Difference between revisions of "JEHUTY Profile: BULLET"
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==Advancement== | ==Advancement== | ||
− | *Class: | + | *Class: Warrior |
*Level: 2 | *Level: 2 | ||
*XP: 3/6 | *XP: 3/6 | ||
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==Attributes== | ==Attributes== | ||
− | *Strength | + | *Strength 14 (+1) |
− | *Dexterity | + | *Dexterity 7 (-1) |
− | *Constitution | + | *Constitution 14 (+1) |
− | *Intelligence | + | *Intelligence 12 |
− | *Wisdom | + | *Wisdom 7 (-1) |
− | *Charisma | + | *Charisma 12 |
==Background== | ==Background== | ||
− | *Background: | + | *Background: Soldier |
*Goal: | *Goal: | ||
− | *Homeworld: | + | *Homeworld: Vuor |
*Languages: | *Languages: | ||
==Skills== | ==Skills== | ||
− | * | + | *Shoot-1 |
+ | *Exert-0 | ||
+ | *Punch-0 | ||
+ | *Program-0 | ||
+ | *Notice-1 | ||
==Foci== | ==Foci== | ||
− | * | + | *Alert |
− | ** | + | **You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result. |
− | **Level | + | **You always act first in a combat round unless someone else involved is also this Alert. |
+ | **Level 2 | ||
+ | *Gunslinger | ||
+ | **You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll. | ||
+ | **Level 1 | ||
− | == | + | ==Abilities== |
− | * | + | *'''Warrior:''' Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying. |
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==Weapons== | ==Weapons== | ||
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==Other Stats== | ==Other Stats== | ||
− | *HP: | + | *HP: 11 |
− | *System Strain: | + | *System Strain: 0 |
− | *Base AC: | + | *Base AC: 9 |
− | *Base Attack Bonus: | + | *Base Attack Bonus: +2 |
*Saves | *Saves | ||
− | **Physical: | + | **Physical: 13 |
− | **Mental: | + | **Mental: 14 |
− | **Evasion: | + | **Evasion: 14 |
*Movement Rate: 10 meters/round | *Movement Rate: 10 meters/round | ||
*Encumbrance: None | *Encumbrance: None |
Revision as of 23:22, 11 January 2021
Contents
Advancement
- Class: Warrior
- Level: 2
- XP: 3/6
- Skill Points Unspent:
Attributes
- Strength 14 (+1)
- Dexterity 7 (-1)
- Constitution 14 (+1)
- Intelligence 12
- Wisdom 7 (-1)
- Charisma 12
Background
- Background: Soldier
- Goal:
- Homeworld: Vuor
- Languages:
Skills
- Shoot-1
- Exert-0
- Punch-0
- Program-0
- Notice-1
Foci
- Alert
- You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result.
- You always act first in a combat round unless someone else involved is also this Alert.
- Level 2
- Gunslinger
- You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll.
- Level 1
Abilities
- Warrior: Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.
Weapons
- Melee
- Attack Roll:
- Damage:
- Shock:
- Mods:
- Ranged
- Attack Roll:
- Damage:
- Range:
- Magazine:
- Mods:
Armors
- Name:
- AC:
- Mods:
Other Stats
- HP: 11
- System Strain: 0
- Base AC: 9
- Base Attack Bonus: +2
- Saves
- Physical: 13
- Mental: 14
- Evasion: 14
- Movement Rate: 10 meters/round
- Encumbrance: None
- Readied: 0/(Half Strength, rounded down)
- Stowed: 0/(Strength)
Equipment
- Readied
- .
- Stowed
- .
- Non-encumbering
- .
-Main Page: SWN:_Hand_of_Jehuty