Difference between revisions of "JEHUTY Profile: ANGEL"

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(Equipment)
(Other Stats)
Line 73: Line 73:
 
*Movement Rate: 10 meters/round
 
*Movement Rate: 10 meters/round
 
*Encumbrance: None
 
*Encumbrance: None
**Readied: 0/5
+
**Readied: 5/5
**Stowed: 0/10
+
**Stowed: 2/10
  
 
== Equipment ==
 
== Equipment ==

Revision as of 11:06, 15 January 2021

Advancement

  • Class: Expert
  • Level: 2
  • XP: 3/6
  • Skill Points Unspent: 0

Attributes

  • Strength 10
  • Dexterity 10
  • Constitution 9
  • Intelligence 14
  • Wisdom 9
  • Charisma 14

Background

  • Background: Vagabond
  • Goal: To heal her companions when they need it, and to prevent kids from becoming orphan because of war or conflict.
  • Homeworld: Sycamore
  • Languages: Novesperanto, Gracious, Stoker, Itamarataino, Docker

Skills

  • Skill-0: Shoot, Sneak
  • Sill-1: Heal, Know, Notice, Survive

Foci

  • Specialist (Know)
    • Effect: My know ability raises to 1, and I can roll 3d6 and take the 2 best if I roll a know ability check.
    • Level 1
  • Wanderer
    • Effect: My survive ability raises to 1, and I can both convey simple ideas in all common languages and find transport for my companions in less than an hour
    • Level 1
  • Healer
    • Effect: I get heal at level 1, and I can both stabilize a companion in an on turn action and roll 3d6 and take the 2 best if I roll a heal ability check.
    • Level 1

Abilities

  • Once per scene, I can reroll a failed skill check and pick the best result.

Cybernetics and Innate Abilities

  • Name
    • Effect

Weapons

  • Knife
    • Attack Roll: +1
    • Damage: 1d4
    • Shock: 1 damage / AC 13
    • Mods: none
  • Laser Rifle
    • Attack Roll: +1 (+3 if burst)
    • Damage: 1d10 (+2 if burst)
    • Range: 300/500
    • Magazine: 20
    • Mods: none

Armors

  • Armored Vacsuit
    • AC: 13
    • Mods: none

Other Stats

  • HP:10
  • System Strain:
  • Base AC: 10
  • Base Attack Bonus: +1
  • Saves
    • Physical: 14
    • Mental: 13
    • Evasion: 13
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 5/5
    • Stowed: 2/10

Equipment

  • Readied
    • Laser Rifle, Knife, Armored Vacsuit, Backpack(TL0), Compad
  • Stowed
    • 8xtype A cells
  • Non-encumbering
    • 100 credits

-Main Page: SWN:_Hand_of_Jehuty