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==Advancement==
 
==Advancement==
 
*Class: Adventurer (True AI/Expert)
 
*Class: Adventurer (True AI/Expert)
*Level: 3
+
*Level: 2
*XP: 8/12
+
*XP: 3/6
 
*Skill Points Unspent:
 
*Skill Points Unspent:
  
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*Dexterity 12*
 
*Dexterity 12*
 
*Constitution 12*
 
*Constitution 12*
*Intelligence 14 (+1)
+
*Intelligence 14
 
*Wisdom  10
 
*Wisdom  10
*Charisma 14 (+1)
+
*Charisma 14
  
 
==Background==
 
==Background==
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==Skills==
 
==Skills==
*Fix-2
+
*Fix-1
 
*Heal-0
 
*Heal-0
 
*Know-0
 
*Know-0
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*Program-0
 
*Program-0
 
*Sneak-0
 
*Sneak-0
*Shoot-0
 
 
*Talk-1
 
*Talk-1
  
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==Routines==
 
==Routines==
*Processing: 0/2
+
*Processing: 2
**1 Processing committed to Affinity
 
**1 Processing committed for this scene to Query Data
 
 
*Routines:
 
*Routines:
 
**Level 1
 
**Level 1
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==Cybernetics and Innate Abilities==
 
==Cybernetics and Innate Abilities==
*SYNTH Frame
+
*Name
** Synth does not suffer the usual mechanical shell penalty on Charisma skill checks, and can pass in areas where overtly mechanical shells might draw unwelcome attention. Their base Armor Class is only 10, however. A Synth’s artificial nature becomes obvious if it is reduced to zero hit points
+
**Effect
**Affinity (commit one processing to activate): A practiced Synth user can maximize their mechanical advantages, raising both Strength and Dexterity scores to 14, and gains a bonus 5 hit points
 
  
 
==Weapons==
 
==Weapons==
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*Laser Pistol
 
*Laser Pistol
**Attack Roll: +2
+
**Attack Roll: 0
 
**Damage: 1d6
 
**Damage: 1d6
 
**Range: 100/300
 
**Range: 100/300
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==Other Stats==
 
==Other Stats==
*HP: 15/15 (20/20 with Affinity)
+
*HP: 6 (11 with Affinity)
 
*System Strain:
 
*System Strain:
*Base AC: 16 (17 with Affinity)
+
*Base AC: 13 (14 with Affinity)
 
*Base Attack Bonus: +1
 
*Base Attack Bonus: +1
 
*Saves
 
*Saves
**Physical: 13* (12 with Affinity)  
+
**Physical: 14 (13 with Affinity)  
**Mental: 12
+
**Mental: 13
**Evasion: 12
+
**Evasion: 13
 
*Movement Rate: 10 meters/round
 
*Movement Rate: 10 meters/round
 
*Encumbrance: None
 
*Encumbrance: None
 
**Readied: 6/(6-7)
 
**Readied: 6/(6-7)
**Stowed: 9/(12-14)
+
**Stowed: 5/(12-14)
  
 
== Equipment ==
 
== Equipment ==
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**Metatool
 
**Metatool
 
**Backpack
 
**Backpack
**Combat Field Armor
+
**Postech Toolkit (Encumbrance 3)
**Laser Rifle (Encumbrance 2) [0/20 ammo spent]
 
 
*'''Stowed'''
 
*'''Stowed'''
 +
**Laser Pistol
 
**Monoblade Knife
 
**Monoblade Knife
**1 Type A Cell
+
**4 Type A Cells
**1/3 Units of Spare Parts
+
**3 Units of Spare Parts
 
**3 More Units of Spare Parts
 
**3 More Units of Spare Parts
**Postech Toolkit (Encumbrance 3)
 
**Laser Pistol
 
**Demo Charge (requisitioned from HQ)
 
 
*'''Non-encumbering'''
 
*'''Non-encumbering'''
 
**Armored Undersuit
 
**Armored Undersuit

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