
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**Physical: 13
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**Mental: 12
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**Evasion: 12
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*Movement Rate: 10 meters/round
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*Encumbrance: None
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**Readied: 5/5
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**Stowed: 2/10
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== Equipment ==
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*'''Readied'''
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**Laser Rifle, Knife, Armored Vacsuit, Backpack(TL0), 3xType A Cells
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*'''Stowed'''
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**5xType A Cells (only 2 ecumbrance)
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*'''Non-encumbering'''
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**100 credits, Compad
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 +
-Main Page: [[SWN:_Hand_of_Jehuty]]

Latest revision as of 12:16, 14 March 2021

Advancement[edit]

  • Class: Expert
  • Level: 3
  • XP: 8/12
  • Skill Points Unspent: 0

Attributes[edit]

  • Strength 10
  • Dexterity 10
  • Constitution 9
  • Intelligence 14
  • Wisdom 9
  • Charisma 14

Background[edit]

  • Background: Vagabond
  • Goal: To heal her companions when they need it, and to prevent kids from becoming orphan because of war or conflict.
  • Homeworld: Sycamore
  • Languages: Novesperanto, Gracious, Stoker, Itamarataino, Docker

Skills[edit]

  • Skill-0: Shoot, Sneak, Talk
  • Skill-1: Know, Notice, Survive
  • Skill-2: Heal

Foci[edit]

  • Specialist (Know)
    • Effect: Gain a non-combat, non-psychic skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
    • Level 1
  • Wanderer
    • Effect: Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.
    • Level 1
  • Healer
    • Effect: Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die.
    • Level 1

Abilities[edit]

  • Once per scene, I can reroll a failed skill check and pick the best result.

Cybernetics and Innate Abilities[edit]

  • Name
    • Effect

Weapons[edit]

  • Knife
    • Attack Roll: +1
    • Damage: 1d4
    • Shock: 1 damage / AC 13
    • Mods: none
  • Laser Rifle
    • Attack Roll: +1 (+3 if burst)
    • Damage: 1d10 (+2 if burst)
    • Range: 300/500
    • Magazine: 20
    • Mods: none

Armors[edit]

  • Armored Vacsuit
    • AC: 13
    • Mods: none

Other Stats[edit]

  • HP:10
  • System Strain: 0
  • Base AC: 10
  • Base Attack Bonus: +1
  • Saves
    • Physical: 13
    • Mental: 12
    • Evasion: 12
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 5/5
    • Stowed: 2/10

Equipment[edit]

  • Readied
    • Laser Rifle, Knife, Armored Vacsuit, Backpack(TL0), 3xType A Cells
  • Stowed
    • 5xType A Cells (only 2 ecumbrance)
  • Non-encumbering
    • 100 credits, Compad

-Main Page: SWN:_Hand_of_Jehuty