Editing JEHUTY Profile: BLUE
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==Advancement== | ==Advancement== | ||
*Class: Adventurer (True AI/Expert) | *Class: Adventurer (True AI/Expert) | ||
− | *Level: | + | *Level: 2 |
− | *XP: | + | *XP: 3/6 |
*Skill Points Unspent: | *Skill Points Unspent: | ||
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*Dexterity 12* | *Dexterity 12* | ||
*Constitution 12* | *Constitution 12* | ||
− | *Intelligence 14 | + | *Intelligence 14 |
*Wisdom 10 | *Wisdom 10 | ||
− | *Charisma 14 | + | *Charisma 14 |
==Background== | ==Background== | ||
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==Skills== | ==Skills== | ||
− | *Fix- | + | *Fix-1 |
*Heal-0 | *Heal-0 | ||
*Know-0 | *Know-0 | ||
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*Program-0 | *Program-0 | ||
*Sneak-0 | *Sneak-0 | ||
− | |||
*Talk-1 | *Talk-1 | ||
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==Routines== | ==Routines== | ||
− | *Processing: | + | *Processing: 2 |
− | |||
− | |||
*Routines: | *Routines: | ||
**Level 1 | **Level 1 | ||
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==Cybernetics and Innate Abilities== | ==Cybernetics and Innate Abilities== | ||
*SYNTH Frame | *SYNTH Frame | ||
− | ** Synth does not suffer the usual | + | ** Synth does not suffer the usual me- chanical shell penalty on Charisma skill checks, and can pass in areas where overtly mechanical shells might draw unwelcome attention. Their base Armor Class is only 10, however. A Synth’s artificial nature becomes obvious if it is reduced to zero hit points |
**Affinity (commit one processing to activate): A practiced Synth user can maximize their mechanical advantages, raising both Strength and Dexterity scores to 14, and gains a bonus 5 hit points | **Affinity (commit one processing to activate): A practiced Synth user can maximize their mechanical advantages, raising both Strength and Dexterity scores to 14, and gains a bonus 5 hit points | ||
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*Laser Pistol | *Laser Pistol | ||
− | **Attack Roll: | + | **Attack Roll: 0 |
**Damage: 1d6 | **Damage: 1d6 | ||
**Range: 100/300 | **Range: 100/300 | ||
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==Other Stats== | ==Other Stats== | ||
− | *HP: | + | *HP: 6 (11 with Affinity) |
*System Strain: | *System Strain: | ||
− | *Base AC: | + | *Base AC: 13 (14 with Affinity) |
*Base Attack Bonus: +1 | *Base Attack Bonus: +1 | ||
*Saves | *Saves | ||
− | **Physical: 13 | + | **Physical: 14 (13 with Affinity) |
− | **Mental: | + | **Mental: 13 |
− | **Evasion: | + | **Evasion: 13 |
*Movement Rate: 10 meters/round | *Movement Rate: 10 meters/round | ||
*Encumbrance: None | *Encumbrance: None | ||
**Readied: 6/(6-7) | **Readied: 6/(6-7) | ||
− | **Stowed: | + | **Stowed: 5/(12-14) |
== Equipment == | == Equipment == | ||
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**Metatool | **Metatool | ||
**Backpack | **Backpack | ||
− | ** | + | **Postech Toolkit (Encumbrance 3) |
− | |||
*'''Stowed''' | *'''Stowed''' | ||
+ | **Laser Pistol | ||
**Monoblade Knife | **Monoblade Knife | ||
− | ** | + | **4 Type A Cells |
− | ** | + | **3 Units of Spare Parts |
**3 More Units of Spare Parts | **3 More Units of Spare Parts | ||
− | |||
− | |||
− | |||
*'''Non-encumbering''' | *'''Non-encumbering''' | ||
**Armored Undersuit | **Armored Undersuit |